Chat-O-Matic/application/views/RosterListView.cpp
2012-10-01 12:29:15 +00:00

229 lines
4.7 KiB
C++

/*
* Copyright 2009, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include "RosterListView.h"
#include <Looper.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <SeparatorItem.h>
#include <string.h>
#include <stdio.h>
#include "ContactInfoWindow.h"
#include "ContactLinker.h"
#include "RosterItem.h"
const int32 kAddPeople = 'ADPL';
const int32 kSendFile = 'SDFL';
const int32 kShowLogs = 'SHLG';
const int32 kStartConv = 'SRCV';
const int32 kGetInfo = 'GINF';
static int
compare_by_name(const void* _item1, const void* _item2)
{
RosterItem* item1 = *(RosterItem**)_item1;
RosterItem* item2 = *(RosterItem**)_item2;
return strcasecmp(item1->GetContactLinker()->GetName().String(),
item2->GetContactLinker()->GetName().String());
}
static int
compare_by_status(const void* _item1, const void* _item2)
{
RosterItem* item1 = *(RosterItem**)_item1;
RosterItem* item2 = *(RosterItem**)_item2;
if (item1->Status() < item2->Status())
return 1;
if (item1->Status() > item2->Status())
return 2;
return 0;
}
RosterListView::RosterListView(const char* name)
: BOutlineListView(name, B_SINGLE_SELECTION_LIST,
B_WILL_DRAW | B_FRAME_EVENTS |
B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE),
fPrevItem(NULL)
{
// Context menu
fPopUp = new BPopUpMenu("contextMenu", false, false);
BMenuItem* item = NULL;
fPopUp->AddItem(new BMenuItem("Start a Conversation", new BMessage(kStartConv)));
item = new BMenuItem("Send a File", new BMessage(kSendFile));
item->SetEnabled(false);
fPopUp->AddItem(item);
fPopUp->AddItem(new BSeparatorItem());
fPopUp->AddItem(new BMenuItem("Get Informations", new BMessage(kGetInfo)));
item = new BMenuItem("Show Logs", new BMessage(kShowLogs));
item->SetEnabled(false);
fPopUp->AddItem(item);
fPopUp->AddItem(new BSeparatorItem());
item = new BMenuItem("Add to Address Book", new BMessage(kAddPeople));
item->SetEnabled(false);
fPopUp->AddItem(item);
fPopUp->SetTargetForItems(this);
}
// #pragama mark -
void
RosterListView::AttachedToWindow()
{
fPopUp->SetTargetForItems(this);
SetTarget(this);
}
void
RosterListView::MessageReceived(BMessage* msg)
{
BListItem* item = ItemAt(CurrentSelection());
RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
switch (msg->what) {
case kGetInfo:
{
if (ritem == NULL)
return;
_InfoWindow(ritem->GetContactLinker());
break;
}
case kStartConv:
{
if (ritem == NULL)
return;
ContactLinker* link = ritem->GetContactLinker();
link->ShowWindow(false, true);
break;
}
default:
BListView::MessageReceived(msg);
}
}
void
RosterListView::MouseMoved(BPoint where, uint32 code, const BMessage* msg)
{
BListView::MouseMoved(where, code, msg);
return;
switch (code) {
case B_INSIDE_VIEW:
{
// Mouse cursor is inside this view, hide last item's popup
// and show current item's popup
BListItem* item = ItemAt(IndexOf(where));
RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
if (ritem == NULL)
return;
// Hide previous item's popup
if ((fPrevItem != NULL) && (fPrevItem != ritem))
fPrevItem->GetContactLinker()->HidePopUp();
// Show current item's popup
ritem->GetContactLinker()->ShowPopUp(ConvertToScreen(where));
// This will be the previous item
fPrevItem = ritem;
break;
}
case B_EXITED_VIEW:
// Mouse cursor leaved this view, hide last item's popup
if (fPrevItem != NULL)
fPrevItem->GetContactLinker()->HidePopUp();
break;
}
}
void
RosterListView::MouseDown(BPoint where)
{
BMessage* message = Looper()->CurrentMessage();
int32 buttons = 0;
(void)message->FindInt32("buttons", &buttons);
if (buttons == B_SECONDARY_MOUSE_BUTTON) {
int32 index = IndexOf(where);
if (index >= 0) {
// Select list item
Select(index);
// Show context menu if right button is clicked
(void)fPopUp->Go(ConvertToScreen(where), true, true, false);
}
} else {
// Call original MouseDown()
BListView::MouseDown(where);
}
}
void
RosterListView::Draw(BRect updateRect)
{
int32 count = CountItems();
if (count == 0)
return;
BRect itemFrame(0, 0, Bounds().right, -1);
for (int32 i = 0; i < count; i++) {
BListItem* item = ItemAt(i);
RosterItem* rosterItem = reinterpret_cast<RosterItem*>(item);
if (!rosterItem->IsVisible())
continue;
itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1;
if (itemFrame.Intersects(updateRect))
rosterItem->DrawItem(this, itemFrame);
itemFrame.top = itemFrame.bottom + 1;
}
}
void
RosterListView::Sort()
{
SortItems(compare_by_name);
}
void
RosterListView::_InfoWindow(ContactLinker* linker)
{
ContactInfoWindow* win = new ContactInfoWindow(linker);
win->Show();
}