Chat-O-Matic/application/windows/MainWindow.h

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/*
* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _MAIN_WINDOW_H
#define _MAIN_WINDOW_H
#include <Window.h>
#include "Observer.h"
//class BMenubar;
class BSplitView;
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class BTextView;
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class Conversation;
class ConversationItem;
class ConversationListView;
class ConversationView;
class RosterItem;
class RosterEditWindow;
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class RosterWindow;
class Server;
class StatusView;
class MainWindow: public BWindow, public Observer {
public:
MainWindow();
void Start();
virtual bool QuitRequested();
virtual void MessageReceived(BMessage* message);
void ImMessage(BMessage* msg);
void ImError(BMessage* msg);
// Observer inheritance
void ObserveInteger(int32 what, int32 val);
void ObservePointer(int32 what, void* ptr);
virtual void WorkspaceActivated(int32 workspace,
bool active);
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void SetConversation(Conversation* chat);
void RemoveConversation(Conversation* chat);
Server* GetServer() const { return fServer; }
private:
void _InitInterface();
BMenuBar* _CreateMenuBar();
void _ToggleMenuItems();
ConversationItem*
_EnsureConversationItem(BMessage* msg);
Server* fServer;
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RosterWindow* fRosterWindow;
RosterEditWindow* fRosterEditWindow;
bool fWorkspaceChanged;
BMenuBar* fMenuBar;
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// Left panel, chat list
ConversationListView* fListView;
StatusView* fStatusView;
// Right panel, chat
BSplitView* fRightView;
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ConversationView* fChatView;
Conversation* fConversation;
};
#endif // _MAIN_WINDOW_H