271 lines
5.5 KiB
C++
271 lines
5.5 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#include "MatrixProtocol.h"
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#include <Catalog.h>
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#include <Messenger.h>
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#include <Roster.h>
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#include <libinterface/BitmapUtils.h>
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#include <ChatProtocolMessages.h>
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#include <UserStatus.h>
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#include "Matrix.h"
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#include "MatrixMessages.h"
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "MatrixProtocol"
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status_t
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connect_thread(void* data)
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{
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MatrixProtocol* protocol = (MatrixProtocol*)data;
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while (true) {
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BMessage* msg = new BMessage(receive_message());
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switch (msg->what) {
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case MATRIX_ACCOUNT_REGISTERED:
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protocol->RegisterApp((team_id)msg->GetInt64("team_id", -1));
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break;
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default:
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protocol->SendMessage(msg);
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}
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}
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}
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BMessage
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receive_message()
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{
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thread_id sender;
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int32 size = receive_data(&sender, NULL, 0);
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char buffer[size];
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receive_data(&sender, buffer, size);
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BMessage temp;
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temp.Unflatten(buffer);
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return temp;
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}
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MatrixProtocol::MatrixProtocol()
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:
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fAppMessenger(NULL),
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fAppTeam(-1)
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{
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}
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MatrixProtocol::~MatrixProtocol()
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{
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Shutdown();
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}
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status_t
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MatrixProtocol::Init(ChatProtocolMessengerInterface* interface)
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{
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fMessenger = interface;
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return B_OK;
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}
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status_t
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MatrixProtocol::Shutdown()
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{
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_SendMatrixMessage(new BMessage(B_QUIT_REQUESTED));
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kill_thread(fRecvThread);
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return B_OK;
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}
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status_t
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MatrixProtocol::UpdateSettings(BMessage* settings)
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{
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fRecvThread = spawn_thread(connect_thread, "moon_w_blackjack_and_hookers",
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B_NORMAL_PRIORITY, (void*)this);
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if (fRecvThread < B_OK)
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return B_ERROR;
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settings->AddInt64("thread_id", fRecvThread);
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fSettings = new BMessage(*settings);
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return B_OK;
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}
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status_t
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MatrixProtocol::Process(BMessage* msg)
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{
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int32 im_what = msg->GetInt32("im_what", -1);
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switch (im_what) {
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case IM_SET_OWN_STATUS:
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{
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int32 status = msg->GetInt32("status", -1);
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switch (status) {
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case STATUS_ONLINE:
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resume_thread(fRecvThread);
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if (fAppMessenger == NULL || fAppMessenger->IsValid() == false)
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_StartApp();
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break;
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case STATUS_OFFLINE:
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{
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_SendMatrixMessage(new BMessage(B_QUIT_REQUESTED));
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kill_thread(fRecvThread);
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delete fAppMessenger;
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fAppMessenger = NULL;
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fAppTeam = -1;
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break;
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}
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default:
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_SendMatrixMessage(msg);
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}
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}
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default:
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_SendMatrixMessage(msg);
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}
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return B_OK;
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}
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BMessage
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MatrixProtocol::SettingsTemplate(const char* name)
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{
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BMessage settings;
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if (strcmp(name, "account") == 0)
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settings = _AccountTemplate();
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else if (strcmp(name, "join_room") == 0 || strcmp(name, "create_room") == 0)
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settings = _RoomTemplate();
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else if (strcmp(name, "roster") == 0)
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settings = _RosterTemplate();
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return settings;
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}
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BObjectList<BMessage>
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MatrixProtocol::Commands()
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{
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return BObjectList<BMessage>();
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}
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BBitmap*
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MatrixProtocol::Icon() const
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{
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return ReadNodeIcon(fAddOnPath.Path(), B_LARGE_ICON, true);
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}
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void
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MatrixProtocol::SendMessage(BMessage* msg)
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{
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msg->AddString("protocol", Signature());
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fMessenger->SendMessage(msg);
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}
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void
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MatrixProtocol::RegisterApp(team_id team)
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{
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if (team < 0)
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return;
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fAppTeam = team;
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fAppMessenger = new BMessenger(NULL, team);
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}
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void
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MatrixProtocol::_SendMatrixMessage(BMessage* msg)
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{
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msg->AddString("protocol", MATRIX_ADDON);
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if (fAppMessenger != NULL && fAppMessenger->IsValid())
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fAppMessenger->SendMessage(msg);
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}
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void
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MatrixProtocol::_StartApp()
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{
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BMessage* start = new BMessage(*fSettings);
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start->what = MATRIX_REGISTER_ACCOUNT;
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BRoster roster;
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if (roster.Launch(MATRIX_SIGNATURE, start) == B_OK)
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snooze(100000);
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}
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BMessage
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MatrixProtocol::_AccountTemplate()
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{
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BMessage settings;
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BMessage server;
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server.AddString("name", "server");
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server.AddString("description", B_TRANSLATE("Homeserver:"));
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server.AddString("default", "matrix.org");
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server.AddString("error", B_TRANSLATE("Please enter a valid server address."));
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server.AddInt32("type", B_STRING_TYPE);
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settings.AddMessage("setting", &server);
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BMessage user;
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user.AddString("name", "username");
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user.AddString("description", B_TRANSLATE("Username:"));
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user.AddString("error", B_TRANSLATE("You need a username in order to connect!"));
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user.AddInt32("type", B_STRING_TYPE);
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settings.AddMessage("setting", &user);
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BMessage password;
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password.AddString("name", "password"); password.AddString("description", B_TRANSLATE("Password:"));
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password.AddString("error", B_TRANSLATE("Without a password, how will love survive?"));
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password.AddInt32("type", B_STRING_TYPE);
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settings.AddMessage("setting", &password);
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BMessage session;
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session.AddString("name", "session");
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session.AddString("description", B_TRANSLATE("Session name:"));
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session.AddInt32("type", B_STRING_TYPE);
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session.AddString("default", "Chat-O-Matic [Haiku]");
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settings.AddMessage("setting", &session);
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return settings;
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}
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BMessage
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MatrixProtocol::_RoomTemplate()
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{
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BMessage settings;
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BMessage id;
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id.AddString("name", "chat_id");
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id.AddString("description", B_TRANSLATE("Channel:"));
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id.AddString("error", B_TRANSLATE("Please enter a channel― skipping it doesn't make sense!"));
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id.AddInt32("type", B_STRING_TYPE);
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settings.AddMessage("setting", &id);
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return settings;
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}
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BMessage
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MatrixProtocol::_RosterTemplate()
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{
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BMessage settings;
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BMessage nick;
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nick.AddString("name", "user_id");
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nick.AddString("description", B_TRANSLATE("User ID:"));
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nick.AddString("error", B_TRANSLATE("How can someone be your friend if you don't know their ID?"));
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nick.AddInt32("type", B_STRING_TYPE);
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settings.AddMessage("setting", &nick);
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return settings;
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}
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