Chat-O-Matic/application/ChatWindow.cpp
Jaidyn Ann 3d020c4628 Populate conversations with logs, if any saved
Also adds a function to protocols to toggle this― if CayaProtocol::SaveLogs()
returns true, then local logs will be used to popualte conversation
windows. Otherwise, it's up to the protocol itself.

A new protocol IM_MESSAGE was also created, IM_LOGS_RECEIVED, which can
be used to populate conversations with old logs.
2021-05-24 19:12:42 -05:00

361 lines
7.6 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
*/
#include "ChatWindow.h"
#include <Alert.h>
#include <Application.h>
#include <Box.h>
#include <Button.h>
#include <CheckBox.h>
#include <GridLayout.h>
#include <GridLayoutBuilder.h>
#include <GroupLayout.h>
#include <GroupLayoutBuilder.h>
#include <Layout.h>
#include <LayoutBuilder.h>
#include <ListView.h>
#include <Message.h>
#include <SpaceLayoutItem.h>
#include <ScrollView.h>
#include <String.h>
#include <StringList.h>
#include <Notification.h>
#include <libinterface/BitmapView.h>
#include "CayaMessages.h"
#include "CayaProtocolMessages.h"
#include "CayaPreferences.h"
#include "Conversation.h"
#include "Contact.h"
#include "EditingFilter.h"
#include "CayaConstants.h"
#include "CayaRenderView.h"
#include "NotifyMessage.h"
ChatWindow::ChatWindow(Conversation* cl)
:
BWindow(BRect(200, 200, 500, 500),
cl->GetName().String(), B_TITLED_WINDOW, 0),
fConversation(cl),
fContact(cl->Users().ValueAt(0))
{
fMessageCount = 0;
fReceiveView = new CayaRenderView("fReceiveView");
BScrollView* scrollViewReceive = new BScrollView("scrollviewR",
fReceiveView, B_WILL_DRAW, false, true);
fSendView = new BTextView("fReceiveView");
BScrollView* scrollViewSend = new BScrollView("scrollviewS", fSendView,
B_WILL_DRAW, false, true);
fSendView->SetWordWrap(true);
AddCommonFilter(new EditingFilter(fSendView));
fSendView->MakeFocus(true);
fPersonalMessage = new BTextView("personalMessage", B_WILL_DRAW);
fPersonalMessage->SetExplicitAlignment(
BAlignment(B_ALIGN_LEFT, B_ALIGN_MIDDLE));
fPersonalMessage->SetText(fContact->GetNotifyPersonalStatus());
fPersonalMessage->SetExplicitMaxSize(BSize(400, 200));
fPersonalMessage->MakeEditable(false);
fPersonalMessage->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
fStatus = new BStringView("status", "");
fStatus->SetExplicitAlignment(BAlignment(B_ALIGN_LEFT, B_ALIGN_MIDDLE));
fAvatar = new BitmapView("ContactIcon");
fAvatar->SetExplicitMaxSize(BSize(50, 50));
fAvatar->SetExplicitMinSize(BSize(50, 50));
fAvatar->SetExplicitPreferredSize(BSize(50, 50));
fAvatar->SetExplicitAlignment(BAlignment(B_ALIGN_RIGHT, B_ALIGN_MIDDLE));
fAvatar->SetBitmap(fContact->AvatarBitmap());
BBitmap* protocolBitmap = fContact->ProtocolBitmap();
BitmapView* protocolView = new BitmapView("protocolView");
protocolView->SetBitmap(protocolBitmap);
BLayoutBuilder::Group<>(this, B_VERTICAL, 10)
.AddGroup(B_HORIZONTAL)
.Add(protocolView)
.Add(fPersonalMessage)
.Add(fAvatar)
.End()
.AddSplit(B_VERTICAL, 2.0f)
.Add(scrollViewReceive, 3)
.Add(scrollViewSend, 2)
.End()
.Add(fStatus, 4)
.SetInsets(5, 5, 5, 5);
MoveTo(BAlert::AlertPosition(Bounds().Width(), Bounds().Height() / 2));
fSendView->MakeFocus(true);
}
void
ChatWindow::ShowWindow()
{
if (IsHidden())
Show();
if (IsMinimized())
Minimize(false);
if (!IsActive())
Activate(true);
}
bool
ChatWindow::QuitRequested()
{
BMessage msg(CAYA_CLOSE_CHAT_WINDOW);
msg.AddString("chat_id", fConversation->GetId());
fConversation->Messenger().SendMessage(&msg);
return false;
}
void
ChatWindow::UpdateAvatar()
{
if (fContact->AvatarBitmap() != NULL) {
LockLooper();
fAvatar->SetBitmap(fContact->AvatarBitmap());
UnlockLooper();
}
}
void
ChatWindow::UpdatePersonalMessage()
{
if (fContact->GetNotifyPersonalStatus() != NULL) {
LockLooper();
fPersonalMessage->SetText(fContact->GetNotifyPersonalStatus());
UnlockLooper();
}
}
void
ChatWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case CAYA_CHAT:
{
BString message = fSendView->Text();
if (message == "")
return;
fReceiveView->AppendOwnMessage(message.String());
BMessage msg(IM_MESSAGE);
msg.AddInt32("im_what", IM_SEND_MESSAGE);
msg.AddString("chat_id", fConversation->GetId());
msg.AddString("body", message);
fConversation->ImMessage(&msg);
fSendView->SetText("");
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
default:
BWindow::MessageReceived(message);
break;
}
}
void
ChatWindow::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_MESSAGE_RECEIVED:
{
BString message = msg->FindString("body");
BString id = msg->FindString("user_id");
User* sender = fConversation->UserById(id);
BString uname = sender->GetName();
fReceiveView->AppendOtherMessage(uname.String(), message.String());
// Message received, clear status anyway
fStatus->SetText("");
if (IsActive()) break;
fMessageCount++;
// Mark unread window
if (CayaPreferences::Item()->MarkUnreadWindow) {
BString title = "[";
title << fMessageCount;
title << "] ";
title << uname;
SetTitle(title);
}
// Check if the user want the notification
if (!CayaPreferences::Item()->NotifyNewMessage)
break;
BString notify_message;
notify_message << "You've got ";
notify_message << fMessageCount;
if (fMessageCount==1) {
notify_message << " new message from ";
} else {
notify_message << " new messages from ";
};
notify_message << uname;
BNotification notification(B_INFORMATION_NOTIFICATION);
notification.SetGroup(BString("Caya"));
notification.SetTitle(BString("New message"));
notification.SetIcon(sender->AvatarBitmap());
notification.SetContent(notify_message);
notification.SetMessageID(uname);
notification.Send();
break;
}
case IM_LOGS_RECEIVED:
{
BStringList logs;
if (msg->FindStrings("log", &logs) != B_OK)
return;
for (int i = logs.CountStrings(); i >= 0; i--)
fReceiveView->AppendGenericMessage(logs.StringAt(i).String());
break;
}
case IM_CONTACT_STARTED_TYPING:
fStatus->SetText("Contact is typing...");
break;
case IM_CONTACT_STOPPED_TYPING:
fStatus->SetText("");
break;
case IM_CONTACT_GONE:
fStatus->SetText("Contact closed the chat window!");
snooze(10000);
fStatus->SetText("");
break;
default:
break;
}
}
void
ChatWindow::WindowActivated(bool active)
{
SetTitle(fContact->GetName());
fMessageCount=0;
}
void
ChatWindow::ObserveString(int32 what, BString str)
{
switch (what) {
case STR_CONTACT_NAME:
if (Lock()) {
SetTitle(str);
Unlock();
}
break;
case STR_PERSONAL_STATUS:
break;
}
}
void
ChatWindow::ObservePointer(int32 what, void* ptr)
{
switch (what) {
case PTR_AVATAR_BITMAP:
break;
}
}
void
ChatWindow::ObserveInteger(int32 what, int32 val)
{
switch (what) {
case INT_CONTACT_STATUS:
if (Lock()) {
AppendStatus((CayaStatus)val);
Unlock();
}
break;
}
}
void
ChatWindow::AppendStatus(CayaStatus status)
{
BString message(fContact->GetName());
switch (status) {
case CAYA_ONLINE:
message << " is available";
break;
case CAYA_AWAY:
message << " is away";
break;
case CAYA_DO_NOT_DISTURB:
message << " is busy, please do not disturb!";
break;
case CAYA_CUSTOM_STATUS:
message << " has set a custom status.";
break;
case CAYA_INVISIBLE:
message << " is invisible.";
break;
case CAYA_OFFLINE:
message << " is offline";
break;
default:
break;
}
fReceiveView->Append(message.String(), COL_TEXT, COL_TEXT, R_TEXT);
fReceiveView->Append("\n", COL_TEXT, COL_TEXT, R_TEXT);
fReceiveView->ScrollToSelection();
}
void
ChatWindow::AvoidFocus(bool avoid)
{
// This is needed to avoid the window focus when
// a new message is received, since it could be a lot annoying
// for the user
if (avoid)
SetFlags(B_AVOID_FOCUS);
else
SetFlags(Flags() &~ B_AVOID_FOCUS);
}