121 lines
3.3 KiB
C
121 lines
3.3 KiB
C
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/*
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* Copyright 2004-2009, IM Kit Team. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef CAYA_Facebook_H
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#define CAYA_Facebook_H
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#include <list>
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#include <List.h>
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#include <Messenger.h>
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#include <String.h>
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#include <libjabber/JabberHandler.h>
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#include <libjabber/JabberManager.h>
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#include "CayaProtocol.h"
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#include "CayaConstants.h"
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//class FacebookConnection;
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class JabberSocketPlug;
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#define RosterList BObjectList<JabberContact>
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#define AgentList BObjectList<JabberAgent>
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class Facebook : public JabberManager, public JabberHandler, public CayaProtocol {
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public:
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Facebook();
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virtual ~Facebook();
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// IM::Protocol part begins here
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// messenger to im_server
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virtual status_t Init( CayaProtocolMessengerInterface* );
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// called before unloading from memory
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virtual status_t Shutdown();
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// process message
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virtual status_t Process( BMessage * );
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// Get name of protocol
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virtual const char * Signature() const;
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virtual const char * FriendlySignature() const;
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// settings changed
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virtual status_t UpdateSettings( BMessage * );
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// preferred encoding of messages
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virtual uint32 GetEncoding();
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// IM::Protocol part ends here
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virtual CayaProtocolMessengerInterface* MessengerInterface() const { return fServerMsgr; }
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// JabberManager part begins here
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virtual void Error( const char * message, const char * who );
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virtual void GotMessage( const char * from, const char * msg );
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virtual void MessageSent( const char * to, const char * msg );
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virtual void LoggedIn();
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virtual void SetAway(bool);
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virtual void LoggedOut();
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//virtual void GotBuddyList( std::list<string> & );
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virtual void BuddyStatusChanged( const char * who, CayaStatus status );
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virtual void BuddyStatusChanged( JabberContact* who );
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virtual void BuddyStatusChanged( JabberPresence* who );
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// JabberManager part ends here
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private:
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JabberSocketPlug* fPlug;
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CayaProtocolMessengerInterface* fServerMsgr;
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BString fUsername;
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BString fServer;
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BString fPassword;
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typedef std::list<BString> StrList; // new buddy added when off-line.
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StrList* fLaterBuddyList;
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//special client
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//StrList fSpecialUID;
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BMessage fSpecialUID;
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bool fRostered;
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bool fAgent;
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float fPerc;
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bool fFullLogged;
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void Progress( const char * id, const char * message, float progress );
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JabberContact* getContact(const char* id);
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void SendContactInfo(const char* id);
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void SendContactInfo(const JabberContact* jid);
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void SendBuddyIcon(const char* id);
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void AddStatusString(JabberPresence* who ,BMessage* to);
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void CheckLoginStatus();
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// Callbacks from JabberHandler
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protected:
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virtual void Authorized();
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virtual void Message(JabberMessage * message);
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virtual void Presence(JabberPresence * presence);
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virtual void Roster(RosterList * roster);
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virtual void Agents(AgentList * agents);
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virtual void Disconnected(const BString & reason) ;
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virtual void SubscriptionRequest(JabberPresence * presence) ;
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virtual void Registration(JabberRegistration * registration) ;
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virtual void Unsubscribe(JabberPresence * presence);
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virtual void OwnContactInfo(JabberContact* contact);
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virtual void GotBuddyPhoto(const BString & jid, const BString & imagePath);
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};
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extern const char* kProtocolSignature;
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extern const char* kProtocolName;
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#endif // CAYA_Facebook_H
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