48d0b7bc96
This is a commit with it's foot in a lot of places, but: The Conversation class was created as the abstraction of chats: All ImMessages that are relevant to a conversation get routed through it, meta-data on chats is stored in it (even if right now that's basically limited to the user list and ID). Server was given more methods to help accessing contacts― ContactById(BString) and AddContact(Contact*). This better allows Conversations to add and fetch Contacts as necessary. Right now, all users in chats are treated as Contacts, so in the future creating an independent userlist for Server (fUserMap?) would be useful. Server also now stores all Conversations (fChatMap) and has some convenience methods like for Contacts: Conversations(), ConversationById(BString), and AddConversation(Conversation*). CayaRenderView has been changed to not store user nicks, and will use the appropriate nick of any arbitrarily-numbered user. Users also have a map of all Conversations they are a part of (fChatMap). The Remove* methods of KeyMap now return the removed item.
506 lines
10 KiB
C++
506 lines
10 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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*
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* Contributors:
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* Dario Casalinuovo
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*/
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#include <Application.h>
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#include <Debug.h>
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#include <Entry.h>
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#include <Notification.h>
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#include <Path.h>
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#include <TranslationUtils.h>
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#include "Account.h"
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#include "AccountManager.h"
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#include "ProtocolLooper.h"
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#include "CayaMessages.h"
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#include "CayaProtocol.h"
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#include "CayaPreferences.h"
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#include "CayaProtocolMessages.h"
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#include "ChatWindow.h"
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#include "ImageCache.h"
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#include "ProtocolManager.h"
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#include "RosterItem.h"
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#include "Server.h"
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Server::Server()
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:
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BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE)
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{
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}
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void
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Server::Quit()
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{
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Contact* contact = NULL;
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Conversation* conversation = NULL;
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while (contact = fRosterMap.ValueAt(0)) {
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contact->DeletePopUp();
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fRosterMap.RemoveItemAt(0);
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}
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while (conversation = fChatMap.ValueAt(0)) {
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conversation->DeleteWindow();
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fChatMap.RemoveItemAt(0);
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}
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}
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void
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Server::AddProtocolLooper(bigtime_t instanceId, CayaProtocol* cayap)
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{
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ProtocolLooper* looper = new ProtocolLooper(cayap);
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fLoopers.AddItem(instanceId, looper);
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}
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void
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Server::RemoveProtocolLooper(bigtime_t instanceId)
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{
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}
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void
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Server::LoginAll()
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{
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for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
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ProtocolLooper* looper = fLoopers.ValueAt(i);
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BMessage* msg = new BMessage(IM_MESSAGE);
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msg->AddInt32("im_what", IM_SET_OWN_STATUS);
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msg->AddInt32("status", CAYA_ONLINE);
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looper->PostMessage(msg);
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}
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}
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void
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Server::SendProtocolMessage(BMessage* msg)
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{
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// Skip null messages
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if (!msg)
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return;
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// Check if message contains the instance field
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bigtime_t id;
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if (msg->FindInt64("instance", &id) == B_OK) {
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bool found = false;
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ProtocolLooper* looper
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= fLoopers.ValueFor(id, &found);
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if (found)
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looper->PostMessage(msg);
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}
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}
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void
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Server::SendAllProtocolMessage(BMessage* msg)
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{
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// Skip null messages
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if (!msg)
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return;
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// Send message to all protocols
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for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
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ProtocolLooper* looper = fLoopers.ValueAt(i);
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looper->PostMessage(msg);
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}
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}
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filter_result
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Server::Filter(BMessage* message, BHandler **target)
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{
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filter_result result = B_DISPATCH_MESSAGE;
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switch (message->what) {
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case CAYA_CLOSE_CHAT_WINDOW:
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{
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BString id = message->FindString("chat_id");
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if (id.Length() > 0) {
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bool found = false;
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Conversation* item = fChatMap.ValueFor(id, &found);
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if (found)
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item->HideWindow();
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}
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_MESSAGE:
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result = ImMessage(message);
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break;
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case CAYA_REPLICANT_MESSENGER:
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{
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BMessenger* messenger = new BMessenger();
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status_t ret = message->FindMessenger(
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"messenger", messenger);
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if (ret != B_OK || !messenger->IsValid()) {
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message->PrintToStream();
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printf("err %s\n", strerror(ret));
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break;
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}
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AccountManager* accountManager = AccountManager::Get();
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accountManager->SetReplicantMessenger(messenger);
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accountManager->ReplicantStatusNotify(accountManager->Status());
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break;
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}
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default:
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// Dispatch not handled messages to main window
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break;
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}
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return result;
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}
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RosterMap
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Server::Contacts() const
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{
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return fRosterMap;
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}
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Contact*
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Server::ContactById(BString id)
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{
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bool found = false;
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return fRosterMap.ValueFor(id, &found);
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}
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void
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Server::AddContact(Contact* contact)
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{
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fRosterMap.AddItem(contact->GetId(), contact);
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}
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ChatMap
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Server::Conversations() const
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{
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return fChatMap;
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}
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Conversation*
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Server::ConversationById(BString id)
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{
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bool found = false;
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return fChatMap.ValueFor(id, &found);
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}
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void
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Server::AddConversation(Conversation* chat)
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{
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fChatMap.AddItem(chat->GetId(), chat);
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}
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filter_result
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Server::ImMessage(BMessage* msg)
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{
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filter_result result = B_DISPATCH_MESSAGE;
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int32 im_what = msg->FindInt32("im_what");
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switch (im_what) {
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case IM_CONTACT_LIST:
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{
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int i = 0;
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BString id;
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while (msg->FindString("user_id", i++, &id) == B_OK) {
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bool found = false;
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Contact* item = fRosterMap.ValueFor(id, &found);
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if (found)
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continue;
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item = new Contact(id.String(), Looper());
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item->SetProtocolLooper(_LooperFromMessage(msg));
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fRosterMap.AddItem(id, item);
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}
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_OWN_STATUS_SET:
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{
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int32 status;
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const char* protocol;
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if (msg->FindInt32("status", &status) != B_OK)
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return B_SKIP_MESSAGE;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return B_SKIP_MESSAGE;
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AccountManager* accountManager = AccountManager::Get();
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accountManager->SetStatus((CayaStatus)status);
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break;
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}
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case IM_STATUS_SET:
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{
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int32 status;
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if (msg->FindInt32("status", &status) != B_OK)
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return B_SKIP_MESSAGE;
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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contact->SetNotifyStatus((CayaStatus)status);
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BString statusMsg;
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if (msg->FindString("message", &statusMsg) == B_OK) {
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contact->SetNotifyPersonalStatus(statusMsg);
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// contact->GetChatWindow()->UpdatePersonalMessage();
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}
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break;
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}
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case IM_CONTACT_INFO:
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{
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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const char* name = NULL;
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if ((msg->FindString("name", &name) == B_OK)
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&& (strcmp(name, "") != 0))
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contact->SetNotifyName(name);
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BString status;
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if (msg->FindString("message", &status) == B_OK) {
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contact->SetNotifyPersonalStatus(status);
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// contact->GetChatWindow()->UpdatePersonalMessage();
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}
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break;
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}
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case IM_EXTENDED_CONTACT_INFO:
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{
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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if (contact->GetName().Length() > 0)
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break;
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const char* name = NULL;
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if ((msg->FindString("full name", &name) == B_OK)
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&& (strcmp(name, "") != 0))
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contact->SetNotifyName(name);
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break;
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}
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case IM_AVATAR_SET:
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{
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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entry_ref ref;
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if (msg->FindRef("ref", &ref) == B_OK) {
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BBitmap* bitmap = BTranslationUtils::GetBitmap(&ref);
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contact->SetNotifyAvatarBitmap(bitmap);
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} else
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contact->SetNotifyAvatarBitmap(NULL);
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break;
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}
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case IM_SEND_MESSAGE:
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{
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// Route this message through the appropriate ProtocolLooper
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Conversation* conversation = _EnsureConversation(msg);
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if (conversation->GetProtocolLooper())
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conversation->GetProtocolLooper()->PostMessage(msg);
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break;
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}
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case IM_MESSAGE_RECEIVED:
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{
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Conversation* item = _EnsureConversation(msg);
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item->ImMessage(msg);
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_CONTACT_STARTED_TYPING:
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case IM_CONTACT_STOPPED_TYPING:
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{
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BString id = msg->FindString("chat_id");
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Conversation* item = _EnsureConversation(msg);
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item->ImMessage(msg);
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_PROGRESS:
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{
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const char* protocol = NULL;
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const char* title = NULL;
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const char* message = NULL;
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float progress = 0.0f;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return result;
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if (msg->FindString("title", &title) != B_OK)
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return result;
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if (msg->FindString("message", &message) != B_OK)
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return result;
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if (msg->FindFloat("progress", &progress) != B_OK)
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return result;
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if (!CayaPreferences::Item()->NotifyProtocolStatus)
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break;
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol);
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BNotification notification(B_PROGRESS_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(title);
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notification.SetIcon(addOn->ProtoIcon());
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notification.SetContent(message);
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notification.SetProgress(progress);
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notification.Send();
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break;
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}
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case IM_NOTIFICATION:
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{
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int32 type = (int32)B_INFORMATION_NOTIFICATION;
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const char* protocol = NULL;
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const char* title = NULL;
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const char* message = NULL;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return result;
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if (msg->FindInt32("type", &type) != B_OK)
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return result;
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if (msg->FindString("title", &title) != B_OK)
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return result;
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if (msg->FindString("message", &message) != B_OK)
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return result;
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if (!CayaPreferences::Item()->NotifyProtocolStatus)
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break;
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol);
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BNotification notification((notification_type)type);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(title);
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notification.SetIcon(addOn->ProtoIcon());
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notification.SetContent(message);
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notification.Send();
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break;
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}
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default:
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break;
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}
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return result;
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}
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Contact*
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Server::GetOwnContact()
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{
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return fMySelf;
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}
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ProtocolLooper*
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Server::_LooperFromMessage(BMessage* message)
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{
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if (!message)
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return NULL;
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bigtime_t identifier;
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if (message->FindInt64("instance", &identifier) == B_OK) {
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bool found = false;
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ProtocolLooper* looper = fLoopers.ValueFor(identifier, &found);
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if (found)
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return looper;
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}
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return NULL;
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}
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Contact*
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Server::_GetContact(BMessage* message)
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{
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if (!message)
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return NULL;
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BString id = message->FindString("user_id");
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Contact* item = NULL;
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if (id.IsEmpty() == false) {
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bool found = false;
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item = fRosterMap.ValueFor(id, &found);
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}
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return item;
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}
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Contact*
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Server::_EnsureContact(BMessage* message)
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{
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Contact* contact = _GetContact(message);
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BString id = message->FindString("user_id");
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if (contact == NULL && id.IsEmpty() == false) {
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contact = new Contact(id, Looper());
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contact->SetProtocolLooper(_LooperFromMessage(message));
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fRosterMap.AddItem(id, contact);
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}
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return contact;
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}
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Conversation*
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Server::_EnsureConversation(BMessage* message)
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{
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if (!message)
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return NULL;
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BString chat_id = message->FindString("chat_id");
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Conversation* item = NULL;
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if (chat_id.IsEmpty() == false) {
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bool found = false;
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item = fChatMap.ValueFor(chat_id, &found);
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if (!found) {
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item = new Conversation(chat_id, Looper());
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item->SetProtocolLooper(_LooperFromMessage(message));
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fChatMap.AddItem(chat_id, item);
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}
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}
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return item;
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}
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