Disable some menu items when no account is active
When no accounts are active, all items in the Menubar->Chat menu are disabled, and some other menu items related to starting/managing chats are disabled in other views. One new message was added to the API― IM_PROTOCOL_READY, which tells Caya that a given protocol has logged in and is ready to receive messages (rather than just sending). This is currently done in XMPP after the roster is loaded, which be a process that stalls the protocol for a few seconds. IM_PROTOCOL_READY should only be sent after those initial, potentially time-heavy operations.
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@ -333,7 +333,10 @@ enum im_what_code {
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IM_SPECIAL_TO_PROTOCOL = 1000,
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//! Special message forwarded from protocol
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IM_SPECIAL_FROM_PROTOCOL = 1001
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IM_SPECIAL_FROM_PROTOCOL = 1001,
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//! Protocol is ready to receive messages
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IM_PROTOCOL_READY = 1002
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};
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#endif // _CAYA_PROTOCOL_MESSAGES_H
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@ -146,12 +146,7 @@ ProtocolManager::_LoadAccounts(const char* image_path, CayaProtocolAddOn* addOn,
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bool firstDone = false;
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while (dir.GetNextEntry(&entry) == B_OK) {
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// if (firstDone == false) {
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_LoadAccount(addOn, entry, target);
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// firstDone = true;
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// }
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// else
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// _LoadAccount(image_path, entry, protoIndex, target);
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}
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}
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@ -466,6 +466,23 @@ Server::ImMessage(BMessage* msg)
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break;
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}
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case IM_PROTOCOL_READY:
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{
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ProtocolLooper* looper = _LooperFromMessage(msg);
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if (looper == NULL)
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break;
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BString content("%user% has connected!");
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content.ReplaceAll("%user%", looper->Protocol()->GetName());
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BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle("Connected");
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notification.SetContent(content);
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notification.SetIcon(looper->Protocol()->Icon());
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notification.Send();
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break;
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}
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default:
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break;
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@ -14,7 +14,10 @@
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#include "Conversation.h"
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#include "ConversationAccountItem.h"
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#include "ConversationItem.h"
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#include "MainWindow.h"
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#include "ProtocolLooper.h"
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#include "Server.h"
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#include "TheApp.h"
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const uint32 kOpenSelectedChat = 'CVos';
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@ -182,11 +185,19 @@ ConversationListView::_ConversationPopUp()
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BPopUpMenu*
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ConversationListView::_BlankPopUp()
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{
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bool enabled = false;
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Server* server = ((TheApp*)be_app)->GetMainWindow()->GetServer();
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if (server != NULL && server->GetAccounts().CountItems() > 0)
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enabled = true;
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BPopUpMenu* menu = new BPopUpMenu("blankPopUp");
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menu->AddItem(new BMenuItem("New chat" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_NEW_CHAT), 'M', B_COMMAND_KEY));
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BMenuItem* newChat = new BMenuItem("New chat" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_NEW_CHAT), 'M', B_COMMAND_KEY);
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newChat->SetEnabled(enabled);
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menu->AddItem(newChat);
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menu->SetTargetForItems(Window());
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return menu;
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}
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@ -139,6 +139,8 @@ UserListView::_BlankPopUp()
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BMenuItem* invite = new BMenuItem("Invite user…" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_SEND_INVITE), 'I', B_COMMAND_KEY);
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if (fChat == NULL)
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invite->SetEnabled(false);
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menu->AddItem(invite);
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menu->SetTargetForItems(Window());
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@ -42,7 +42,8 @@ MainWindow::MainWindow()
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BWindow(BRect(0, 0, 600, 400), "Caya", B_TITLED_WINDOW, 0),
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fWorkspaceChanged(false),
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fConversation(NULL),
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fRosterWindow(NULL)
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fRosterWindow(NULL),
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fServer(NULL)
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{
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_InitInterface();
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@ -200,6 +201,10 @@ MainWindow::MessageReceived(BMessage* message)
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break;
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}
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case CAYA_DISABLE_ACCOUNT:
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_ToggleMenuItems();
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break;
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case IM_MESSAGE:
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ImMessage(message);
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break;
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@ -258,6 +263,10 @@ MainWindow::ImMessage(BMessage* msg)
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case IM_STATUS_SET:
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fRosterWindow->PostMessage(msg);
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break;
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case IM_PROTOCOL_READY:
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_ToggleMenuItems();
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break;
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}
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}
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@ -369,7 +378,7 @@ MainWindow::_InitInterface()
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fSendView->SetWordWrap(true);
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BLayoutBuilder::Group<>(this, B_VERTICAL)
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.Add(_CreateMenuBar())
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.Add((fMenuBar = _CreateMenuBar()))
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.AddGroup(B_HORIZONTAL)
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.SetInsets(5, 5, 0, 10)
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.AddSplit(B_HORIZONTAL, 0)
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@ -383,6 +392,7 @@ MainWindow::_InitInterface()
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.End();
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SetConversation(NULL);
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_ToggleMenuItems();
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}
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@ -404,17 +414,19 @@ MainWindow::_CreateMenuBar()
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// Chat
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BMenu* chatMenu = new BMenu("Chat");
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BMenuItem* joinRoom = new BMenuItem("Join room" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_JOIN_CHAT), 'J', B_COMMAND_KEY);
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BMenuItem* invite = new BMenuItem("Invite user" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_SEND_INVITE), 'I', B_COMMAND_KEY);
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BMenuItem* newChat = new BMenuItem("New chat" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_NEW_CHAT), 'M', B_COMMAND_KEY);
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BMenuItem* newRoom = new BMenuItem("New room" B_UTF8_ELLIPSIS,
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new BMessage(), 'N', B_COMMAND_KEY);
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newRoom->SetEnabled(false);
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chatMenu->AddItem(new BMenuItem("Join room" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_JOIN_CHAT), 'J', B_COMMAND_KEY));
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chatMenu->AddItem(joinRoom);
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chatMenu->AddSeparatorItem();
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chatMenu->AddItem(new BMenuItem("New chat" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_NEW_CHAT), 'M', B_COMMAND_KEY));
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chatMenu->AddItem(newChat);
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chatMenu->AddItem(newRoom);
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chatMenu->AddSeparatorItem();
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chatMenu->AddItem(invite);
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@ -431,10 +443,28 @@ MainWindow::_CreateMenuBar()
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menuBar->AddItem(programMenu);
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menuBar->AddItem(chatMenu);
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menuBar->AddItem(windowMenu);
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return menuBar;
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}
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void
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MainWindow::_ToggleMenuItems()
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{
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BMenuItem* chatMenuItem = fMenuBar->FindItem("Chat");
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BMenu* chatMenu = chatMenuItem->Submenu();
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if (chatMenuItem == NULL || chatMenu == NULL)
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return;
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bool enabled = false;
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if (fServer != NULL && fServer->GetAccounts().CountItems() > 0)
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enabled = true;
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for (int i = 0; i < chatMenu->CountItems(); i++)
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chatMenu->ItemAt(i)->SetEnabled(enabled);
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}
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ConversationItem*
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MainWindow::_EnsureConversationItem(BMessage* msg)
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{
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@ -11,6 +11,7 @@
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#include "Observer.h"
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//class BMenubar;
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class BSplitView;
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class BTextView;
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@ -49,6 +50,7 @@ public:
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private:
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void _InitInterface();
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BMenuBar* _CreateMenuBar();
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void _ToggleMenuItems();
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ConversationItem*
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_EnsureConversationItem(BMessage* msg);
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@ -56,6 +58,7 @@ private:
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Server* fServer;
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RosterWindow* fRosterWindow;
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bool fWorkspaceChanged;
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BMenuBar* fMenuBar;
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// Left panel, chat list
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ConversationListView* fListView;
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@ -1138,12 +1138,6 @@ JabberHandler::onConnect()
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msg.AddInt32("status", CAYA_ONLINE);
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_SendMessage(&msg);
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// Notify our online status
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BString content(fUsername);
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content << " has logged in!";
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_Notify(B_INFORMATION_NOTIFICATION, "Connected",
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content.String());
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fVCardManager->fetchVCard(fJid, this);
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}
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@ -1235,6 +1229,13 @@ JabberHandler::handleRoster(const gloox::Roster& roster)
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_SendMessage(&msg);
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fVCardManager->fetchVCard(gloox::JID(jid), this);
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}
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// This is a safe spot to say "READY", since this is called immediately
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// after logging in, whether the user has friends in the roster or not―
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// especially since loading all the users from the roster can take a while.
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BMessage readyMsg(IM_MESSAGE);
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readyMsg.AddInt32("im_what", IM_PROTOCOL_READY);
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_SendMessage(&readyMsg);
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}
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