Chat-O-Matic/application/Utils.cpp

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/*
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2014, Funky Idea Software
* Copyright 2021, Jaidyn Levesque
* Distributed under the terms of the MIT License.
*/
#include <memory.h>
#include <Bitmap.h>
#include <InterfaceDefs.h>
#include <Directory.h>
#include <FindDirectory.h>
#include <IconUtils.h>
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#include <Menu.h>
#include <MenuItem.h>
#include <Path.h>
#include <StringList.h>
#include <kernel/fs_attr.h>
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#include "Utils.h"
const char*
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UserStatusToString(UserStatus status)
{
switch (status) {
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case STATUS_ONLINE:
return "Available";
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case STATUS_AWAY:
return "Away";
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case STATUS_DO_NOT_DISTURB:
return "Busy";
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case STATUS_CUSTOM_STATUS:
return "Custom Status";
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case STATUS_INVISIBLE:
return "Invisible";
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case STATUS_OFFLINE:
return "Offline";
default:
return NULL;
}
}
bool
IsCommand(BString line)
{
return line.StartsWith("/");
}
BString
CommandName(BString line)
{
BStringList words;
line.Split(" ", true, words);
return words.StringAt(0).RemoveFirst("/");
}
BString
CommandArgs(BString line)
{
BString remove("/");
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remove << CommandName(line) << "";
line.RemoveFirst(remove);
return line.Trim();
}
BResources*
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ChatResources()
{
image_info info;
if (our_image(info) != B_OK)
return NULL;
BFile file(info.name, B_READ_ONLY);
if (file.InitCheck() != B_OK)
return NULL;
BResources* res = new BResources(&file);
if (res->InitCheck() != B_OK) {
delete res;
return NULL;
}
return res;
}
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BMenu*
CreateAccountMenu(AccountInstances accounts, BMessage msg, BMessage* allMsg)
{
BMenu* menu = new BMenu("accountMenu");
if (allMsg != NULL)
menu->AddItem(new BMenuItem("All", new BMessage(*allMsg)));
for (int i = 0; i < accounts.CountItems(); i++)
menu->AddItem(new BMenuItem(accounts.KeyAt(i).String(), new BMessage(msg)));
menu->SetRadioMode(true);
menu->SetLabelFromMarked(true);
menu->ItemAt(0)->SetMarked(true);
if (accounts.CountItems() == 0)
menu->SetEnabled(false);
return menu;
}
const char*
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AccountsPath()
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return NULL;
path.Append("Caya/Protocols");
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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AccountPath(const char* signature)
{
if (!signature)
return NULL;
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BPath path(AccountsPath());
if (path.InitCheck() != B_OK)
return NULL;
path.Append(signature);
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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AccountPath(const char* signature, const char* subsignature)
{
if (BString(signature) == BString(subsignature)
|| BString(subsignature).IsEmpty() == true)
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return AccountPath(signature);
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BPath path(AccountPath(signature));
path.Append(subsignature);
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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CachePath()
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return NULL;
path.Append("Caya/Cache");
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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AccountCachePath(const char* accountName)
{
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BPath path(CachePath());
if (path.InitCheck() != B_OK)
return NULL;
path.Append(accountName);
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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RoomsCachePath(const char* accountName)
{
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BPath path(AccountCachePath(accountName));
if (path.InitCheck() != B_OK)
return NULL;
path.Append("Rooms");
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
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RoomCachePath(const char* accountName, const char* roomIdentifier)
{
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BPath path(RoomsCachePath(accountName));
if (path.InitCheck() != B_OK) return NULL;
path.Append(roomIdentifier);
return path.Path();
}
const char*
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UserCachePath(const char* accountName, const char* userIdentifier)
{
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BPath path(AccountCachePath(accountName));
if (path.InitCheck() != B_OK) return NULL;
path.Append("Users");
if (create_directory(path.Path(), 0755) != B_OK) return NULL;
path.Append(userIdentifier);
return path.Path();
}
const char*
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ContactCachePath(const char* accountName, const char* userIdentifier)
{
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BPath path(AccountCachePath(accountName));
if (path.InitCheck() != B_OK) return NULL;
path.Append("People");
if (create_directory(path.Path(), 0755) != B_OK) return NULL;
path.Append(userIdentifier);
return path.Path();
}
rgb_color
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TintColor(rgb_color color, int severity)
{
bool dark = false;
if (color.Brightness() < 127)
dark = true;
switch (severity)
{
case 1:
if (dark == true)
return tint_color(color, B_LIGHTEN_1_TINT + 0.2f);
else
return tint_color(color, B_DARKEN_1_TINT);
case 2:
if (dark == true)
return tint_color(color, B_LIGHTEN_1_TINT);
else
return tint_color(color, B_DARKEN_2_TINT);
case 3:
if (dark == true)
return tint_color(color, B_LIGHTEN_2_TINT + 0.1f);
else
return tint_color(color, B_DARKEN_3_TINT);
}
return color;
}
rgb_color
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ForegroundColor(rgb_color background)
{
rgb_color foreground;
int32 brighter;
int32 darker;
float ratio;
do {
foreground.set_to(rand() % 255, rand() % 255, rand() %255);
if (foreground.Brightness() > background.Brightness()) {
brighter = foreground.Brightness();
darker = background.Brightness();
}
else {
brighter = background.Brightness();
darker = foreground.Brightness();
}
ratio = (brighter + .05) / (darker + .05);
}
while (ratio > 5 || ratio < 4);
return foreground;
}
status_t
ReadAttributeData(BNode* node, const char* name, char** buffer, int32 *size) {
attr_info info;
status_t ret = node->GetAttrInfo(name, &info);
if (ret == B_OK) {
*buffer = (char *)calloc(info.size, sizeof(char));
ret = node->ReadAttr(name, info.type, 0, *buffer, info.size);
if (ret > B_OK) {
*size = ret;
ret = B_OK;
}
else
free(*buffer);
}
return ret;
}
status_t
WriteAttributeMessage(BNode* node, const char* name, BMessage* data)
{
BMallocIO malloc;
status_t ret=data->Flatten(&malloc);
if( ret == B_OK) {
ret = node->WriteAttr(name,B_ANY_TYPE,0,malloc.Buffer(),malloc.BufferLength());
if(ret > B_OK)
ret=B_OK;
}
return ret;
}
status_t
ReadAttributeMessage(BNode* node, const char* name, BMessage* data)
{
char *buffer = NULL;
int32 size = 0;
status_t ret = ReadAttributeData(node,name,&buffer,&size);
if(size>0 && buffer!=NULL) {
BMemoryIO mem(buffer,size);
ret = data->Unflatten(&mem);
free(buffer);
}
return ret;
}
extern "C" {
status_t
our_image(image_info& image)
{
team_id team = B_CURRENT_TEAM;
int32 cookie = 0;
while (get_next_image_info(team, &cookie, &image) == B_OK) {
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if ((char*)our_image >= (char*)image.text
&& (char*)our_image <= (char*)image.text + image.text_size)
return B_OK;
}
return B_ERROR;
}
}