Add message count to notifications
Added unread message count to window title and also in notification. Made one notification for each conversation, with new messages, the count is simply being updated.
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@ -42,6 +42,8 @@ ChatWindow::ChatWindow(ContactLinker* cl)
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cl->GetName().String(), B_TITLED_WINDOW, 0),
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fContactLinker(cl)
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{
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fMessageCount = 0;
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fReceiveView = new CayaRenderView("fReceiveView");
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fReceiveView->SetOtherNick(cl->GetName());
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BScrollView* scrollViewReceive = new BScrollView("scrollviewR",
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@ -193,9 +195,13 @@ ChatWindow::ImMessage(BMessage* msg)
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if (IsActive()) break;
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fMessageCount++;
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// Mark unread window
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if (CayaPreferences::Item()->MarkUnreadWindow) {
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BString title = "[*] ";
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BString title = "[";
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title<<fMessageCount;
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title<<"] ";
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title<<fContactLinker->GetName();
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SetTitle(title);
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}
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@ -205,15 +211,21 @@ ChatWindow::ImMessage(BMessage* msg)
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break;
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BString notify_message;
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notify_message << "You've got new message from ";
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notify_message << "You've got ";
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notify_message << fMessageCount;
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if (fMessageCount==1) {
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notify_message << " new message from ";
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} else {
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notify_message << " new messages from ";
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};
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notify_message << fContactLinker->GetName().String();
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BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(BString("New message"));
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notification.SetIcon(fAvatar->Bitmap());
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notification.SetContent(notify_message);
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notification.SetMessageID(fContactLinker->GetName());
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notification.Send();
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break;
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@ -238,6 +250,7 @@ void
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ChatWindow::WindowActivated(bool active)
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{
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SetTitle(fContactLinker->GetName());
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fMessageCount=0;
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}
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void
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@ -8,6 +8,7 @@
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#include <Window.h>
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#include <TextView.h>
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#include <StringView.h>
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#include <Notification.h>
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#include "Observer.h"
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#include "CayaConstants.h"
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@ -43,6 +44,7 @@ private:
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BStringView* fStatus;
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BTextView* fPersonalMessage;
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BitmapView* fAvatar;
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int32 fMessageCount;
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};
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