#ifndef CAYA_YAHOO_H #define CAYA_YAHOO_H #include #include #include #include #include #include "YahooManager.h" class YahooConnection; class Yahoo : public CayaProtocol, public YahooManager { public: Yahoo(); virtual ~Yahoo(); // Caya Protocol part begins here // messenger to im_server virtual status_t Init( CayaProtocolMessengerInterface* ); // called before unloading from memory virtual status_t Shutdown(); // process message virtual status_t Process( BMessage * ); // Get name of protocol virtual const char * Signature() const; virtual const char * FriendlySignature() const; // settings changed virtual status_t UpdateSettings( BMessage * ); // preferred encoding of messages virtual uint32 GetEncoding(); virtual CayaProtocolMessengerInterface* MessengerInterface() const { return fServerMsgr; } virtual uint32 Version() const; // Caya Protocol part ends here void Progress( const char * id, const char * message, float progress ); // YahooManager part begins here virtual void Error( const char * message, const char * who ); virtual void GotMessage( const char * from, const char * msg ); virtual void MessageSent( const char * to, const char * msg ); virtual void LoggedIn(); virtual void SetAway(bool); virtual void LoggedOut(); virtual void TypeNotify(const char * who,int stat); virtual void GotBuddyList( std::list & ); virtual void GotContactsInfo( std::list & ); virtual void GotBuddyIcon(const char *who, long size, const char* icon); virtual void BuddyStatusChanged(const char * who, int status, const char* msg, int away, int idle); // YahooManager part ends here private: CayaProtocolMessengerInterface* fServerMsgr; BString fYahooID; BString fPassword; YahooConnection * fYahoo; }; #endif