2010-05-07 04:47:10 -05:00
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/*
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2011-12-03 16:38:03 -06:00
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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2010-05-07 04:47:10 -05:00
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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*/
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#include <stdio.h>
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#include <image.h>
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#include <Bitmap.h>
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2010-05-16 16:02:50 -05:00
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#include <Directory.h>
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#include <Entry.h>
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#include <Handler.h>
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#include "Account.h"
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#include "AppMessages.h"
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#include "ProtocolManager.h"
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#include "ChatProtocol.h"
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#include "MainWindow.h"
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#include "Server.h"
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#include "TheApp.h"
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#include "Utils.h"
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static ProtocolManager* fInstance = NULL;
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bool
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ProtocolManager::Init(BDirectory dir, BHandler* target)
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{
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BEntry entry;
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BPath path;
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bool ret = false;
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dir.Rewind();
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while (dir.GetNextEntry(&entry) == B_OK) {
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path = BPath(&entry);
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// Load protocol addon
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image_id id = load_add_on(path.Path());
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if (id < 0)
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continue;
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// If add-on's API version fits then load accounts…
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ChatProtocolAddOn* addOn = new ChatProtocolAddOn(id, path.Path());
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if (addOn->Version() != APP_VERSION)
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Allow multiple protocols per add-on
Now an add-on can contain multiple protocols, and the protocol API has
changed. An add-on must now export protocol_count() and protocol_at(),
with the latter replacing protocol(). protocol_count() returning the
amount of protocols in a given add-on, and protocol_at(i) giving a
new CayaProtocol* "at" the given index.
CayaProtocol has also been changed, adding Signature(),
FriendlySignature(), Icon(), Path(), and SetPath(). The reasoning is
that different protocols (even within a single add-on) will have
different signatures and icons, so this data should be accessible from
the protocol itself.
CayaProtocolAddOn now has CountProtocols() and ProtocolAt(i), allowing
the accessing of multiple protocols. A CayaProtocolAddOn can be given a
default protocol index in the constructor, whose protocol will be
returned with Protocol(). Version() was also moved from CayaProtocol to
CayaProtocolAddOn.
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continue;
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ret = true;
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Allow multiple protocols per add-on
Now an add-on can contain multiple protocols, and the protocol API has
changed. An add-on must now export protocol_count() and protocol_at(),
with the latter replacing protocol(). protocol_count() returning the
amount of protocols in a given add-on, and protocol_at(i) giving a
new CayaProtocol* "at" the given index.
CayaProtocol has also been changed, adding Signature(),
FriendlySignature(), Icon(), Path(), and SetPath(). The reasoning is
that different protocols (even within a single add-on) will have
different signatures and icons, so this data should be accessible from
the protocol itself.
CayaProtocolAddOn now has CountProtocols() and ProtocolAt(i), allowing
the accessing of multiple protocols. A CayaProtocolAddOn can be given a
default protocol index in the constructor, whose protocol will be
returned with Protocol(). Version() was also moved from CayaProtocol to
CayaProtocolAddOn.
2021-05-21 13:33:43 -05:00
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// If add-on has multiple protocols, also load them
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for (int32 i = 0; i < addOn->CountProtocols(); i++) {
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ChatProtocolAddOn* subAddOn = addOn;
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if (i > 0)
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subAddOn = new ChatProtocolAddOn(id, path.Path(), i);
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ChatProtocol* proto = subAddOn->Protocol();
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Allow multiple protocols per add-on
Now an add-on can contain multiple protocols, and the protocol API has
changed. An add-on must now export protocol_count() and protocol_at(),
with the latter replacing protocol(). protocol_count() returning the
amount of protocols in a given add-on, and protocol_at(i) giving a
new CayaProtocol* "at" the given index.
CayaProtocol has also been changed, adding Signature(),
FriendlySignature(), Icon(), Path(), and SetPath(). The reasoning is
that different protocols (even within a single add-on) will have
different signatures and icons, so this data should be accessible from
the protocol itself.
CayaProtocolAddOn now has CountProtocols() and ProtocolAt(i), allowing
the accessing of multiple protocols. A CayaProtocolAddOn can be given a
default protocol index in the constructor, whose protocol will be
returned with Protocol(). Version() was also moved from CayaProtocol to
CayaProtocolAddOn.
2021-05-21 13:33:43 -05:00
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fAddOnMap.AddItem(proto->Signature(), subAddOn);
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_LoadAccounts(path.Path(), subAddOn, i, target);
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Allow multiple protocols per add-on
Now an add-on can contain multiple protocols, and the protocol API has
changed. An add-on must now export protocol_count() and protocol_at(),
with the latter replacing protocol(). protocol_count() returning the
amount of protocols in a given add-on, and protocol_at(i) giving a
new CayaProtocol* "at" the given index.
CayaProtocol has also been changed, adding Signature(),
FriendlySignature(), Icon(), Path(), and SetPath(). The reasoning is
that different protocols (even within a single add-on) will have
different signatures and icons, so this data should be accessible from
the protocol itself.
CayaProtocolAddOn now has CountProtocols() and ProtocolAt(i), allowing
the accessing of multiple protocols. A CayaProtocolAddOn can be given a
default protocol index in the constructor, whose protocol will be
returned with Protocol(). Version() was also moved from CayaProtocol to
CayaProtocolAddOn.
2021-05-21 13:33:43 -05:00
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delete proto;
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}
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}
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return ret;
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}
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ProtocolManager::ProtocolManager()
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{
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}
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ProtocolManager*
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ProtocolManager::Get()
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{
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if (fInstance == NULL)
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fInstance = new ProtocolManager();
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return fInstance;
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}
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uint32
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ProtocolManager::CountProtocolAddOns() const
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{
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return fAddOnMap.CountItems();
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}
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ChatProtocolAddOn*
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ProtocolManager::ProtocolAddOnAt(uint32 i) const
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{
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return fAddOnMap.ValueAt(i);
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}
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ChatProtocolAddOn*
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ProtocolManager::ProtocolAddOn(const char* signature)
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{
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return fAddOnMap.ValueFor(signature);
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}
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uint32
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ProtocolManager::CountProtocolInstances() const
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{
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return fProtocolMap.CountItems();
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}
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ChatProtocol*
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ProtocolManager::ProtocolInstanceAt(uint32 i) const
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{
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return fProtocolMap.ValueAt(i);
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}
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ChatProtocol*
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ProtocolManager::ProtocolInstance(bigtime_t identifier)
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{
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return fProtocolMap.ValueFor(identifier);
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}
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void
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ProtocolManager::AddAccount(ChatProtocolAddOn* addOn, const char* account,
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BHandler* target)
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{
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TheApp* theApp = reinterpret_cast<TheApp*>(be_app);
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bigtime_t instanceId = system_time();
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ChatProtocol* cayap = addOn->Protocol();
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Account* acc =
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new Account(instanceId, cayap, account, addOn->Signature(), target);
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// Send a "whoops" notification if hits a failure
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if (acc->InitCheck() != B_OK) {
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BMessage error(APP_ACCOUNT_FAILED);
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cayap->Icon()->Archive(&error);
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error.AddString("name", account);
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theApp->GetMainWindow()->MessageReceived(&error);
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return;
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}
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fProtocolMap.AddItem(instanceId, cayap);
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theApp->GetMainWindow()->GetServer()->AddProtocolLooper(
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instanceId, cayap);
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}
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void
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ProtocolManager::_LoadAccounts(const char* image_path, ChatProtocolAddOn* addOn,
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int protoIndex, BHandler* target)
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{
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// Find accounts path for this protocol
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BPath path(AccountPath(addOn->Signature(), addOn->Protocol()->Signature()));
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if (path.InitCheck() != B_OK)
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return;
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BDirectory dir(path.Path());
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BEntry entry;
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bool firstDone = false;
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while (dir.GetNextEntry(&entry) == B_OK)
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_LoadAccount(addOn, entry, target);
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}
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void
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ProtocolManager::_LoadAccount(const char* imagePath, BEntry accountEntry,
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int protoIndex, BHandler* target)
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{
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image_id id = load_add_on(imagePath);
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if (id < 0)
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return;
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// If add-on's API version fits then load accounts...
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2021-06-20 12:44:20 -05:00
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ChatProtocolAddOn* addOn = new ChatProtocolAddOn(id, imagePath, protoIndex);
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if (addOn->Version() != APP_VERSION)
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return;
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_LoadAccount(addOn, accountEntry, target);
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}
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void
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ProtocolManager::_LoadAccount(ChatProtocolAddOn* addOn, BEntry accountEntry,
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BHandler* target)
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{
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BFile file(&accountEntry, B_READ_ONLY);
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BMessage msg;
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if (msg.Unflatten(&file) == B_OK) {
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char buffer[B_PATH_NAME_LENGTH];
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if (accountEntry.GetName(buffer) == B_OK) {
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printf("Found %s for protocol %s!\n", buffer, addOn->Protocol()->Signature());
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AddAccount(addOn, buffer, target);
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}
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}
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2010-05-07 04:47:10 -05:00
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}
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