52a580e03d
It doesn't make sense to lump the user themself with their contacts list― their Contact object is now stored seperately. BBitmap loading for RosterItems are fixed, as well. Fixes #33
128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#include "UserListView.h"
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#include <PopUpMenu.h>
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#include <MenuItem.h>
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#include <Window.h>
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#include "AppMessages.h"
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#include "ChatProtocolMessages.h"
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#include "Conversation.h"
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#include "MainWindow.h"
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#include "ProtocolLooper.h"
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#include "Role.h"
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#include "Server.h"
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#include "TheApp.h"
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#include "User.h"
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#include "UserInfoWindow.h"
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#include "UserItem.h"
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UserListView::UserListView(const char* name)
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: BListView(name),
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fChat(NULL)
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{
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}
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void
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UserListView::MouseDown(BPoint where)
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{
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BListView::MouseDown(where);
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uint32 buttons = 0;
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Window()->CurrentMessage()->FindInt32("buttons", (int32*)&buttons);
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if (!(buttons & B_SECONDARY_MOUSE_BUTTON))
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return;
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if (CurrentSelection() >= 0)
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_UserPopUp()->Go(ConvertToScreen(where), true, false);
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else
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_BlankPopUp()->Go(ConvertToScreen(where), true, false);
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}
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BPopUpMenu*
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UserListView::_UserPopUp()
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{
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BPopUpMenu* menu = new BPopUpMenu("userPopUp");
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UserItem* item = (UserItem*)ItemAt(CurrentSelection());
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User* selected_user;
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if (item == NULL || (selected_user = item->GetUser()) == NULL)
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return _BlankPopUp();
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Role* own_role = fChat->GetRole(fChat->GetOwnContact()->GetId());
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Role* selected_role = fChat->GetRole(selected_user->GetId());
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Server* server = ((TheApp*)be_app)->GetMainWindow()->GetServer();
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BObjectList<BMessage> items = server->UserPopUpItems();
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BObjectList<BMessage> protoItems = fChat->GetProtocolLooper()->Protocol()->UserPopUpItems();
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items.AddList(&protoItems);
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for (int i = 0; i < items.CountItems(); i++) {
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BMessage* itemMsg = items.ItemAt(i);
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_ProcessItem(itemMsg, menu, own_role, selected_role, selected_user->GetId());
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}
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return menu;
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}
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BPopUpMenu*
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UserListView::_BlankPopUp()
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{
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BPopUpMenu* menu = new BPopUpMenu("blankPopUp");
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BMenuItem* invite = new BMenuItem("Invite user…" B_UTF8_ELLIPSIS,
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new BMessage(APP_SEND_INVITE), 'I', B_COMMAND_KEY);
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if (fChat == NULL)
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invite->SetEnabled(false);
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menu->AddItem(invite);
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menu->SetTargetForItems(Window());
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return menu;
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}
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void
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UserListView::_ProcessItem(BMessage* itemMsg, BPopUpMenu* menu, Role* user,
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Role* target, BString target_id)
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{
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BMessage* msg = new BMessage(*itemMsg);
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bool priority = msg->GetBool("x_priority", false);
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int32 perms = msg->GetInt32("x_perms", 0);
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int32 target_perms = msg->GetInt32("x_target_perms", 0);
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int32 target_antiperms = msg->GetInt32("x_target_antiperms", 0);
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BMessage toSend;
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msg->FindMessage("_msg", &toSend);
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toSend.AddString("user_id", target_id);
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toSend.AddString("chat_id", fChat->GetId());
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toSend.AddInt64("instance", fChat->GetProtocolLooper()->GetInstance());
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msg->ReplaceMessage("_msg", &toSend);
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if ((perms == 0 || ((user != NULL) && (user->fPerms & perms)))
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&& ((target == NULL) ||
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((target_perms == 0 || (target->fPerms & target_perms))
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&& (target_antiperms == 0 || (!(target->fPerms & target_antiperms)))
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&& ((priority == false) || (user->fPriority > target->fPriority)))))
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{
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BMenuItem* item = new BMenuItem(msg);
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if (msg->GetBool("x_to_protocol", true) == true)
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item->SetTarget(fChat->GetProtocolLooper());
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else
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item->SetTarget(Window());
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menu->AddItem(item);
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}
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}
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