dce82c2ba2
Instead of passing around pointers to the Server, Server::Get() returns the server's pointer (simplifying some things a good bit). As a result, headers have been cleaned up, and some redundant KeyMaps have been placed in Maps.h.
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Copyright 2021-2022, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SERVER_H
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#define _SERVER_H
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#include <Message.h>
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#include <MessageFilter.h>
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#include <Notification.h>
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#include <libsupport/KeyMap.h>
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#include "AppConstants.h"
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#include "ChatCommand.h"
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#include "Contact.h"
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#include "Conversation.h"
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#include "Notifier.h"
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#include "ProtocolLooper.h"
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#include "User.h"
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class ChatProtocol;
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class RosterItem;
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class ProtocolLooper;
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class Server: public BMessageFilter, public Notifier {
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public:
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Server();
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static Server* Get();
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void Quit();
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void LoginAll();
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void Login(ProtocolLooper* looper);
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virtual filter_result Filter(BMessage* message, BHandler** target);
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filter_result ImMessage(BMessage* msg);
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void ImError(BMessage* msg);
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void AddProtocolLooper(bigtime_t instanceId,
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ChatProtocol* cayap);
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void RemoveProtocolLooper(bigtime_t instanceId);
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ProtocolLooper* GetProtocolLooper(bigtime_t instanceId);
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AccountInstances GetAccounts();
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AccountInstances GetActiveAccounts();
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void SendProtocolMessage(BMessage* msg);
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void SendAllProtocolMessage(BMessage* msg);
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RosterMap Contacts() const;
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Contact* ContactById(BString id, int64 instance);
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void AddContact(Contact* contact, int64 instance);
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UserMap Users() const;
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User* UserById(BString id, int64 instance);
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void AddUser(User* user, int64 instance);
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ChatMap Conversations() const;
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Conversation* ConversationById(BString id, int64 instance);
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void AddConversation(Conversation* chat, int64 instance);
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CommandMap Commands(int64 instance);
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ChatCommand* CommandById(BString id, int64 instance);
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BObjectList<BMessage> UserPopUpItems();
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private:
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typedef KeyMap<BString, bool> BoolMap;
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typedef KeyMap<bigtime_t, ProtocolLooper*> ProtocolLoopers;
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ProtocolLooper* _LooperFromMessage(BMessage* message);
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Contact* _EnsureContact(BMessage* message);
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User* _EnsureUser(BMessage* message);
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User* _EnsureUser(BString id, ProtocolLooper* protoLooper);
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Contact* _GetOwnContact(BMessage* message);
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Conversation* _EnsureConversation(BMessage* message);
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void _ProtocolNotification(ProtocolLooper* looper,
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BString title, BString desc,
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notification_type type=B_INFORMATION_NOTIFICATION);
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void _SendNotification(BString title, BString content,
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BString id, BBitmap* icon=NULL,
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notification_type type=B_INFORMATION_NOTIFICATION);
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void _ReplicantStatusNotify(UserStatus status);
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static Server* fInstance;
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ProtocolLoopers fLoopers;
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AccountInstances fAccounts;
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BoolMap fAccountEnabled;
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bool fStarted;
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CommandMap fCommands;
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BObjectList<BMessage> fUserItems;
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};
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#endif // _SERVER_H
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