/** **************************************************************************** *

XML.c - implementation file for basic XML parser written in ANSI C++ * for portability. It works by using recursion and a node tree for breaking * down the elements of an XML document.

* * @version V2.29 * @author Frank Vanden Berghen * * BSD license: * Copyright (c) 2002, Frank Vanden Berghen * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the Frank Vanden Berghen nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************** */ #ifndef __INCLUDE_XML_NODE__ #define __INCLUDE_XML_NODE__ #include #ifdef _UNICODE // If you comment the next "define" line then the library will never "switch to" _UNICODE (wchar_t*) mode (16/32 bits per characters). // This is useful when you get error messages like: // 'XMLNode::openFileHelper' : cannot convert parameter 2 from 'const char [5]' to 'const wchar_t *' // The _XMLWIDECHAR preprocessor variable force the XMLParser library into either utf16/32-mode (the proprocessor variable // must be defined) or utf8-mode(the pre-processor variable must be undefined). #define _XMLWIDECHAR #endif #if defined(WIN32) || defined(UNDER_CE) // comment the next line if you are under windows and the compiler is not Microsoft Visual Studio (6.0 or .NET) #define _XMLWINDOWS #endif #ifdef XMLDLLENTRY #undef XMLDLLENTRY #endif #ifdef _USE_XMLPARSER_DLL #ifdef _DLL_EXPORTS_ #define XMLDLLENTRY __declspec(dllexport) #else #define XMLDLLENTRY __declspec(dllimport) #endif #else #define XMLDLLENTRY #endif // uncomment the next line if you want no support for wchar_t* (no need for the or libraries anymore to compile) //#define XML_NO_WIDE_CHAR #ifdef XML_NO_WIDE_CHAR #undef _XMLWINDOWS #undef _XMLWIDECHAR #endif #ifdef _XMLWINDOWS #include #else #define XMLDLLENTRY #ifndef XML_NO_WIDE_CHAR #include // to have 'wcsrtombs' for ANSI version // to have 'mbsrtowcs' for WIDECHAR version #endif #endif // Some common types for char set portable code #ifdef _XMLWIDECHAR #ifndef _T #define _T(c) L ## c #endif #define XMLCSTR const wchar_t * #define XMLSTR wchar_t * #define XMLCHAR wchar_t #else #ifndef _T #define _T(c) c #endif #define XMLCSTR const char * #define XMLSTR char * #define XMLCHAR char #endif #ifndef FALSE #define FALSE 0 #endif /* FALSE */ #ifndef TRUE #define TRUE 1 #endif /* TRUE */ // Enumeration for XML parse errors. typedef enum XMLError { eXMLErrorNone = 0, eXMLErrorMissingEndTag, eXMLErrorEmpty, eXMLErrorFirstNotStartTag, eXMLErrorMissingTagName, eXMLErrorMissingEndTagName, eXMLErrorNoMatchingQuote, eXMLErrorUnmatchedEndTag, eXMLErrorUnmatchedEndClearTag, eXMLErrorUnexpectedToken, eXMLErrorInvalidTag, eXMLErrorNoElements, eXMLErrorFileNotFound, eXMLErrorFirstTagNotFound, eXMLErrorUnknownCharacterEntity, eXMLErrorCharConversionError, eXMLErrorCannotOpenWriteFile, eXMLErrorCannotWriteFile, eXMLErrorBase64DataSizeIsNotMultipleOf4, eXMLErrorBase64DecodeIllegalCharacter, eXMLErrorBase64DecodeTruncatedData, eXMLErrorBase64DecodeBufferTooSmall } XMLError; // Enumeration used to manage type of data. Use in conjunction with structure XMLNodeContents typedef enum XMLElementType { eNodeChild=0, eNodeAttribute=1, eNodeText=2, eNodeClear=3, eNodeNULL=4 } XMLElementType; // Structure used to obtain error details if the parse fails. typedef struct XMLResults { enum XMLError error; int nLine,nColumn; } XMLResults; // Structure for XML clear (unformatted) node (usually comments) typedef struct XMLClear { XMLCSTR lpszValue; XMLCSTR lpszOpenTag; XMLCSTR lpszCloseTag; } XMLClear; // Structure for XML attribute. typedef struct XMLAttribute { XMLCSTR lpszName; XMLCSTR lpszValue; } XMLAttribute; struct XMLNodeContents; typedef struct XMLDLLENTRY XMLNode { private: struct XMLNodeDataTag; // protected constructors: use one of these four methods to get your first instance of XMLNode: // - parseString // - parseFile // - openFileHelper // - createXMLTopNode XMLNode(struct XMLNodeDataTag *pParent, XMLSTR lpszName, char isDeclaration); XMLNode(struct XMLNodeDataTag *p); public: // You can create your first instance of XMLNode with these 4 functions: // (see complete explanation of parameters below) static XMLNode createXMLTopNode(XMLCSTR lpszName, char isDeclaration=FALSE); static XMLNode parseString (XMLCSTR lpXMLString, XMLCSTR tag=NULL, XMLResults *pResults=NULL); static XMLNode parseFile (XMLCSTR filename, XMLCSTR tag=NULL, XMLResults *pResults=NULL); static XMLNode openFileHelper(XMLCSTR filename, XMLCSTR tag=NULL ); // The tag parameter should be the name of the first tag inside the XML file. // If the tag parameter is omitted, the 3 functions return a node that represents // the head of the xml document including the declaration term (). // The "openFileHelper" reports to the screen all the warnings & errors that occurred during // parsing of the XML file. Since each application has its own way to report and deal with errors, // you should rather use the "parseFile" function to parse XML files and program yourself thereafter // an "error reporting" tailored for your needs (instead of using the very crude "error reporting" // mechanism included inside the "openFileHelper" function). // If the XML document is corrupted: // * The "openFileHelper" method will: // - display an error message on the console (or inside a messageBox for windows). // - stop execution (exit). // I suggest that you write your own "openFileHelper" method tailored to your needs. // * The 2 other methods will initialize the "pResults" variable with some information that // can be used to trace the error. // * If you still want to parse the file, you can use the APPROXIMATE_PARSING option as // explained inside the note at the beginning of the "xmlParser.cpp" file. // You can have a user-friendly explanation of the parsing error with this function: static XMLCSTR getError(XMLError error); static XMLCSTR getVersion(); XMLCSTR getName() const; // name of the node XMLCSTR getText(int i=0) const; // return ith text field int nText() const; // nbr of text field XMLNode getParentNode() const; // return the parent node XMLNode getChildNode(int i=0) const; // return ith child node XMLNode getChildNode(XMLCSTR name, int i) const; // return ith child node with specific name // (return an empty node if failing) XMLNode getChildNode(XMLCSTR name, int *i=NULL) const; // return next child node with specific name // (return an empty node if failing) XMLNode getChildNodeWithAttribute(XMLCSTR tagName, // return child node with specific name/attribute XMLCSTR attributeName, // (return an empty node if failing) XMLCSTR attributeValue=NULL, // int *i=NULL) const; // int nChildNode(XMLCSTR name) const; // return the number of child node with specific name int nChildNode() const; // nbr of child node XMLAttribute getAttribute(int i=0) const; // return ith attribute XMLCSTR getAttributeName(int i=0) const; // return ith attribute name XMLCSTR getAttributeValue(int i=0) const; // return ith attribute value char isAttributeSet(XMLCSTR name) const; // test if an attribute with a specific name is given XMLCSTR getAttribute(XMLCSTR name, int i) const; // return ith attribute content with specific name // (return a NULL if failing) XMLCSTR getAttribute(XMLCSTR name, int *i=NULL) const; // return next attribute content with specific name // (return a NULL if failing) int nAttribute() const; // nbr of attribute XMLClear getClear(int i=0) const; // return ith clear field (comments) int nClear() const; // nbr of clear field XMLSTR createXMLString(int nFormat=1, int *pnSize=NULL) const; // create XML string starting from current XMLNode // if nFormat==0, no formatting is required // otherwise this returns an user friendly XML string from a // given element with appropriate white spaces and carriage returns. // if pnSize is given it returns the size in character of the string. XMLError writeToFile(XMLCSTR filename, const char *encoding=NULL, char nFormat=1) const; // Save the content of an xmlNode inside a file. // The nFormat parameter has the same meaning as in the // createXMLString function. If the global parameter // "characterEncoding==encoding_UTF8", then the "encoding" parameter is // ignored and always set to "utf-8". If the global parameter // "characterEncoding==encoding_ShiftJIS", then the "encoding" parameter // is ignored and always set to "SHIFT-JIS". If "_XMLWIDECHAR=1", then // the "encoding" parameter is ignored and always set to "utf-16". // If no "encoding" parameter is given the "ISO-8859-1" encoding is used. XMLNodeContents enumContents(int i) const; // enumerate all the different contents (attribute,child,text, // clear) of the current XMLNode. The order is reflecting // the order of the original file/string. // NOTE: 0 <= i < nElement(); int nElement() const; // nbr of different contents for current node char isEmpty() const; // is this node Empty? char isDeclaration() const; // is this node a declaration static XMLNode emptyNode(); // return XMLNode::emptyXMLNode; // to allow shallow/fast copy: ~XMLNode(); XMLNode(const XMLNode &A); XMLNode& operator=( const XMLNode& A ); XMLNode(): d(NULL){}; static XMLNode emptyXMLNode; static XMLClear emptyXMLClear; static XMLAttribute emptyXMLAttribute; // The following functions allows you to create from scratch (or update) a XMLNode structure // Start by creating your top node with the "createXMLTopNode" function and then add new nodes with the "addChild" function. // The parameter 'pos' gives the position where the childNode, the text or the XMLClearTag will be inserted. // The default value (pos=-1) inserts at the end. The value (pos=0) insert at the beginning (Insertion at the beginning is slower than at the end). // REMARK: 0 <= pos < nChild()+nText()+nClear() XMLNode addChild(XMLCSTR lpszName, char isDeclaration=FALSE, int pos=-1); XMLAttribute *addAttribute(XMLCSTR lpszName, XMLCSTR lpszValuev); XMLCSTR addText(XMLCSTR lpszValue, int pos=-1); XMLClear *addClear(XMLCSTR lpszValue, XMLCSTR lpszOpen=NULL, XMLCSTR lpszClose=NULL, int pos=-1); // default values: lpszOpen ="" XMLNode addChild(XMLNode nodeToAdd, int pos=-1); // If the "nodeToAdd" has some parents, it will be detached // from it's parents before being attached to the current XMLNode // Some update functions: XMLCSTR updateName(XMLCSTR lpszName); // change node's name XMLAttribute *updateAttribute(XMLAttribute *newAttribute, XMLAttribute *oldAttribute); // if the attribute to update is missing, a new one will be added XMLAttribute *updateAttribute(XMLCSTR lpszNewValue, XMLCSTR lpszNewName=NULL,int i=0); // if the attribute to update is missing, a new one will be added XMLAttribute *updateAttribute(XMLCSTR lpszNewValue, XMLCSTR lpszNewName,XMLCSTR lpszOldName); // set lpszNewName=NULL if you don't want to change the name of the attribute // if the attribute to update is missing, a new one will be added XMLCSTR updateText(XMLCSTR lpszNewValue, int i=0); // if the text to update is missing, a new one will be added XMLCSTR updateText(XMLCSTR lpszNewValue, XMLCSTR lpszOldValue); // if the text to update is missing, a new one will be added XMLClear *updateClear(XMLCSTR lpszNewContent, int i=0); // if the clearTag to update is missing, a new one will be added XMLClear *updateClear(XMLClear *newP,XMLClear *oldP); // if the clearTag to update is missing, a new one will be added XMLClear *updateClear(XMLCSTR lpszNewValue, XMLCSTR lpszOldValue); // if the clearTag to update is missing, a new one will be added // Some deletion functions: void deleteNodeContent(char force=0); // delete the content of this XMLNode and the subtree. // if force=0, while (references to this node still exist), no memory free occurs // if force=1, always delete the content of this XMLNode and the subtree and free associated memory void deleteAttribute(XMLCSTR lpszName); void deleteAttribute(int i=0); void deleteAttribute(XMLAttribute *anAttribute); void deleteText(int i=0); void deleteText(XMLCSTR lpszValue); void deleteClear(int i=0); void deleteClear(XMLClear *p); void deleteClear(XMLCSTR lpszValue); // The strings given as parameters for the following add and update methods (all these methods have // a name with the postfix "_WOSD" that means "WithOut String Duplication" ) will be free'd by the // XMLNode class. For example, it means that this is incorrect: // xNode.addText_WOSD("foo"); // xNode.updateAttribute_WOSD("#newcolor" ,NULL,"color"); // In opposition, this is correct: // xNode.addText("foo"); // xNode.addText_WOSD(stringDup("foo")); // xNode.updateAttribute("#newcolor" ,NULL,"color"); // xNode.updateAttribute_WOSD(stringDup("#newcolor"),NULL,"color"); // Typically, you will never do: // char *b=(char*)malloc(...); // xNode.addText(b); // free(b); // ... but rather: // char *b=(char*)malloc(...); // xNode.addText_WOSD(b); // ('free(b)' is performed by the XMLNode class) static XMLNode createXMLTopNode_WOSD(XMLSTR lpszName, char isDeclaration=FALSE); XMLNode addChild_WOSD(XMLSTR lpszName, char isDeclaration=FALSE, int pos=-1); XMLAttribute *addAttribute_WOSD(XMLSTR lpszName, XMLSTR lpszValue); XMLCSTR addText_WOSD(XMLSTR lpszValue, int pos=-1); XMLClear *addClear_WOSD(XMLSTR lpszValue, XMLCSTR lpszOpen=NULL, XMLCSTR lpszClose=NULL, int pos=-1); XMLCSTR updateName_WOSD(XMLSTR lpszName); XMLAttribute *updateAttribute_WOSD(XMLAttribute *newAttribute, XMLAttribute *oldAttribute); XMLAttribute *updateAttribute_WOSD(XMLSTR lpszNewValue, XMLSTR lpszNewName=NULL,int i=0); XMLAttribute *updateAttribute_WOSD(XMLSTR lpszNewValue, XMLSTR lpszNewName,XMLCSTR lpszOldName); XMLCSTR updateText_WOSD(XMLSTR lpszNewValue, int i=0); XMLCSTR updateText_WOSD(XMLSTR lpszNewValue, XMLCSTR lpszOldValue); XMLClear *updateClear_WOSD(XMLSTR lpszNewContent, int i=0); XMLClear *updateClear_WOSD(XMLClear *newP,XMLClear *oldP); XMLClear *updateClear_WOSD(XMLSTR lpszNewValue, XMLCSTR lpszOldValue); // These are some useful functions when you want to insert a childNode, a text or a XMLClearTag in the // middle (at a specified position) of a XMLNode tree already constructed. The value returned by these // methods is to be used as last parameter (parameter 'pos') of addChild, addText or addClear. int positionOfText(int i=0) const; int positionOfText(XMLCSTR lpszValue) const; int positionOfClear(int i=0) const; int positionOfClear(XMLCSTR lpszValue) const; int positionOfClear(XMLClear *a) const; int positionOfChildNode(int i=0) const; int positionOfChildNode(XMLNode x) const; int positionOfChildNode(XMLCSTR name, int i=0) const; // return the position of the ith childNode with the specified name // if (name==NULL) return the position of the ith childNode // The setGlobalOptions function allows you to change tree global parameters that affect string&file // parsing. First of all, you most-probably will never have to change these 3 global parameters. // The return value of the setGlobalOptions function is "0" when there are no errors. If you try to // set an unrecognized encoding then the return value will be "1" to signal an error. // // About the "guessWideCharChars" parameter: // If "guessWideCharChars=1" and if this library is compiled in WideChar mode, then the // "parseFile" and "openFileHelper" functions will test if the file contains ASCII // characters. If this is the case, then the file will be loaded and converted in memory to // WideChar before being parsed. If "guessWideCharChars=0", no conversion will // be performed. // // If "guessWideCharChars=1" and if this library is compiled in ASCII/UTF8/char* mode, then the // "parseFile" and "openFileHelper" functions will test if the file contains WideChar // characters. If this is the case, then the file will be loaded and converted in memory to // ASCII/UTF8/char* before being parsed. If "guessWideCharChars=0", no conversion will // be performed // // Sometime, it's useful to set "guessWideCharChars=0" to disable any conversion // because the test to detect the file-type (ASCII/UTF8/char* or WideChar) may fail (rarely). // // About the "characterEncoding" parameter: // This parameter is only meaningful when compiling in char* mode (multibyte character mode). // In wchar_t* (wide char mode), this parameter is ignored. This parameter should be one of the // three currently recognized encodings: XMLNode::encoding_UTF8, XMLNode::encoding_ascii, // XMLNode::encoding_ShiftJIS. // // About the "dropWhiteSpace" parameter: // In most situations, text fields containing only white spaces (and carriage returns) // are useless. Even more, these "empty" text fields are annoying because they increase the // complexity of the user's code for parsing. So, 99% of the time, it's better to drop // the "empty" text fields. However The XML specification indicates that no white spaces // should be lost when parsing the file. So to be perfectly XML-compliant, you should set // dropWhiteSpace=0. A note of caution: if you set "dropWhiteSpace=0", the parser will be // slower and your code will be more complex. // Enumeration for XML character encoding. typedef enum XMLCharEncoding { encoding_UTF8=1, encoding_ascii=2, encoding_ShiftJIS=3 } XMLCharEncoding; static char setGlobalOptions(XMLCharEncoding characterEncoding=XMLNode::encoding_UTF8, char guessWideCharChars=1, char dropWhiteSpace=1); // The next function try to guess the character encoding. You most-probably will never // have to use this function. It then returns the appropriate value of the global parameter // "characterEncoding" described above. The guess is based on the content of a buffer of length // "bufLen" bytes that contains the first bytes (minimum 25 bytes; 200 bytes is a good value) of the // file to be parsed. The "openFileHelper" function is using this function to automatically compute // the value of the "characterEncoding" global parameter. There are several heuristics used to do the // guess. One of the heuristic is based on the "encoding" attribute. The original XML specifications // forbids to use this attribute to do the guess but you can still use it if you set // "useXMLEncodingAttribute" to 1 (this is the default behavior and the behavior of most parsers). // If an inconsistency in the encoding is detected, then the return value is "0". static XMLCharEncoding guessCharEncoding(void *buffer, int bufLen, char useXMLEncodingAttribute=1); private: // these are functions and structures used internally by the XMLNode class (don't bother about them): typedef struct XMLNodeDataTag // to allow shallow copy and "intelligent/smart" pointers (automatic delete): { XMLCSTR lpszName; // Element name (=NULL if root) int nChild, // Number of child nodes nText, // Number of text fields nClear, // Number of Clear fields (comments) nAttribute; // Number of attributes char isDeclaration; // Whether node is an XML declaration - '' struct XMLNodeDataTag *pParent; // Pointer to parent element (=NULL if root) XMLNode *pChild; // Array of child nodes XMLCSTR *pText; // Array of text fields XMLClear *pClear; // Array of clear fields XMLAttribute *pAttribute; // Array of attributes int *pOrder; // order of the child_nodes,text_fields,clear_fields int ref_count; // for garbage collection (smart pointers) } XMLNodeData; XMLNodeData *d; char parseClearTag(void *px, void *pa); char maybeAddTxT(void *pa, XMLCSTR tokenPStr); int ParseXMLElement(void *pXML); void *addToOrder(int memInc, int *_pos, int nc, void *p, int size, XMLElementType xtype); int indexText(XMLCSTR lpszValue) const; int indexClear(XMLCSTR lpszValue) const; XMLNode addChild_priv(int,XMLSTR,char,int); XMLAttribute *addAttribute_priv(int,XMLSTR,XMLSTR); XMLCSTR addText_priv(int,XMLSTR,int); XMLClear *addClear_priv(int,XMLSTR,XMLCSTR,XMLCSTR,int); static inline int findPosition(XMLNodeData *d, int index, XMLElementType xtype); static int CreateXMLStringR(XMLNodeData *pEntry, XMLSTR lpszMarker, int length, int nFormat); static int removeOrderElement(XMLNodeData *d, XMLElementType t, int index); static void exactMemory(XMLNodeData *d); static int detachFromParent(XMLNodeData *d); } XMLNode; // This structure is given by the function "enumContents". typedef struct XMLNodeContents { // This dictates what's the content of the XMLNodeContent enum XMLElementType type; // should be an union to access the appropriate data. // compiler does not allow union of object with constructor... too bad. XMLNode child; XMLAttribute attrib; XMLCSTR text; XMLClear clear; } XMLNodeContents; XMLDLLENTRY void freeXMLString(XMLSTR t); // {free(t);} // Duplicate (copy in a new allocated buffer) the source string. This is // a very handy function when used with all the "XMLNode::*_WOSD" functions. // (If (cbData!=0) then cbData is the number of chars to duplicate) XMLDLLENTRY XMLSTR stringDup(XMLCSTR source, int cbData=0); // The following class is processing strings so that all the characters // &,",',<,> are replaced by their XML equivalent: &, ", ', <, >. // This class is useful when creating from scratch an XML file using the // "printf", "fprintf", "cout",... functions. If you are creating from scratch an // XML file using the provided XMLNode class you must not use the "ToXMLStringTool" // class (the "XMLNode" class does the processing job for you during rendering). // Using the "ToXMLStringTool class" and the "fprintf function" is THE most efficient // way to produce VERY large XML documents VERY fast. typedef struct XMLDLLENTRY ToXMLStringTool { public: ToXMLStringTool(): buf(NULL),buflen(0){} ~ToXMLStringTool(); void freeBuffer(); XMLSTR toXML(XMLCSTR source); // The next function is deprecated because there is a possibility of // "destination-buffer-overflow". It converts the string // "source" to the string "dest". static XMLSTR toXMLUnSafe(XMLSTR dest,XMLCSTR source); private: XMLSTR buf; int buflen; }ToXMLStringTool; // Below is a class that allows you to include any binary data (images, sounds,...) // into an XML document using "Base64 encoding". This class is completely // separated from the rest of the xmlParser library and can be removed without any problem. // To include some binary data into an XML file, you must convert the binary data into // standard text (using "encode"). To retrieve the original binary data from the // b64-encoded text included inside the XML file use "decode". Alternatively, these // functions can also be used to "encrypt/decrypt" some critical data contained inside // the XML (it's not a strong encryption at all, but sometimes it can be useful). typedef struct XMLDLLENTRY XMLParserBase64Tool { public: XMLParserBase64Tool(): buf(NULL),buflen(0){} ~XMLParserBase64Tool(); void freeBuffer(); // returns the length of the base64 string that encodes a data buffer of size inBufLen bytes. // If "formatted" parameter is true, some space will be reserved for a carriage-return every 72 chars. static int encodeLength(int inBufLen, char formatted=0); // The "base64Encode" function returns a string containing the base64 encoding of "inByteLen" bytes // from "inByteBuf". If "formatted" parameter is true, then there will be a carriage-return every 72 chars. // The string will be free'd when the XMLParserBase64Tool object is deleted. // All returned strings are sharing the same memory space. XMLSTR encode(unsigned char *inByteBuf, unsigned int inByteLen, char formatted=0); // returns the number of bytes which will be decoded from "inString". static unsigned int decodeSize(XMLCSTR inString, XMLError *xe=NULL); // returns a pointer to a buffer containing the binary data decoded from "inString" // If "inString" is malformed NULL will be returned // The output buffer will be free'd when the XMLParserBase64Tool object is deleted. // All output buffer are sharing the same memory space. unsigned char* decode(XMLCSTR inString, int *outByteLen=NULL, XMLError *xe=NULL); // The next function is deprecated. // decodes data from "inString" to "outByteBuf". You need to provide the size (in byte) of "outByteBuf" // in "inMaxByteOutBuflen". If "outByteBuf" is not large enough or if data is malformed, then "FALSE" // will be returned; otherwise "TRUE". static unsigned char decode(XMLCSTR inString, unsigned char *outByteBuf, int inMaxByteOutBuflen, XMLError *xe=NULL); private: void *buf; int buflen; void alloc(int newsize); }XMLParserBase64Tool; #undef XMLDLLENTRY #endif