/* * Copyright 2010, Pier Luigi Fiorini. All rights reserved. * Distributed under the terms of the GPL v2 License. * * Authors: * Pier Luigi Fiorini, pierluigi.fiorini@gmail.com */ #include "JabberProtocol.h" #include #include JabberProtocol::JabberProtocol() : JabberHandler() { } JabberProtocol::~JabberProtocol() { } const char* JabberProtocol::Signature() const { return "jabber"; } const char* JabberProtocol::FriendlySignature() const { return "Jabber"; } BBitmap* JabberProtocol::Icon() const { return ReadNodeIcon(fPath.Path(), B_LARGE_ICON, true); } BMessage JabberProtocol::SettingsTemplate(const char* name) { if (strcmp(name, "account") == 0) return JabberHandler::_SettingsTemplate("Jabber identifier:", true); if (strcmp(name, "join_room") == 0 || strcmp(name, "create_room") == 0) return JabberHandler::_RoomTemplate(); if (strcmp(name, "roster") == 0) return JabberHandler::_RosterTemplate(); else return BMessage(); } void JabberProtocol::OverrideSettings() { } BString JabberProtocol::ComposeJID() const { BString jid(fUsername); if (jid.FindLast("@") < 0) jid << "@" << fServer; jid << "/" << fResource; return jid; }