Chat-O-Matic/application/MainWindow.h
Jaidyn Ann 48d0b7bc96 Create Conversation class, use it instead of Contact for chats
This is a commit with it's foot in a lot of places, but:

The Conversation class was created as the abstraction of chats: All
ImMessages that are relevant to a conversation get routed through it,
meta-data on chats is stored in it (even if right now that's basically
limited to the user list and ID).

Server was given more methods to help accessing contacts―
ContactById(BString) and AddContact(Contact*). This better allows
Conversations to add and fetch Contacts as necessary. Right now, all
users in chats are treated as Contacts, so in the future creating an
independent userlist for Server (fUserMap?) would be useful.

Server also now stores all Conversations (fChatMap) and has some
convenience methods like for Contacts: Conversations(),
ConversationById(BString), and AddConversation(Conversation*).

CayaRenderView has been changed to not store user nicks, and will use
the appropriate nick of any arbitrarily-numbered user.

Users also have a map of all Conversations they are a part of
(fChatMap).

The Remove* methods of KeyMap now return the removed item.
2021-05-24 01:47:21 -05:00

56 lines
1.1 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _MAIN_WINDOW_H
#define _MAIN_WINDOW_H
#include <Window.h>
#include "Observer.h"
class BCardLayout;
class BTextControl;
class Server;
class StatusView;
class RosterListView;
class RosterItem;
class MainWindow: public BWindow, public Observer {
public:
MainWindow();
void Start();
virtual void MessageReceived(BMessage* message);
void ImMessage(BMessage* msg);
void ImError(BMessage* msg);
virtual bool QuitRequested();
virtual void WorkspaceActivated(int32 workspace,
bool active);
void ObserveInteger(int32 what, int32 val);
Server* GetServer() const { return fServer; }
void UpdateListItem(RosterItem* item);
int32 CountItems() const;
RosterItem* ItemAt(int index);
void AddItem(RosterItem*);
bool HasItem(RosterItem*);
void RemoveItem(RosterItem*);
private:
StatusView* fStatusView;
RosterListView* fListView;
Server* fServer;
bool fWorkspaceChanged;
};
#endif // _MAIN_WINDOW_H