155 lines
4.8 KiB
C
155 lines
4.8 KiB
C
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#ifndef __msn_connection_h__
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#define __msn_connection_h__
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/*
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* connection.h
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* libmsn
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*
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* Created by Mark Rowe on Mon Mar 22 2004.
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* Refactored by Tiago Salem Herrmann on 08/2007.
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* Copyright (c) 2004 Mark Rowe. All rights reserved.
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* Copyright (c) 2007 Tiago Salem Herrmann. All rights reserved
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string>
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#include <list>
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#include <vector>
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#include <map>
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#include <stdexcept>
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#include <sstream>
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#ifdef _MSC_VER
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#pragma warning( disable : 4290 )
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#endif
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#include "libmsn_export.h"
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namespace MSN
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{
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class callback;
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class Message;
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class Passport;
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class NotificationServerConnection;
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/** An abstract base class that represents a connection to another computer.
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*
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* Connection provides an interface and some functionality that is common
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* to notification, switchboard and file transfer connections.
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*
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*/
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class LIBMSN_EXPORT Connection
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{
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public:
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/** The socket which connects this Connection to another computer
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*
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* @deprecated In the future, this member will be made private. Any
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* functions that access this member should be converted to
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* member functions of a subclass.
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*/
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void *sock;
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/** Indicates whether a connection has been established.
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*/
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bool connected;
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protected:
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std::string readBuffer;
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public:
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/** The transaction ID of the next command to be sent.
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*/
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int trID;
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Connection();
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virtual ~Connection();
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/** Dispatch a command to its appropriate handler routines based on @a args.
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*
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* @param args A vector of strings containing arguments, returned from readLine.
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*/
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virtual void dispatchCommand(std::vector<std::string> & args) = 0;
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/** Read a line from the network and split it into its components.
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*
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* MSN commands and their arguments are separated by white space.
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*/
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std::vector<std::string> getLine();
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bool isWholeLineAvailable();
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bool bytesAvailable();
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/** Write a string to the connection.
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*
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*/
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virtual size_t write(std::string s, bool log=true) throw (std::runtime_error);
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/** Write the contents of a stringstream to the connection.
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*
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* @param s The stringstream to write.
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* @param log Should we log this output to the console.
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*
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* write will buffer the output if a connection has not yet been established.
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* In this case, the data will be written as soon as a connection is
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* established.
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*/
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virtual size_t write(std::ostringstream & s, bool log=true) throw (std::runtime_error);
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/** Connect ourself to @a hostname on @a port.
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*/
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virtual void connect(const std::string & hostname, unsigned int port) = 0;
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virtual void disconnect() = 0;
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/** @name External Socket Hooks
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*
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* These members should be called whenever an appropriate socket event
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* occurs.
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*/
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/** @{ */
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/** New data is available on the connection.
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*/
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virtual void dataArrivedOnSocket();
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/** The connection has been established.
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*/
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virtual void socketConnectionCompleted();
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virtual void socketIsWritable() {};
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/** An error has occurred on the socket.
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*/
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virtual void errorOnSocket(int errno_);
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/** @} */
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/** Notify the calling library that an error with code @a errorCode has
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* occured.
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*/
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void showError(int errorCode);
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/** Is this Connection connected to a remote endpoint?
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*/
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bool isConnected() { return this->connected; };
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virtual NotificationServerConnection *myNotificationServer() = 0;
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protected:
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virtual void handleIncomingData() = 0;
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private:
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std::string writeBuffer;
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};
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}
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#endif
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