Chat-O-Matic/application/ProtocolLooper.cpp
Jaidyn Ann 057e7fba9b Add "system buffer" per protocol
Now, per each account, there is a read-only chat view associated with
it, accessible through its item in the conversations list. This can be
used to place system messages, MOTDs, insignificant errors, etc.

Protocols can send text to this buffer by specifying no "chat_id" in
an IM_MESSAGE_RECEIVED message.
2021-08-12 15:43:52 -05:00

277 lines
4.7 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2021, Jaidyn Levesque. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
* Jaidyn Levesque, jadedctrl@teknik.io
*/
#include "ProtocolLooper.h"
#include <Bitmap.h>
#include <String.h>
#include "Account.h"
#include "AppMessages.h"
#include "ChatProtocolMessages.h"
#include "Conversation.h"
#include "ConversationAccountItem.h"
#include "ConversationView.h"
#include "MainWindow.h"
#include "NotifyMessage.h"
#include "TheApp.h"
ProtocolLooper::ProtocolLooper(ChatProtocol* protocol, int64 instance)
:
BLooper(),
fProtocol(protocol),
fInstance(instance),
fListItem(NULL),
fMySelf(NULL)
{
Account* account = reinterpret_cast<Account*>(
protocol->MessengerInterface());
LoadCommands();
BString name(protocol->FriendlySignature());
name << " - " << account->Name();
SetName(name.String());
_InitChatView();
Run();
}
ProtocolLooper::~ProtocolLooper()
{
BMessage* msg = new BMessage(APP_ACCOUNT_DISABLED);
BBitmap* icon = fProtocol->Icon();
if (icon != NULL)
icon->Archive(msg);
msg->AddString("name", fProtocol->GetName());
fProtocol->MessengerInterface()->SendMessage(msg);
fProtocol->Shutdown();
delete fProtocol;
}
void
ProtocolLooper::MessageReceived(BMessage* msg)
{
if (Protocol()->Process(msg) != B_OK)
BLooper::MessageReceived(msg);
}
ConversationView*
ProtocolLooper::GetView()
{
return fSystemChatView;
}
void
ProtocolLooper::ShowView()
{
MainWindow* win = ((TheApp*)be_app)->GetMainWindow();
win->SetConversation(NULL);
win->SetConversationView(fSystemChatView);
}
ChatProtocol*
ProtocolLooper::Protocol()
{
return fProtocol;
}
ChatMap
ProtocolLooper::Conversations() const
{
return fChatMap;
}
Conversation*
ProtocolLooper::ConversationById(BString id)
{
bool found = false;
return fChatMap.ValueFor(id, &found);
}
void
ProtocolLooper::AddConversation(Conversation* chat)
{
if (chat != NULL)
fChatMap.AddItem(chat->GetId(), chat);
}
void
ProtocolLooper::RemoveConversation(Conversation* chat)
{
if (chat != NULL)
fChatMap.RemoveItemFor(chat->GetId());
}
RosterMap
ProtocolLooper::Contacts() const
{
return fRosterMap;
}
Contact*
ProtocolLooper::ContactById(BString id)
{
bool found = false;
return fRosterMap.ValueFor(id, &found);
}
void
ProtocolLooper::AddContact(Contact* contact)
{
if (contact != NULL)
fRosterMap.AddItem(contact->GetId(), contact);
}
void
ProtocolLooper::RemoveContact(Contact* contact)
{
if (contact == NULL)
return;
fRosterMap.RemoveItemFor(contact->GetId());
fUserMap.AddItem(contact->GetId(), (User*)contact);
}
UserMap
ProtocolLooper::Users() const
{
UserMap users = fUserMap;
for (int i = 0; i < fRosterMap.CountItems(); i++) {
User* user = (User*)fRosterMap.ValueAt(i);
users.AddItem(user->GetId(), user);
}
return users;
}
User*
ProtocolLooper::UserById(BString id)
{
bool found = false;
User* user = ContactById(id);
if (user == NULL)
user = fUserMap.ValueFor(id, &found);
return user;
}
void
ProtocolLooper::AddUser(User* user)
{
if (user != NULL)
fUserMap.AddItem(user->GetId(), user);
}
CommandMap
ProtocolLooper::Commands() const
{
return fCommands;
}
ChatCommand*
ProtocolLooper::CommandById(BString id)
{
return fCommands.ValueFor(id);
}
Contact*
ProtocolLooper::GetOwnContact()
{
return fMySelf;
}
void
ProtocolLooper::SetOwnContact(Contact* contact)
{
if (contact != NULL) {
fMySelf = contact;
AddUser(contact);
}
}
int64
ProtocolLooper::GetInstance()
{
return fInstance;
}
ConversationAccountItem*
ProtocolLooper::GetListItem()
{
if (fListItem == NULL)
fListItem = new ConversationAccountItem(fProtocol->GetName(),
fInstance, this);
return fListItem;
}
void
ProtocolLooper::LoadCommands()
{
fCommands = CommandMap();
BObjectList<BMessage> commands = fProtocol->Commands();
for (int i = 0; i < commands.CountItems(); i++) {
ChatCommand* cmd = new ChatCommand(commands.ItemAt(i));
fCommands.AddItem(cmd->GetName(), cmd);
}
}
void
ProtocolLooper::_InitChatView()
{
fSystemChatView = new ConversationView();
BMessage clear(kClearText);
fSystemChatView->MessageReceived(&clear);
BMessage init(IM_MESSAGE);
init.AddInt32("im_what", IM_MESSAGE_RECEIVED);
init.AddString("user_name", "Cardie");
init.AddString("body", B_TRANSLATE("I'm rearing to go!"));
fSystemChatView->MessageReceived(&init);
fSystemChatView->ObserveString(STR_ROOM_NAME, fProtocol->GetName());
fSystemChatView->ObserveString(STR_ROOM_SUBJECT, "System buffer");
BBitmap* icon = fProtocol->Icon();
if (icon != NULL)
fSystemChatView->ObservePointer(PTR_ROOM_BITMAP, (void*)icon);
}