Instead of passing around pointers to the Server, Server::Get() returns
the server's pointer (simplifying some things a good bit).
As a result, headers have been cleaned up, and some redundant KeyMaps
have been placed in Maps.h.
Room flags (e.g., whether or not to auto-join, whether notifications
should be sent on message receive) can now be toggled through a room's
right-click menu in the room-list.
Two new room flags were added for notifications as well― ROOM_NOTIFY_DM
and ROOM_NOTIFY_ALL. If ROOM_NOTIFY_DM is enabled, the user will receive
notifications if they are in a one-on-one chat. If ROOM_NOTIFY_ALL, they
will receive notifications on every message sent to the room.
The default menu items for the room's pop-up menu were moved from
Templates.rdef to be built into the app.
Everything else in Templates.rdef should follow suit― B_TRANSLATE
can't be used in rdef files!
Ensures that an item in the chat list is always selected (as long as
there are items to be selected), and that an account's "buffer" (fake
conversation) is added immediately after connection, and removed
immediately after disconnection.
Now, per each account, there is a read-only chat view associated with
it, accessible through its item in the conversations list. This can be
used to place system messages, MOTDs, insignificant errors, etc.
Protocols can send text to this buffer by specifying no "chat_id" in
an IM_MESSAGE_RECEIVED message.
Registration of custom chat commands and menu-items for protocols was
done by the IM_REGISTER_* messages, and is now done through direct calls
to the CayaProtocol object.
The new model for call/message for protocols is this: Temporary
information (chat messages, roster members, etc.) should be accessed
through messages. Relatively static data (protocol name, commands)
should be accessed through direct calls to the protocol object.
When no accounts are active, all items in the Menubar->Chat menu are
disabled, and some other menu items related to starting/managing chats
are disabled in other views.
One new message was added to the API― IM_PROTOCOL_READY, which tells
Caya that a given protocol has logged in and is ready to receive
messages (rather than just sending).
This is currently done in XMPP after the roster is loaded, which be a
process that stalls the protocol for a few seconds. IM_PROTOCOL_READY
should only be sent after those initial, potentially time-heavy
operations.
Accounts can now be temporarily disabled (in a Pidgin-like style)
through Preferences->Accounts. Work is still required to allow
enabling/re-enabling of accounts on-the-fly, and for keeping an
account's disabled state persistent.
The ConversationListView is now an BOutlineListView, and rooms are
added as subitems to the item of their associated account. Right now,
account items aren't selectable or useful.
Now the user can leave or be forced to leave a chat.
For this, two protocol API messages were added: IM_LEAVE_ROOM, and IM_ROOM_LEFT.
Aside from that, IM_ROOM_BAN_PARTICIPANT and IM_ROOM_KICK_PARTICIPANT
were added, though they aren't used yet.
UserListView and UserItem were added as the backbone of the user-list,
and the (currently unused) Caya message CAYA_SEND_INVITE was established
for inviting users to rooms.
Some menus were reworked (e.g., pop-ups of the RosterListView) or
generally tweaked to be more sensical or consistent.
ALT-↑ and ALT-↓ change the active conversation, based on its position
in the main window's ConversationListView. If a conversation is
registered by the main window, and no other conversation is selected, it
is automatically selected.
Removes explicit setting of sizes in ConversationView and StatusView,
allowing them to be resized appropriately. Also rearranges StatusView
somewhat, so that it's more friendly to smaller sizes. (The avatar is
moved from being beside the status menu field to being beside the
nickname textbox.)
All chats now stay in a single window, which removes and switches its
current ConversationView with the appropriate one using
Conversation::GetView().
This is a stepping-stone to merging the ChatWindow into the MainWindow.
Now all active conversations will be listed in the main window, in a
ConversationListView. Clicking one of the items will open its
conversation window as you'd expect, etc.