54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
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#ifndef _SmileTextRender_H_
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#define _SmileTextRender_H_
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#include "TextRender.h"
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#include <Font.h>
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#include <View.h>
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#include <stdio.h>
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#include <TranslationUtils.h>
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#include <Resources.h>
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#include <String.h>
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#include "Emoticor.h"
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class SmileTextRender : public TextRender
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{
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public:
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SmileTextRender():TextRender(){};
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virtual ~SmileTextRender() {};
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virtual void Render(BView *target,const char* txt,int16 num,BPoint pos) {
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BBitmap *pointer=NULL;
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BString f(txt,num);
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if(Emoticor::Get()->Config()->FindPointer(f.String(),(void**)&pointer)==B_OK)
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{
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target->SetDrawingMode( B_OP_ALPHA );
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target->DrawBitmapAsync( pointer,BPoint(pos.x, pos.y- (Emoticor::Get()->Config()->GetEmoticonSize()/2)) );
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target->SetDrawingMode( B_OP_OVER );
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}
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};
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virtual float Size(){ return Emoticor::Get()->Config()->GetEmoticonSize();}
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virtual void GetHeight(font_height *h)
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{
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h->descent = h->ascent = Emoticor::Get()->Config()->GetEmoticonSize()/2;
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h->leading=0;
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};
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virtual void
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GetEscapements(const char * /*charArray*/, int32 numChars,float escapementArray[])
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{
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//font.GetEscapements(charArray,numChars,escapementArray);
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escapementArray[0]=1;
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for(int i=1;i<numChars;i++) escapementArray[i]=0;
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}
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};
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#endif
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