Chat-O-Matic/application/views/UserListView.cpp

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/*
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "UserListView.h"
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#include <Catalog.h>
#include <PopUpMenu.h>
#include <MenuItem.h>
#include <Window.h>
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#include "AppMessages.h"
#include "ChatProtocolMessages.h"
#include "Conversation.h"
#include "MainWindow.h"
#include "ProtocolLooper.h"
#include "Role.h"
#include "Server.h"
#include "TheApp.h"
#include "User.h"
#include "UserInfoWindow.h"
#include "UserItem.h"
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#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "UserListView"
UserListView::UserListView(const char* name)
: BListView(name),
fChat(NULL)
{
}
void
UserListView::MouseDown(BPoint where)
{
BListView::MouseDown(where);
uint32 buttons = 0;
Window()->CurrentMessage()->FindInt32("buttons", (int32*)&buttons);
if (!(buttons & B_SECONDARY_MOUSE_BUTTON))
return;
if (CurrentSelection() >= 0)
_UserPopUp()->Go(ConvertToScreen(where), true, false);
else
_BlankPopUp()->Go(ConvertToScreen(where), true, false);
}
BPopUpMenu*
UserListView::_UserPopUp()
{
BPopUpMenu* menu = new BPopUpMenu("userPopUp");
UserItem* item = (UserItem*)ItemAt(CurrentSelection());
User* selected_user;
if (item == NULL || (selected_user = item->GetUser()) == NULL)
return _BlankPopUp();
Role* own_role = fChat->GetRole(fChat->GetOwnContact()->GetId());
Role* selected_role = fChat->GetRole(selected_user->GetId());
Server* server = ((TheApp*)be_app)->GetMainWindow()->GetServer();
BObjectList<BMessage> items = server->UserPopUpItems();
BObjectList<BMessage> protoItems = fChat->GetProtocolLooper()->Protocol()->UserPopUpItems();
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items.AddList(&protoItems);
for (int i = 0; i < items.CountItems(); i++) {
BMessage* itemMsg = items.ItemAt(i);
_ProcessItem(itemMsg, menu, own_role, selected_role, selected_user->GetId());
}
return menu;
}
BPopUpMenu*
UserListView::_BlankPopUp()
{
BPopUpMenu* menu = new BPopUpMenu("blankPopUp");
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BMenuItem* invite = new BMenuItem(B_TRANSLATE("Invite user"
B_UTF8_ELLIPSIS), new BMessage(APP_SEND_INVITE), 'I', B_COMMAND_KEY);
if (fChat == NULL)
invite->SetEnabled(false);
menu->AddItem(invite);
menu->SetTargetForItems(Window());
return menu;
}
void
UserListView::_ProcessItem(BMessage* itemMsg, BPopUpMenu* menu, Role* user,
Role* target, BString target_id)
{
BMessage* msg = new BMessage(*itemMsg);
bool priority = msg->GetBool("x_priority", false);
int32 perms = msg->GetInt32("x_perms", 0);
int32 target_perms = msg->GetInt32("x_target_perms", 0);
int32 target_antiperms = msg->GetInt32("x_target_antiperms", 0);
BMessage toSend;
msg->FindMessage("_msg", &toSend);
toSend.AddString("user_id", target_id);
toSend.AddString("chat_id", fChat->GetId());
toSend.AddInt64("instance", fChat->GetProtocolLooper()->GetInstance());
msg->ReplaceMessage("_msg", &toSend);
if ((perms == 0 || ((user != NULL) && (user->fPerms & perms)))
&& ((target == NULL) ||
((target_perms == 0 || (target->fPerms & target_perms))
&& (target_antiperms == 0 || (!(target->fPerms & target_antiperms)))
&& ((priority == false) || (user->fPriority > target->fPriority)))))
{
BMenuItem* item = new BMenuItem(msg);
if (msg->GetBool("x_to_protocol", true) == true)
item->SetTarget(fChat->GetProtocolLooper());
else
item->SetTarget(Window());
menu->AddItem(item);
}
}