Chat-O-Matic/application/MainWindow.cpp
2010-05-16 21:02:50 +00:00

309 lines
6.6 KiB
C++

/*
* Copyright 2009-2010, Andrea Anzani. All rights reserved.
* Copyright 2009-2010, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include <Application.h>
#include <Alert.h>
#include <Button.h>
#include <CardLayout.h>
#include <ListView.h>
#include <Box.h>
#include <CheckBox.h>
#include <Entry.h>
#include <GridLayout.h>
#include <GridLayoutBuilder.h>
#include <GroupLayout.h>
#include <GroupLayoutBuilder.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <SpaceLayoutItem.h>
#include <ScrollView.h>
#include <StringView.h>
#include <TextControl.h>
#include <TranslationUtils.h>
#include <libinterface/BitmapUtils.h>
#include <libinterface/ToolButton.h>
#include "CayaConstants.h"
#include "CayaMessages.h"
#include "CayaResources.h"
#include "CayaUtils.h"
#include "NotifyMessage.h"
#include "MainWindow.h"
#include "PreferencesDialog.h"
#include "RosterItem.h"
#include "RosterListView.h"
#include "Server.h"
#include "StatusView.h"
const uint32 kLogin = 'LOGI';
const uint32 kSearchContact = 'SRCH';
const uint32 kPreferences = 'WPRF';
MainWindow::MainWindow()
: BWindow(BRect(0, 0, 300, 400), "Caya", B_DOCUMENT_WINDOW, 0)
{
fStatusView = new StatusView("statusView");
BTextControl* searchBox = new BTextControl("searchBox", NULL, NULL,
new BMessage(kSearchContact));
fListView = new RosterListView("buddyView");
fListView->SetInvocationMessage(new BMessage(CAYA_OPEN_WINDOW));
BScrollView* scrollView = new BScrollView("scrollview", fListView,
B_WILL_DRAW, false, true);
// Wrench menu
BPopUpMenu* wrenchMenu = new BPopUpMenu("Wrench");
(void)wrenchMenu->AddItem(new BMenuItem("About" B_UTF8_ELLIPSIS,
new BMessage(B_ABOUT_REQUESTED)));
(void)wrenchMenu->AddItem(new BSeparatorItem());
(void)wrenchMenu->AddItem(new BMenuItem("Preferences" B_UTF8_ELLIPSIS,
new BMessage(kPreferences)));
(void)wrenchMenu->AddItem(new BSeparatorItem());
(void)wrenchMenu->AddItem(new BMenuItem("Quit",
new BMessage(B_QUIT_REQUESTED)));
wrenchMenu->SetTargetForItems(this);
// Tool icon
BResources* res = CayaResources();
BBitmap* toolIcon = IconFromResources(res, kToolIcon);
delete res;
// Wrench tool button
ToolButton* wrench = new ToolButton(NULL, NULL);
wrench->SetBitmap(toolIcon);
wrench->SetMenu(wrenchMenu);
SetLayout(new BGridLayout(5, 5));
AddChild(BGridLayoutBuilder(5, 5)
.Add(fStatusView, 0, 0)
.Add(wrench, 1, 0)
.Add(searchBox, 0, 1)
.Add(scrollView, 0, 2, 2)
.SetInsets(5, 5, 5, 10)
);
AddShortcut('a', B_COMMAND_KEY, new BMessage(B_ABOUT_REQUESTED));
MoveTo(BAlert::AlertPosition(Bounds().Width(), Bounds().Height() / 2));
// Filter messages using Server
fServer = new Server();
AddFilter(fServer);
CenterOnScreen();
}
void
MainWindow::Start()
{
// Login all accounts
fServer->LoginAll();
}
bool
MainWindow::QuitRequested()
{
fListView->MakeEmpty();
fServer->Quit();
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
void
MainWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case kSearchContact: {
void* control = NULL;
if (message->FindPointer("source", &control) != B_OK)
return;
BTextControl* searchBox = static_cast<BTextControl*>(control);
if (searchBox == NULL)
return;
RosterMap map = fServer->RosterItems();
for (uint32 i = 0; i < map.CountItems(); i++) {
ContactLinker* linker = map.ValueAt(i);
RosterItem* item = linker->GetRosterItem();
// If the search filter has been deleted show all the items,
// otherwise remove the item in order to show only items
// that matches the search criteria
if (strcmp(searchBox->Text(), "") == 0)
AddItem(item);
else if (linker->GetName().IFindFirst(searchBox->Text()) == B_ERROR)
RemoveItem(item);
else
AddItem(item);
UpdateListItem(item);
}
break;
}
case kPreferences: {
PreferencesDialog* dialog = new PreferencesDialog();
dialog->Show();
break;
}
case CAYA_OPEN_WINDOW: {
int index = message->FindInt32("index");
RosterItem* ritem = ItemAt(index);
if (ritem != NULL)
ritem->GetContactLinker()->ShowWindow();
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
case IM_ERROR:
ImError(message);
break;
case B_ABOUT_REQUESTED:
be_app->PostMessage(message);
break;
default:
BWindow::MessageReceived(message);
}
}
void
MainWindow::ImError(BMessage* msg)
{
//FIXME: better error handling..
BAlert* alert = new BAlert("Error", msg->FindString("error"), "Ouch!");
alert->Go();
}
void
MainWindow::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_OWN_CONTACT_INFO:
{
fStatusView->SetName(msg->FindString("nick"));
entry_ref ref;
if (msg->FindRef("ref", &ref) == B_OK) {
BBitmap* bitmap = BTranslationUtils::GetBitmap(&ref);
fStatusView->SetAvatar(bitmap);
}
break;
}
case IM_STATUS_CHANGED:
{
int32 status;
if (msg->FindInt32("status", &status) != B_OK)
return;
RosterItem* rosterItem = fServer->RosterItemForId(msg->FindString("id"));
if (rosterItem) {
// Add or remove item
UpdateListItem(rosterItem);
switch (status) {
case CAYA_OFFLINE:
if (HasItem(rosterItem))
RemoveItem(rosterItem);
return;
default:
if (!HasItem(rosterItem))
AddItem(rosterItem);
break;
}
UpdateListItem(rosterItem);
// Sort list view again
fListView->Sort();
}
break;
}
case IM_AVATAR_CHANGED:
case IM_CONTACT_INFO:
{
RosterItem* rosterItem = fServer->RosterItemForId(msg->FindString("id"));
if (rosterItem)
UpdateListItem(rosterItem);
break;
}
}
}
void
MainWindow::ObserveInteger(int32 what, int32 val)
{
switch (what) {
case INT_ACCOUNT_STATUS:
fStatusView->SetStatus((CayaStatus)val);
break;
}
}
void
MainWindow::UpdateListItem(RosterItem* item)
{
if (fListView->HasItem(item))
fListView->InvalidateItem(fListView->IndexOf(item));
}
int32
MainWindow::CountItems() const
{
return fListView->CountItems();
}
RosterItem*
MainWindow::ItemAt(int index)
{
return dynamic_cast<RosterItem*>(fListView->ItemAt(index));
}
void
MainWindow::AddItem(RosterItem* item)
{
// Don't add offline items and avoid duplicates
if ((item->Status() == CAYA_OFFLINE) || HasItem(item))
return;
// Add item and sort
fListView->AddItem(item);
fListView->Sort();
}
bool
MainWindow::HasItem(RosterItem* item)
{
return fListView->HasItem(item);
}
void
MainWindow::RemoveItem(RosterItem* item)
{
// Remove item and sort
fListView->RemoveItem(item);
fListView->Sort();
}