Sometimes a protocol's commands are dynamic, or change based on certain
events― and it's necessary in these cases that commands be reloaded.
The IM_PROTOCOL_RELOAD_COMMANDS message is now added to the API, which
will force Cardie to reload commands from the protocol.
Registration of custom chat commands and menu-items for protocols was
done by the IM_REGISTER_* messages, and is now done through direct calls
to the CayaProtocol object.
The new model for call/message for protocols is this: Temporary
information (chat messages, roster members, etc.) should be accessed
through messages. Relatively static data (protocol name, commands)
should be accessed through direct calls to the protocol object.
Now roster members can be deleted through the RosterEditWindow.
IM_CONTACT_LIST_REMOVED_CONTACT was renamed to
IM_CONTACT_LIST_CONTACT_REMOVED to fit style of other API messages.
Fixes#1.
Use IM_MESSAGEs, IM_REGISTER_COMMAND and IM_REGISTER_USER_ITEM, for
registering commands and user-list pop-up items.
The former replaces CayaProtocol::Commands(), which was a real bad idea
in the first place. Just awful. No idea why I did that instead of this,
which is nicer and significantly easier anyway.
Accounts can now be temporarily disabled (in a Pidgin-like style)
through Preferences->Accounts. Work is still required to allow
enabling/re-enabling of accounts on-the-fly, and for keeping an
account's disabled state persistent.
The ConversationListView is now an BOutlineListView, and rooms are
added as subitems to the item of their associated account. Right now,
account items aren't selectable or useful.
Previously, all Conversations/Contacts/Users were stored in the Server,
each in their respective KeyMaps, identified solely by their
identifiers. This leads to the glaring problem of overlap― if the user
has multiple accounts, some users/rooms might be used or present in multiple
accounts at the same time.
Now, each accounts' Contacts, Conversations, and Users are stored in
its ProtocolLooper, making this overlap impossible. An oversight of only
allowing one user identifier to be stored (fMySelf) in Server was also fixed
this way.
This is the bulk of the work required for multi-account support― now,
the user can join the same XMPP room on two seperate accounts, and it
works perfectly.