Chat-O-Matic/application/Server.h
Jaidyn Ann 46d6d0a0b0 Basic command storage and parsing
A new class was added (ChatCommand) to represent commands, which are
all stored in the Server iself.

A command can be assigned any arbitrary BMessage, and can be given
arguments with some semantic meaning (so far just "string" or "room
participant," etc).

"invite" and moderation commands were added (ban/kick/mute etc).
2021-06-15 00:22:35 -05:00

88 lines
2.2 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SERVER_H
#define _SERVER_H
#include <Message.h>
#include <MessageFilter.h>
#include <libsupport/KeyMap.h>
#include "CayaConstants.h"
#include "ChatCommand.h"
#include "Contact.h"
#include "Conversation.h"
#include "ProtocolLooper.h"
#include "User.h"
class CayaProtocol;
class RosterItem;
class ProtocolLooper;
typedef KeyMap<bigtime_t, ProtocolLooper*> ProtocolLoopers;
typedef KeyMap<BString, bigtime_t> AccountInstances;
class Server: public BMessageFilter {
public:
Server();
void Quit();
void LoginAll();
virtual filter_result Filter(BMessage* message, BHandler** target);
filter_result ImMessage(BMessage* msg);
void AddProtocolLooper(bigtime_t instanceId,
CayaProtocol* cayap);
void RemoveProtocolLooper(bigtime_t instanceId);
ProtocolLooper* GetProtocolLooper(bigtime_t instanceId);
AccountInstances
GetAccounts();
void SendProtocolMessage(BMessage* msg);
void SendAllProtocolMessage(BMessage* msg);
RosterMap Contacts() const;
Contact* ContactById(BString id, int64 instance);
void AddContact(Contact* contact, int64 instance);
UserMap Users() const;
User* UserById(BString id, int64 instance);
void AddUser(User* user, int64 instance);
ChatMap Conversations() const;
Conversation* ConversationById(BString id, int64 instance);
void AddConversation(Conversation* chat, int64 instance);
CommandMap Commands();
ChatCommand* CommandById(BString id);
private:
ProtocolLooper* _LooperFromMessage(BMessage* message);
Contact* _EnsureContact(BMessage* message);
User* _EnsureUser(BMessage* message);
User* _EnsureUser(BString id, ProtocolLooper* protoLooper);
Conversation* _EnsureConversation(BMessage* message);
Role* _GetRole(BMessage* msg);
void _InitDefaultCommands();
void _ReplicantStatusNotify(CayaStatus status);
ProtocolLoopers fLoopers;
AccountInstances
fAccounts;
CommandMap fCommands;
BString fMySelf;
};
#endif // _SERVER_H