Ensures that an item in the chat list is always selected (as long as
there are items to be selected), and that an account's "buffer" (fake
conversation) is added immediately after connection, and removed
immediately after disconnection.
Now addons can format messages with new slots accepted by
IM_MESSAGE_RECEIVED: "face_start," "face_length," and "face".
The first two deal with the position of the face-change by character
offset in the string, and the last being the face flag affected.
Now, per each account, there is a read-only chat view associated with
it, accessible through its item in the conversations list. This can be
used to place system messages, MOTDs, insignificant errors, etc.
Protocols can send text to this buffer by specifying no "chat_id" in
an IM_MESSAGE_RECEIVED message.
Some chat protocol messages' names have been changed to more fitting or
consistent names― e.g., "IM_AVATAR_SET" to "IM_USER_AVATAR_SET", or
"IM_CONTACT_LIST_*" to "IM_ROSTER_*" (to agree with Cardie's usage of
the word).
The API version has been bumped― for the forseeable future (at least
several months, I promise!) no compatibility-breaking changes will be
introduced. Until then, any new feautures or message slots will be
additive and optional.
Seperate UserItems are now created for each list, too, rather than a
single one being created per-user. This functionally works a lot nicer.
But onto more important things… now setting the user's own nick should
work quite well. Finally. =w=
This has given me a good bit of trouble over the past couple of days―
setting the user's nick *worked*, but it wouldn't propagate to its
corresponding UserItem nor its UserInfoDialog. It would, however, work
with the StatusView.
These are all registered Observers of the User itself, so if one works,
they *all* should, them all being registered to the same User.
Now, if a given User isn't found in the ProtocolLooper's user-list,
the Conversation class will take it upon itself to create a new
one and add it to both of their respective lists.
So the user's own contact would be set in the ProtocolLooper― but it
*wouldn't* be added to the user-list.
Hilarity ensues as two seperate objects for the user's own contact would
be created.
Since the StatusView is registered to the ProtocolLooper's "real" own contact
slot, it would receive all updates… but since Conversations' user-lists and
items would be registered to the Conversation-created "fake" user, they
would be borked.
Simple oversight, but wow it hecked with me. :P
Now the StatusView (bottom-left corner, right below the room list) can
be used to set the nickname and status not only for all accounts at
once, but for managing the status/nick of individual accounts.
AccountManager now can set details of a single account, too.
MainWindow is no longer an Observer (as it just passed the information
along to StatusView― now StatusView manages that itself).
NicknameTextControl was removed, not being in use.
Now all account menus will have the pretty protocol icons to go with
them. :)
The icons are scaled to text-size so that they might be displayed in a
corresponding MenuButton, or maybe BMenuField at some point, and put
into the ImageCache.
The menu items do not have ownership of the bitmaps.
StatusView now allows the selecting of accounts through a MenuButton
with BitmapMenuItems― the button for selecting an account is nice and
discrete, just showing the bitmap of a protocol (in leiu of a label).
No functional changes, other than this menu.
I tried making all AccountsMenus use BitmapMenuItems, but that gets
unweildy pretty quickly― for now they remain in this menu. Maybe
optional ownership of bitmaps in BitmapMenuItems and caching of protocol
items would help.
/me waves arms in the air like a maniac
/me knocks over a nearby cup of coffee
/me gasps when the coffee spills onto the adjacent laptop
/me cries out “Fore! Wait, four! Wait, fire!” when the laptop bursts
into flames
/me burns to a crisp
If the user has permission to change a room's subject or name, they can
now edit the text views displaying them (toward the top of the window).
When enter is pressed, the changes will be sent to the protocol.
To do this, a BTextView subclass was added to libinterface
(splitting somewhat from SendTextView)― EnterTextView sends a message
containing the text to the given target when the user hits enter sans
modifiers.
Windows using RosterView (like for the invitiation/new chat dialogues)
have a search-box for filtering between contacts. This allows the user
to type a user ID into this search-box that isn't a contact's ID, which
can then be selected as the user.
This makes common operations (inviting a user/adding a new contact)
a little easier.
CreateAccountMenu() is used to populate a BMenu with items corresponding
to the map of accounts provided to it― but when an account is disabled
or enabled, it can't update automatically.
A dedicated class, fAccountsMenu, now replaces it― it'll automatically
repopulate the list whenever the active accounts update.
When a new message is posted (or the user is messaged), the room's item
in the roomlist is now highlighted, like Vision.
Chat also auto-scrolls when new messages are posted.
If the user's in a one-on-one chat, notify on every message― otherwise,
only notify when the user's name/ID is mentioned by another user.
Notifications should be managed by roomflags, but that's for another
time.
Base-level replacement of the Vision-derived text RunView― a couple
important features supported by the replacee haven't been implemented yet,
including:
* Right-click menu
* URL-highlighting/selection
* Emote support
The StatusView (below the roomlist) now shows a default icon if no
accounts have associated avatars, and will use an account's cached avatar
if available.