Chat-O-Matic/application/views/RosterView.cpp

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/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2021, Jaidyn Levesque. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
* Jaidyn Levesque, jadedctrl@teknik.io
*/
#include "RosterView.h"
#include <LayoutBuilder.h>
#include <Notification.h>
#include <ScrollView.h>
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#include "AppMessages.h"
#include "AppPreferences.h"
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#include "Cardie.h"
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#include "ChatProtocolMessages.h"
#include "RosterItem.h"
#include "RosterListView.h"
const uint32 kSearchContact = 'RWSC';
RosterView::RosterView(const char* title, Server* server, bigtime_t account)
:
BGroupView(title, B_VERTICAL, B_USE_DEFAULT_SPACING),
fAccount(-1),
fServer(server)
{
fSearchBox = new BTextControl("searchBox", "", "",
new BMessage(kSearchContact));
fSearchBox->SetModificationMessage(new BMessage(kSearchContact));
fListView = new RosterListView("buddyView");
BScrollView* scrollView = new BScrollView("scrollview", fListView,
B_WILL_DRAW, false, true);
BLayoutBuilder::Group<>(this, B_VERTICAL, 0.0f)
.AddGroup(B_VERTICAL)
.SetInsets(5, 5, 5, 10)
.Add(fSearchBox)
.Add(scrollView)
.End()
.End();
SetAccount(account);
}
void
RosterView::MessageReceived(BMessage* message)
{
switch (message->what) {
case kSearchContact:
{
RosterMap map = _RosterMap();
for (uint32 i = 0; i < map.CountItems(); i++) {
Contact* linker = map.ValueAt(i);
RosterItem* item = linker->GetRosterItem();
// If the search filter has been deleted show all the items,
// otherwise remove the item in order to show only items
// that matches the search criteria
if (strcmp(fSearchBox->Text(), "") == 0)
fListView->AddRosterItem(item);
else if (linker->GetName().IFindFirst(fSearchBox->Text()) == B_ERROR)
fListView->RemoveItem(item);
else
fListView->AddRosterItem(item);
UpdateListItem(item);
}
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
default:
BGroupView::MessageReceived(message);
}
}
void
RosterView::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_STATUS_SET:
{
int32 status;
int64 instance;
BString user_id = msg->FindString("user_id");
if (msg->FindInt32("status", &status) != B_OK
|| msg->FindInt64("instance", &instance) != B_OK
|| user_id.IsEmpty() == true)
return;
Contact* contact = fServer->ContactById(user_id, instance);
if (contact == NULL)
return;
RosterItem* rosterItem = contact->GetRosterItem();
if (rosterItem) {
UpdateListItem(rosterItem);
// Add or remove item
switch (status) {
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/*case STATUS_OFFLINE:
// By default offline contacts are hidden
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if (!AppPreferences::Item()->HideOffline)
break;
if (HasItem(rosterItem))
RemoveItem(rosterItem);
return;*/
default:
// Add item because it has a non-offline status
fListView->AddRosterItem(rosterItem);
break;
}
UpdateListItem(rosterItem);
// Sort list view again
fListView->Sort();
// Check if the user want the notification
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if (!AppPreferences::Item()->NotifyContactStatus)
break;
switch (status) {
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case STATUS_ONLINE:
case STATUS_OFFLINE:
// Notify when contact is online or offline
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if (status == STATUS_ONLINE) {
BString message;
message << rosterItem->GetContact()->GetName();
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if (status == STATUS_ONLINE)
message << " is available!";
else
message << " is offline!";
BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString(APP_NAME));
notification.SetTitle(BString("Presence"));
notification.SetIcon(rosterItem->Bitmap());
notification.SetContent(message);
notification.Send();
}
break;
default:
break;
}
}
break;
}
case IM_CONTACT_LIST_CONTACT_REMOVED:
{
int32 status = -1;
int64 instance;
BString user_id = msg->FindString("user_id");
if (msg->FindInt32("status", &status) != B_OK
|| msg->FindInt64("instance", &instance) != B_OK
|| user_id.IsEmpty() == true)
return;
Contact* contact = fServer->ContactById(user_id, instance);
if (contact == NULL)
return;
RosterItem* rosterItem = contact->GetRosterItem();
if (rosterItem)
fListView->RemoveItem(rosterItem);
}
case IM_AVATAR_SET:
case IM_CONTACT_INFO:
case IM_EXTENDED_CONTACT_INFO:
{
int32 status = -1;
int64 instance;
BString user_id = msg->FindString("user_id");
if (msg->FindInt32("status", &status) != B_OK
|| msg->FindInt64("instance", &instance) != B_OK
|| user_id.IsEmpty() == true)
return;
Contact* contact = fServer->ContactById(user_id, instance);
if (contact == NULL)
return;
RosterItem* rosterItem = contact->GetRosterItem();
if (rosterItem)
UpdateListItem(rosterItem);
break;
}
}
}
void
RosterView::AttachedToWindow()
{
fSearchBox->SetTarget(this);
fSearchBox->MakeFocus(true);
}
void
RosterView::SetInvocationMessage(BMessage* msg)
{
fListView->SetInvocationMessage(msg);
}
void
RosterView::SetAccount(bigtime_t instance_id)
{
fAccount = instance_id;
RosterMap contacts = _RosterMap();
fListView->MakeEmpty();
for (int i = 0; i < contacts.CountItems(); i++)
fListView->AddRosterItem(contacts.ValueAt(i)->GetRosterItem());
}
void
RosterView::UpdateListItem(RosterItem* item)
{
if (fListView->HasItem(item))
fListView->InvalidateItem(fListView->IndexOf(item));
}
RosterListView*
RosterView::ListView()
{
return fListView;
}
RosterMap
RosterView::_RosterMap()
{
RosterMap contacts;
if (fAccount < 0)
contacts = fServer->Contacts();
else {
ProtocolLooper* looper = fServer->GetProtocolLooper(fAccount);
contacts = looper->Contacts();
}
return contacts;
}