3d020c4628
Also adds a function to protocols to toggle this― if CayaProtocol::SaveLogs() returns true, then local logs will be used to popualte conversation windows. Otherwise, it's up to the protocol itself. A new protocol IM_MESSAGE was also created, IM_LOGS_RECEIVED, which can be used to populate conversations with old logs.
55 lines
935 B
C++
55 lines
935 B
C++
#ifndef _CayaRenderView_H
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#define _CayaRenderView_H_
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#include <librunview/RunView.h>
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#include <librunview/SmileTextRender.h>
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class RunView;
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class Theme;
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enum CayaRenderViewColors {
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COL_URL = 0,
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COL_TIMESTAMP,
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COL_TEXT,
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COL_OWNNICK,
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COL_OTHERNICK,
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COL_ACTION,
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COL_SELECTION,
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COL_TIMESTAMP_DUMMY,
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COL_MAX_COLORS
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};
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enum {
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R_URL = 0,
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R_TEXT,
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R_TIMESTAMP,
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R_ACTION,
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R_EMOTICON,
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R_TIMESTAMP_DUMMY,
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MAX_RENDERS
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};
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class CayaRenderView : public RunView
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{
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public:
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CayaRenderView(const char* name, const char* smileyConfig = NULL);
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void AppendOtherMessage(const char* otherNick, const char* message);
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void AppendOwnMessage(const char* message);
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void AppendGenericMessage(const char* message);
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void AddEmoticText(const char * txt, int16 cols , int16 font , int16 cols2 , int16 font2);
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protected:
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void PrepareTheme(Theme* theme);
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private:
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Theme* fTheme;
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SmileTextRender str;
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};
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#endif
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