Chat-O-Matic/libs/libmsn/connection.h

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#ifndef __msn_connection_h__
#define __msn_connection_h__
/*
* connection.h
* libmsn
*
* Created by Mark Rowe on Mon Mar 22 2004.
* Refactored by Tiago Salem Herrmann on 08/2007.
* Copyright (c) 2004 Mark Rowe. All rights reserved.
* Copyright (c) 2007 Tiago Salem Herrmann. All rights reserved
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <list>
#include <vector>
#include <map>
#include <stdexcept>
#ifdef _MSC_VER
#pragma warning( disable : 4290 )
#endif
#include "libmsn_export.h"
namespace MSN
{
class callback;
class Message;
class Passport;
class NotificationServerConnection;
/** An abstract base class that represents a connection to another computer.
*
* Connection provides an interface and some functionality that is common
* to notification, switchboard and file transfer connections.
*
*/
class LIBMSN_EXPORT Connection
{
public:
/** The socket which connects this Connection to another computer
*
* @deprecated In the future, this member will be made private. Any
* functions that access this member should be converted to
* member functions of a subclass.
*/
void *sock;
/** Indicates whether a connection has been established.
*/
bool connected;
protected:
std::string readBuffer;
public:
/** The transaction ID of the next command to be sent.
*/
int trID;
Connection();
virtual ~Connection();
/** Dispatch a command to its appropriate handler routines based on @a args.
*
* @param args A vector of strings containing arguments, returned from readLine.
*/
virtual void dispatchCommand(std::vector<std::string> & args) = 0;
/** Read a line from the network and split it into its components.
*
* MSN commands and their arguments are separated by white space.
*/
std::vector<std::string> getLine();
bool isWholeLineAvailable();
bool bytesAvailable();
/** Write a string to the connection.
*
*/
virtual size_t write(std::string s, bool log=true) throw (std::runtime_error);
/** Write the contents of a stringstream to the connection.
*
* @param s The stringstream to write.
* @param log Should we log this output to the console.
*
* write will buffer the output if a connection has not yet been established.
* In this case, the data will be written as soon as a connection is
* established.
*/
virtual size_t write(std::ostringstream & s, bool log=true) throw (std::runtime_error);
/** Connect ourself to @a hostname on @a port.
*/
virtual void connect(const std::string & hostname, unsigned int port) = 0;
virtual void disconnect() = 0;
/** @name External Socket Hooks
*
* These members should be called whenever an appropriate socket event
* occurs.
*/
/** @{ */
/** New data is available on the connection.
*/
virtual void dataArrivedOnSocket();
/** The connection has been established.
*/
virtual void socketConnectionCompleted();
virtual void socketIsWritable() {};
/** An error has occurred on the socket.
*/
virtual void errorOnSocket(int errno_);
/** @} */
/** Notify the calling library that an error with code @a errorCode has
* occured.
*/
void showError(int errorCode);
/** Is this Connection connected to a remote endpoint?
*/
bool isConnected() { return this->connected; };
virtual NotificationServerConnection *myNotificationServer() = 0;
protected:
virtual void handleIncomingData() = 0;
private:
std::string writeBuffer;
};
}
#endif