#ifndef _TextRender_H_ #define _TextRender_H_ #include class TextRender { public: TextRender() {}; virtual ~TextRender() {}; virtual void Render(BView* target, const char*, int num, BPoint pos) = 0; virtual void GetHeight(font_height* height) = 0; virtual void GetEscapements(const char charArray[], int32 numChars, float escapementArray[]) = 0; virtual float Size() = 0; // }; #endif