#ifndef _TextRender_H_ #define _TextRender_H_ #include class TextRender { public: TextRender(){}; virtual ~TextRender() {}; virtual void Render(BView *target,const char*,int16 num,BPoint pos) = 0; virtual void GetHeight(font_height *height) = 0; virtual void GetEscapements(const char charArray[], int32 numChars,float escapementArray[])=0; virtual float Size() = 0; // }; #endif