Chat-O-Matic/application/views/ConversationView.cpp
Jaidyn Ann 641e8b1fb4 Correct spacing and sizes of main window views
Removes explicit setting of sizes in ConversationView and StatusView,
allowing them to be resized appropriately. Also rearranges StatusView
somewhat, so that it's more friendly to smaller sizes. (The avatar is
moved from being beside the status menu field to being beside the
nickname textbox.)
2021-05-30 12:30:57 -05:00

312 lines
6.6 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
*/
#include "ConversationView.h"
#include <LayoutBuilder.h>
#include <Notification.h>
#include <ScrollView.h>
#include <StringList.h>
#include <libinterface/BitmapView.h>
#include "CayaMessages.h"
#include "CayaPreferences.h"
#include "CayaProtocolMessages.h"
#include "CayaRenderView.h"
#include "Contact.h"
#include "Conversation.h"
#include "NotifyMessage.h"
ConversationView::ConversationView()
:
BGroupView("chatView", B_VERTICAL, B_USE_DEFAULT_SPACING),
fMessageQueue()
{
fMessageCount = 0;
fReceiveView = new CayaRenderView("fReceiveView");
BScrollView* scrollViewReceive = new BScrollView("scrollviewR",
fReceiveView, B_WILL_DRAW, false, true);
fPersonalMessage = new BTextView("personalMessage", B_WILL_DRAW);
fPersonalMessage->SetExplicitAlignment(
BAlignment(B_ALIGN_LEFT, B_ALIGN_MIDDLE));
fPersonalMessage->SetText("");
fPersonalMessage->MakeEditable(false);
fPersonalMessage->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
fStatus = new BStringView("status", "");
fAvatar = new BitmapView("ContactIcon");
fAvatar->SetExplicitMinSize(BSize(50, 50));
fAvatar->SetExplicitPreferredSize(BSize(50, 50));
fAvatar->SetExplicitAlignment(BAlignment(B_ALIGN_RIGHT, B_ALIGN_MIDDLE));
fProtocolView = new BitmapView("protocolView");
BLayoutBuilder::Group<>(this, B_VERTICAL)
.AddGroup(B_HORIZONTAL)
.Add(fProtocolView)
.Add(fPersonalMessage)
.Add(fAvatar)
.End()
.Add(scrollViewReceive, 3);
// .Add(fStatus, 4)
}
ConversationView::ConversationView(Conversation* chat)
: ConversationView()
{
SetConversation(chat);
}
bool
ConversationView::QuitRequested()
{
BMessage msg(CAYA_CLOSE_CHAT_WINDOW);
msg.AddString("chat_id", fConversation->GetId());
fConversation->Messenger().SendMessage(&msg);
return false;
}
Conversation*
ConversationView::GetConversation()
{
return fConversation;
}
void
ConversationView::SetConversation(Conversation* chat)
{
fConversation = chat;
fContact = chat->Users().ValueAt(0);
fPersonalMessage->SetText(chat->GetName());
}
void
ConversationView::UpdateAvatar()
{
if (fContact->AvatarBitmap() != NULL)
fAvatar->SetBitmap(fContact->AvatarBitmap());
}
void
ConversationView::UpdatePersonalMessage()
{
if (fContact->GetNotifyPersonalStatus() != NULL)
fPersonalMessage->SetText(fContact->GetNotifyPersonalStatus());
}
void
ConversationView::MessageReceived(BMessage* message)
{
switch (message->what) {
case CAYA_CHAT:
{
BString text = message->FindString("body");
if (text == "")
return;
fReceiveView->AppendOwnMessage(text.String());
BMessage msg(IM_MESSAGE);
msg.AddInt32("im_what", IM_SEND_MESSAGE);
msg.AddString("chat_id", fConversation->GetId());
msg.AddString("body", text);
fConversation->ImMessage(&msg);
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
default:
BGroupView::MessageReceived(message);
break;
}
}
void
ConversationView::AttachedToWindow()
{
while (fMessageQueue.IsEmpty() == false) {
BMessage* msg = fMessageQueue.RemoveItemAt(0);
ImMessage(msg);
}
}
void
ConversationView::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_MESSAGE_RECEIVED:
{
BString message = msg->FindString("body");
BString id = msg->FindString("user_id");
User* sender = fConversation->UserById(id);
BString uname = sender->GetName();
// Send a notification, if it's appropriate
if ((Window() == NULL || Window()->IsActive() == false)
&& (!CayaPreferences::Item()->NotifyNewMessage))
{
fMessageCount++;
BString notify_message;
notify_message << "You've got ";
notify_message << fMessageCount;
if (fMessageCount==1)
notify_message << " new message from ";
else
notify_message << " new messages from ";
notify_message << uname;
BNotification notification(B_INFORMATION_NOTIFICATION);
notification.SetGroup(BString("Caya"));
notification.SetTitle(BString("New message"));
notification.SetIcon(sender->AvatarBitmap());
notification.SetContent(notify_message);
notification.SetMessageID(uname);
notification.Send();
// Check if the user want the notification
if (!CayaPreferences::Item()->NotifyNewMessage)
break;
}
// If not attached to the chat window, then re-handle this message
// later [AttachedToWindow()], since that's required to append to
// fReceiveview.
if (Window() == NULL) {
fMessageQueue.AddItem(new BMessage(*msg));
return;
}
// Now we're free to append!
Window()->LockLooper();
fReceiveView->AppendOtherMessage(uname.String(), message.String());
Window()->UnlockLooper();
// Message received, clear status anyway
fStatus->SetText("");
break;
}
case IM_LOGS_RECEIVED:
{
BStringList logs;
if (msg->FindStrings("log", &logs) != B_OK)
return;
for (int i = logs.CountStrings(); i >= 0; i--)
fReceiveView->AppendGenericMessage(logs.StringAt(i).String());
break;
}
case IM_CONTACT_STARTED_TYPING:
fStatus->SetText("Contact is typing...");
break;
case IM_CONTACT_STOPPED_TYPING:
fStatus->SetText("");
break;
case IM_CONTACT_GONE:
fStatus->SetText("Contact closed the chat window!");
snooze(10000);
fStatus->SetText("");
break;
default:
break;
}
}
void
ConversationView::ObserveString(int32 what, BString str)
{
// switch (what) {
// case STR_CONTACT_NAME:
// if (Lock()) {
// SetTitle(str);
// Unlock();
// }
// break;
// case STR_PERSONAL_STATUS:
// break;
// }
}
void
ConversationView::ObservePointer(int32 what, void* ptr)
{
// switch (what) {
// case PTR_AVATAR_BITMAP:
// break;
// }
}
void
ConversationView::ObserveInteger(int32 what, int32 val)
{
switch (what) {
case INT_CONTACT_STATUS:
AppendStatus((CayaStatus)val);
break;
}
}
void
ConversationView::AppendStatus(CayaStatus status)
{
BString message(fContact->GetName());
switch (status) {
case CAYA_ONLINE:
message << " is available";
break;
case CAYA_AWAY:
message << " is away";
break;
case CAYA_DO_NOT_DISTURB:
message << " is busy, please do not disturb!";
break;
case CAYA_CUSTOM_STATUS:
message << " has set a custom status.";
break;
case CAYA_INVISIBLE:
message << " is invisible.";
break;
case CAYA_OFFLINE:
message << " is offline";
break;
default:
break;
}
fReceiveView->Append(message.String(), COL_TEXT, COL_TEXT, R_TEXT);
fReceiveView->Append("\n", COL_TEXT, COL_TEXT, R_TEXT);
fReceiveView->ScrollToSelection();
}