48d0b7bc96
This is a commit with it's foot in a lot of places, but: The Conversation class was created as the abstraction of chats: All ImMessages that are relevant to a conversation get routed through it, meta-data on chats is stored in it (even if right now that's basically limited to the user list and ID). Server was given more methods to help accessing contacts― ContactById(BString) and AddContact(Contact*). This better allows Conversations to add and fetch Contacts as necessary. Right now, all users in chats are treated as Contacts, so in the future creating an independent userlist for Server (fUserMap?) would be useful. Server also now stores all Conversations (fChatMap) and has some convenience methods like for Contacts: Conversations(), ConversationById(BString), and AddConversation(Conversation*). CayaRenderView has been changed to not store user nicks, and will use the appropriate nick of any arbitrarily-numbered user. Users also have a map of all Conversations they are a part of (fChatMap). The Remove* methods of KeyMap now return the removed item.
217 lines
3.1 KiB
C++
217 lines
3.1 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2012, Dario Casalinuovo. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Dario Casalinuovo
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*/
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#include "User.h"
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#include <libinterface/BitmapUtils.h>
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#include "CayaProtocolAddOn.h"
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#include "CayaResources.h"
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#include "CayaUtils.h"
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#include "Conversation.h"
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#include "NotifyMessage.h"
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#include "ProtocolLooper.h"
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#include "ProtocolManager.h"
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#include "UserPopUp.h"
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User::User(BString id, BMessenger msgn)
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:
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fID(id),
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fName(id),
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fMessenger(msgn),
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fLooper(NULL),
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fStatus(CAYA_OFFLINE),
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fPopUp(NULL)
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{
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}
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void
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User::RegisterObserver(Conversation* chat)
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{
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Notifier::RegisterObserver(chat);
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fConversations.AddItem(chat->GetId(), chat);
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}
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void
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User::UnregisterObserver(Conversation* chat)
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{
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Notifier::UnregisterObserver(chat);
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fConversations.RemoveItemFor(chat->GetId());
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}
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void
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User::ShowPopUp(BPoint where)
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{
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if (fPopUp == NULL) {
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fPopUp = new UserPopUp(this);
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RegisterObserver(fPopUp);
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}
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fPopUp->Show();
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fPopUp->MoveTo(where);
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}
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void
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User::HidePopUp()
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{
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if ((fPopUp != NULL) && !fPopUp->IsHidden())
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fPopUp->Hide();
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}
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void
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User::DeletePopUp()
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{
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if (fPopUp == NULL)
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return;
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if (fPopUp->Lock()) {
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UnregisterObserver(fPopUp);
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fPopUp->Quit();
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fPopUp = NULL;
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}
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}
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BString
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User::GetId() const
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{
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return fID;
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}
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BMessenger
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User::Messenger() const
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{
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return fMessenger;
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}
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void
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User::SetMessenger(BMessenger messenger)
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{
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fMessenger = messenger;
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}
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ProtocolLooper*
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User::GetProtocolLooper() const
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{
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return fLooper;
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}
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BString
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User::GetName() const
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{
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return fName;
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}
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BBitmap*
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User::AvatarBitmap() const
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{
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return fAvatarBitmap;
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}
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BBitmap*
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User::ProtocolBitmap() const
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{
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CayaProtocol* protocol = fLooper->Protocol();
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol->Signature());
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return addOn->ProtoIcon();
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}
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CayaStatus
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User::GetNotifyStatus() const
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{
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return fStatus;
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}
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BString
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User::GetNotifyPersonalStatus() const
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{
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return fPersonalStatus;
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}
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void
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User::SetProtocolLooper(ProtocolLooper* looper)
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{
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if (looper) {
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fLooper = looper;
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// By default we use the Person icon as avatar icon
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BResources* res = CayaResources();
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BBitmap* bitmap = IconFromResources(res,
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kPersonIcon, B_LARGE_ICON);
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SetNotifyAvatarBitmap(bitmap);
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}
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}
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void
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User::SetNotifyName(BString name)
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{
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if (fName.Compare(name) != 0) {
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fName = name;
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NotifyString(STR_CONTACT_NAME, name);
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}
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}
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void
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User::SetNotifyAvatarBitmap(BBitmap* bitmap)
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{
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if ((fAvatarBitmap != bitmap) && (bitmap != NULL)) {
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fAvatarBitmap = bitmap;
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NotifyPointer(PTR_AVATAR_BITMAP, (void*)bitmap);
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}
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}
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void
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User::SetNotifyStatus(CayaStatus status)
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{
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if (fStatus != status) {
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fStatus = status;
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NotifyInteger(INT_CONTACT_STATUS, (int32)fStatus);
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}
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}
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void
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User::SetNotifyPersonalStatus(BString personalStatus)
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{
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if (fPersonalStatus.Compare(personalStatus) != 0) {
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fPersonalStatus = personalStatus;
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NotifyString(STR_PERSONAL_STATUS, personalStatus);
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}
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}
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ChatMap
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User::Conversations()
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{
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return fConversations;
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}
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