Now the StatusView (bottom-left corner, right below the room list) can
be used to set the nickname and status not only for all accounts at
once, but for managing the status/nick of individual accounts.
AccountManager now can set details of a single account, too.
MainWindow is no longer an Observer (as it just passed the information
along to StatusView― now StatusView manages that itself).
NicknameTextControl was removed, not being in use.
Now all account menus will have the pretty protocol icons to go with
them. :)
The icons are scaled to text-size so that they might be displayed in a
corresponding MenuButton, or maybe BMenuField at some point, and put
into the ImageCache.
The menu items do not have ownership of the bitmaps.
StatusView now allows the selecting of accounts through a MenuButton
with BitmapMenuItems― the button for selecting an account is nice and
discrete, just showing the bitmap of a protocol (in leiu of a label).
No functional changes, other than this menu.
I tried making all AccountsMenus use BitmapMenuItems, but that gets
unweildy pretty quickly― for now they remain in this menu. Maybe
optional ownership of bitmaps in BitmapMenuItems and caching of protocol
items would help.
/me waves arms in the air like a maniac
/me knocks over a nearby cup of coffee
/me gasps when the coffee spills onto the adjacent laptop
/me cries out “Fore! Wait, four! Wait, fire!” when the laptop bursts
into flames
/me burns to a crisp
If the user has permission to change a room's subject or name, they can
now edit the text views displaying them (toward the top of the window).
When enter is pressed, the changes will be sent to the protocol.
To do this, a BTextView subclass was added to libinterface
(splitting somewhat from SendTextView)― EnterTextView sends a message
containing the text to the given target when the user hits enter sans
modifiers.
Windows using RosterView (like for the invitiation/new chat dialogues)
have a search-box for filtering between contacts. This allows the user
to type a user ID into this search-box that isn't a contact's ID, which
can then be selected as the user.
This makes common operations (inviting a user/adding a new contact)
a little easier.
CreateAccountMenu() is used to populate a BMenu with items corresponding
to the map of accounts provided to it― but when an account is disabled
or enabled, it can't update automatically.
A dedicated class, fAccountsMenu, now replaces it― it'll automatically
repopulate the list whenever the active accounts update.
When a new message is posted (or the user is messaged), the room's item
in the roomlist is now highlighted, like Vision.
Chat also auto-scrolls when new messages are posted.
If the user's in a one-on-one chat, notify on every message― otherwise,
only notify when the user's name/ID is mentioned by another user.
Notifications should be managed by roomflags, but that's for another
time.
Base-level replacement of the Vision-derived text RunView― a couple
important features supported by the replacee haven't been implemented yet,
including:
* Right-click menu
* URL-highlighting/selection
* Emote support
The StatusView (below the roomlist) now shows a default icon if no
accounts have associated avatars, and will use an account's cached avatar
if available.
The BTextBox used for sending messages has been moved from the main
window to individual ConversationViews, allowing seperate histories,
texts, etc., to exist in different conversations.
EditingFilter (a filter that hooked into MainWindow) was previously used
to field special key combos with this textbox, including "ENTER" for
sending, but this has been replaced with a new textview subclass
(SendTextView).
It doesn't make sense to lump the user themself with their contacts
list― their Contact object is now stored seperately.
BBitmap loading for RosterItems are fixed, as well.
Fixes#33
Registration of custom chat commands and menu-items for protocols was
done by the IM_REGISTER_* messages, and is now done through direct calls
to the CayaProtocol object.
The new model for call/message for protocols is this: Temporary
information (chat messages, roster members, etc.) should be accessed
through messages. Relatively static data (protocol name, commands)
should be accessed through direct calls to the protocol object.
Now roster members can be deleted through the RosterEditWindow.
IM_CONTACT_LIST_REMOVED_CONTACT was renamed to
IM_CONTACT_LIST_CONTACT_REMOVED to fit style of other API messages.
Fixes#1.
Most of RosterWindow's special functions have been split into a special
BGroupView (including both the roster search-box and roster list),
RosterView.
This will give some more flexibility in other uses of the roster list.
In addition, RosterViews can be tied to a specific account by its
looper's instance ID, allowing it to either show all contacts (globally;
if the ID is set to -1) or only those of the specified account.
This can be useful, for example, when inviting contacts to a room―
you can only invite contacts that use the same protocol, and are
associated with your account, so showing all contacts doesn't make
sense.
The SearchBarTextControl class was removed, as it isn't particularly
necessary.
Explicit room-creation using protocol's own "room" template is now
supported.
Two new protocol API messages were added― IM_CREATE_ROOM and
IM_ROOM_CREATED, which are parallels to IM_CREATE_CHAT and
IM_CHAT_CREATED. Rather than the latter two, though, these are wholy
based on the "room" template― their slots are completely determined by
the protocol.
A generic "TemplateWindow" was created, which allows catch-all creation
of windows that leverage protocols' templates. It's used for the
room-creation window (Chat->New Room / Alt+N), for example.
At some point, it ideally should replace even the JoinRoom window, and
maybe others.
A new class was added (ChatCommand) to represent commands, which are
all stored in the Server iself.
A command can be assigned any arbitrary BMessage, and can be given
arguments with some semantic meaning (so far just "string" or "room
participant," etc).
"invite" and moderation commands were added (ban/kick/mute etc).