## Haiku Generic Makefile v2.6 ## ## Fill in this file to specify the project being created, and the referenced ## Makefile-Engine will do all of the hard work for you. This handles any ## architecture of Haiku. ## ## For more information, see: ## file:///system/develop/documentation/makefile-engine.html # The name of the binary. NAME = Caya # The type of binary, must be one of: # APP: Application # SHARED: Shared library or add-on # STATIC: Static library archive # DRIVER: Kernel driver TYPE = APP # If you plan to use localization, specify the application's MIME signature. APP_MIME_SIG = application/x-vnd.caya.Caya # The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are # so that Pe and Eddie can fill them in for you. #%{ # @src->@ # Specify the source files to use. Full paths or paths relative to the # Makefile can be included. All files, regardless of directory, will have # their object files created in the common object directory. Note that this # means this Makefile will not work correctly if two source files with the # same name (source.c or source.cpp) are included from different directories. # Also note that spaces in folder names do not work well with this Makefile. SRCS = \ application/AboutWindow.cpp \ application/Account.cpp \ application/AccountManager.cpp \ application/CayaProtocolAddOn.cpp \ application/CayaUtils.cpp \ application/Contact.cpp \ application/Conversation.cpp \ application/EditingFilter.cpp \ application/ImageCache.cpp \ application/Main.cpp \ application/MainWindow.cpp \ application/Notifier.cpp \ application/ProtocolLooper.cpp \ application/ProtocolManager.cpp \ application/ProtocolSettings.cpp \ application/RosterWindow.cpp \ application/Server.cpp \ application/TheApp.cpp \ application/User.cpp \ application/WindowsManager.cpp \ application/preferences/AccountDialog.cpp \ application/preferences/AccountListItem.cpp \ application/preferences/AccountView.cpp \ application/preferences/CayaPreferences.cpp \ application/preferences/PreferencesDialog.cpp \ application/preferences/PreferencesAccounts.cpp \ application/preferences/PreferencesBehavior.cpp \ application/preferences/PreferencesReplicant.cpp \ application/preferences/PreferencesChatWindow.cpp \ application/views/CayaRenderView.cpp \ application/views/ConversationItem.cpp \ application/views/ConversationListView.cpp \ application/views/ConversationView.cpp \ application/views/NicknameTextControl.cpp \ application/views/ReplicantStatusView.cpp \ application/views/ReplicantMenuItem.cpp \ application/views/RosterItem.cpp \ application/views/RosterListView.cpp \ application/views/SearchBarTextControl.cpp \ application/views/StatusMenuItem.cpp \ application/views/StatusView.cpp \ application/views/UserInfoWindow.cpp \ application/views/UserPopUp.cpp # Specify the resource definition files to use. Full or relative paths can be # used. RDEFS = Caya.rdef # Specify the resource files to use. Full or relative paths can be used. # Both RDEFS and RSRCS can be utilized in the same Makefile. RSRCS = # End Pe/Eddie support. # @<-src@ #%} # Specify libraries to link against. # There are two acceptable forms of library specifications: # - if your library follows the naming pattern of libXXX.so or libXXX.a, # you can simply specify XXX for the library. (e.g. the entry for # "libtracker.so" would be "tracker") # # - for GCC-independent linking of standard C++ libraries, you can use # $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names. # # - if your library does not follow the standard library naming scheme, # you need to specify the path to the library and it's name. # (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a") LIBS = be expat interface runview shared support translation $(STDCPPLIBS) # Specify additional paths to directories following the standard libXXX.so # or libXXX.a naming scheme. You can specify full paths or paths relative # to the Makefile. The paths included are not parsed recursively, so # include all of the paths where libraries must be found. Directories where # source files were specified are automatically included. LIBPATHS = # Additional paths to look for system headers. These use the form # "#include
". Directories that contain the files in SRCS are # NOT auto-included here. SYSTEM_INCLUDE_PATHS = libs/ # Additional paths paths to look for local headers. These use the form # #include "header". Directories that contain the files in SRCS are # automatically included. LOCAL_INCLUDE_PATHS = # Specify the level of optimization that you want. Specify either NONE (O0), # SOME (O1), FULL (O3), or leave blank (for the default optimization level). OPTIMIZE := # Specify the codes for languages you are going to support in this # application. The default "en" one must be provided too. "make catkeys" # will recreate only the "locales/en.catkeys" file. Use it as a template # for creating catkeys for other languages. All localization files must be # placed in the "locales" subdirectory. LOCALES = # Specify all the preprocessor symbols to be defined. The symbols will not # have their values set automatically; you must supply the value (if any) to # use. For example, setting DEFINES to "DEBUG=1" will cause the compiler # option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass # "-DDEBUG" on the compiler's command line. DEFINES := # Specify the warning level. Either NONE (suppress all warnings), # ALL (enable all warnings), or leave blank (enable default warnings). WARNINGS = # With image symbols, stack crawls in the debugger are meaningful. # If set to "TRUE", symbols will be created. SYMBOLS := # Includes debug information, which allows the binary to be debugged easily. # If set to "TRUE", debug info will be created. DEBUGGER := # Specify any additional compiler flags to be used. COMPILER_FLAGS = # Specify any additional linker flags to be used. LINKER_FLAGS = # Specify the version of this binary. Example: # -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL" # This may also be specified in a resource. APP_VERSION := # (Only used when "TYPE" is "DRIVER"). Specify the desired driver install # location in the /dev hierarchy. Example: # DRIVER_PATH = video/usb # will instruct the "driverinstall" rule to place a symlink to your driver's # binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will # appear at /dev/video/usb when loaded. The default is "misc". DRIVER_PATH = ## Include the Makefile-Engine DEVEL_DIRECTORY := /boot/system/develop/ include $(DEVEL_DIRECTORY)/etc/makefile-engine include Makefile.common CC = g++