442 lines
17 KiB
C
442 lines
17 KiB
C
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/*
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Copyright (c) 2004-2009 by Jakob Schroeter <js@camaya.net>
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This file is part of the gloox library. http://camaya.net/gloox
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This software is distributed under a license. The full license
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agreement can be found in the file LICENSE in this distribution.
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This software may not be copied, modified, sold or distributed
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other than expressed in the named license agreement.
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This software is distributed without any warranty.
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*/
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#ifndef CLIENT_H__
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#define CLIENT_H__
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#include "clientbase.h"
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#include "presence.h"
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#include <string>
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namespace gloox
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{
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class Capabilities;
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class RosterManager;
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class NonSaslAuth;
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class IQ;
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/**
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* @brief This class implements a basic Jabber Client.
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*
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* It supports @ref sasl_auth as well as TLS (Encryption), which can be
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* switched on/off separately. They are used automatically if the server supports them.
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*
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* To use, create a new Client instance and feed it connection credentials, either in the Constructor or
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* afterwards using the setters. You should then register packet handlers implementing the corresponding
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* Interfaces (ConnectionListener, PresenceHandler, MessageHandler, IqHandler, SubscriptionHandler),
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* and call @ref connect() to establish the connection to the server.<br>
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*
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* @note While the MessageHandler interface is still available (and will be in future versions)
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* it is now recommended to use the new @link gloox::MessageSession MessageSession @endlink for any
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* serious messaging.
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*
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* Simple usage example:
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* @code
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* using namespace gloox;
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*
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* void TestProg::doIt()
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* {
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* Client* j = new Client( "user@server/resource", "password" );
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* j->registerPresenceHandler( this );
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* j->disco()->setVersion( "TestProg", "1.0" );
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* j->disco()->setIdentity( "client", "bot" );
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* j->connect();
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* }
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*
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* virtual void TestProg::presenceHandler( Presence* presence )
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* {
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* // handle incoming presence packets here
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* }
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* @endcode
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*
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* However, you can skip the presence handling stuff if you make use of the RosterManager.
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*
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* By default, the library handles a few (incoming) IQ namespaces on the application's behalf. These
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* include:
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* @li jabber:iq:roster: by default the server-side roster is fetched and handled. Use
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* @ref rosterManager() and @ref RosterManager to interact with the Roster.
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* @li XEP-0092 (Software Version): If no version is specified, a name of "based on gloox" with
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* gloox's current version is announced.
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* @li XEP-0030 (Service Discovery): All supported/available services are announced. No items are
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* returned.
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* @note As of gloox 0.9, by default a priority of 0 is sent along with the initial presence.
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* @note As of gloox 0.9, initial presence is automatically sent. Presence: available, Priority: 0.
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* To disable sending of initial Presence use setPresence() with a value of Unavailable
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* prior to connecting.
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*
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* @section sasl_auth SASL Authentication
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*
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* Besides the simple, IQ-based authentication (XEP-0078), gloox supports several SASL (Simple
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* Authentication and Security Layer, RFC 2222) authentication mechanisms.
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* @li DIGEST-MD5: This mechanism is preferred over all other mechanisms if username and password are
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* provided to the Client instance. It is secure even without TLS encryption.
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* @li PLAIN: This mechanism is used if DIGEST-MD5 is not available. It is @b not secure without
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* encryption.
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* @li ANONYMOUS This mechanism is used if neither username nor password are set. The server generates
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* random, temporary username and resource and may restrict available services.
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* @li EXTERNAL This mechanism is currently only available if client certificate and private key
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* are provided. The server tries to figure out who the client is by external means -- for instance,
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* using the provided certificate or even the IP address. (The restriction to certificate/key
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* availability is likely to be lifted in the future.)
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*
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* Of course, all these mechanisms are not tried unless the server offers them.
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*
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* @author Jakob Schroeter <js@camaya.net>
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*/
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class GLOOX_API Client : public ClientBase
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{
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public:
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friend class NonSaslAuth;
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friend class Parser;
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/**
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* Constructs a new Client which can be used for account registration only.
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* SASL and TLS are on by default. The port will be determined by looking up SRV records.
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* Alternatively, you can set the port explicitly by calling @ref setPort().
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* @param server The server to connect to.
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*/
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Client( const std::string& server );
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/**
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* Constructs a new Client.
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* SASL and TLS are on by default. This should be the default constructor for most use cases.
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* The server address will be taken from the JID. The actual host will be resolved using SRV
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* records. The domain part of the JID is used as a fallback in case no SRV record is found, or
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* you can set the server address separately by calling @ref setServer().
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* @param jid A full Jabber ID used for connecting to the server.
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* @param password The password used for authentication.
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* @param port The port to connect to. The default of -1 means to look up the port via DNS SRV.
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*/
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Client( const JID& jid, const std::string& password, int port = -1 );
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/**
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* Virtual destructor.
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*/
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virtual ~Client();
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/**
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* Use this function to bind an additional resource or to @b re-try to bind a
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* resource in case previous binding failed and you were notified by means of
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* ConnectionListener::onResourceBindError(). Use hasResourceBind() to find out if the
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* server supports binding of multiple resources. bindResource() is a NOOP if it doesn't.
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* @note ConnectionListener::onResourceBound() and ConnectionListener::onResourceBindError()
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* will be called in case of success and failure, respectively.
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* @param resource The resource identifier to bind. May be empty. In that case
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* the server will assign a unique resource identifier.
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* @return Returns @b true if binding of multiple resources is supported, @b false
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* otherwise. A return value of @b true does not indicate that the resource was
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* successfully bound.
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* @note It is not necessary to call this function to bind the initial, main, resource.
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* @since 1.0
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*/
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bool bindResource( const std::string& resource )
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{ return bindOperation( resource, true ); }
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/**
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* Use this function to select a resource identifier that has been bound
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* previously by means of bindResource(). It is not necessary to call this function
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* if only one resource is bound. Use hasResourceBind() to find out if the
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* server supports binding of multiple resources. selectResource() is a NOOP if it doesn't.
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* @param resource A resource string that has been bound previously.
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* @note If the resource string has not been bound previously, future sending of
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* stanzas will fail.
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*/
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bool selectResource( const std::string& resource );
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/**
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* This function can be used to find out whether the server supports binding of multiple
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* resources.
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* @return @b True if binding of multiple resources is supported by the server,
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* @b false otherwise.
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*/
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bool hasResourceBind() const { return ((m_streamFeatures & StreamFeatureUnbind) == StreamFeatureUnbind); }
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/**
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* Use this function to unbind a resource identifier that has been bound
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* previously by means of bindResource(). Use hasResourceBind() to find out if the
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* server supports binding of multiple resources. unbindResource() is a NOOP if it doesn't.
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* @param resource A resource string that has been bound previously.
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* @note Servers are encouraged to terminate the connection should the only bound
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* resource be unbound.
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*/
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bool unbindResource( const std::string& resource )
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{ return bindOperation( resource, false ); }
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/**
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* Returns the current prepped main resource.
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* @return The resource used to connect.
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*/
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const std::string& resource() const { return m_jid.resource(); }
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/**
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* Returns the current priority.
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* @return The priority of the current resource.
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*/
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int priority() const { return m_presence.priority(); }
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/**
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* Sets the username to use to connect to the XMPP server.
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* @param username The username to authenticate with.
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*/
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void setUsername( const std::string &username );
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/**
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* Sets the main resource to use to connect to the XMPP server.
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* @param resource The resource to use to log into the server.
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*/
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void setResource( const std::string &resource ) { m_jid.setResource( resource ); }
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/**
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* Sends directed presence to the given JID. This is a NOOP if there's no active connection.
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* To broadcast presence use setPresence( Presence::PresenceType, int, const std::string& ).
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* @param to The JID to send directed Presence to.
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* @param pres The presence to send.
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* @param priority The priority to include. Legal values: -128 <= priority <= 127
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* @param status The optional status message to include.
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* @note This function does not include any presence extensions (as added by
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* means of addPresenceExtension()) to the stanza.
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*/
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void setPresence( const JID& to, Presence::PresenceType pres, int priority,
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const std::string& status = EmptyString );
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/**
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* Use this function to set the entity's presence, that is, to broadcast presence to all
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* subscribed entities. To send directed presence, use
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* setPresence( const JID&, Presence::PresenceType, int, const std::string& ).
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* If used prior to establishing a connection, the set values will be sent with
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* the initial presence stanza.
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* If used while a connection already is established, a presence stanza will be
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* sent out immediately.
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* @param pres The Presence value to set.
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* @param priority An optional priority value. Legal values: -128 <= priority <= 127
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* @param status An optional message describing the presence state.
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* @since 0.9
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*/
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void setPresence( Presence::PresenceType pres, int priority,
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const std::string& status = EmptyString );
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/**
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* Use this function to broadcast the entity's presence to all
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* subscribed entities. This is a NOOP if there's no active connection.
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* To send directed presence, use
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* setPresence( const JID&, Presence::PresenceType, int, const std::string& ).
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* If used while a connection already is established a repective presence stanza will be
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* sent out immediately. Use presence() to modify the Presence object.
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* @note When login is finished, initial presence will be sent automatically.
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* So you do not need to call this function after login.
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* @since 1.0
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*/
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void setPresence() { sendPresence( m_presence ); }
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/**
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* Returns the current presence.
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* @return The current presence.
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*/
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Presence& presence() { return m_presence; }
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/**
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* This is a temporary hack to enforce Non-SASL login. You should not need to use it.
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* @param force Whether to force non-SASL auth. Default @b true.
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* @deprecated Please update the server to properly support SASL instead.
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*/
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GLOOX_DEPRECATED void setForceNonSasl( bool force = true ) { m_forceNonSasl = force; }
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/**
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* Disables the automatic roster management.
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* You have to keep track of incoming presence yourself if
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* you want to have a roster.
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*/
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void disableRoster();
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/**
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* This function gives access to the @c RosterManager object.
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* @return A pointer to the RosterManager.
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*/
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RosterManager* rosterManager() { return m_rosterManager; }
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/**
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* Disconnects from the server.
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*/
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void disconnect();
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/**
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* Initiates a login attempt (currently SASL External not supported).
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* This is useful after registering a new account. Simply use setUsername() and setPassword(),
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* and call login().
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* @return @b True if a login attempt could be started, @b false otherwise. A return
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* value of @b true does not indicate that login was successful.
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*/
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bool login();
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protected:
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/**
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* Initiates non-SASL login.
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*/
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void nonSaslLogin();
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private:
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/**
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* @brief This is an implementation of a resource binding StanzaExtension.
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*
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* @author Jakob Schroeter <js@camaya.net>
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* @since 1.0
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*/
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class ResourceBind : public StanzaExtension
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{
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public:
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/**
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* Constructs a new object with the given resource string.
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* @param resource The resource to set.
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* @param bind Indicates whether this is an bind or unbind request.
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* Defaults to @b true (bind).
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*/
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ResourceBind( const std::string& resource, bool bind = true );
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/**
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* Constructs a new object from the given Tag.
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* @param tag The Tag to parse.
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*/
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ResourceBind( const Tag* tag );
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/**
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* Destructor.
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*/
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~ResourceBind();
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/**
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* Returns the requested resource.
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* @return The requested resource.
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*/
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const std::string& resource() const { return m_resource; }
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/**
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* Returns the assigned JID.
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* @return The assigned JID.
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*/
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const JID& jid() const { return m_jid; }
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/**
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* Use this function to find out whether the extension contains a
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* bind or unbind request.
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* @return @b True if the extension contains an unbind request, @b false otherwise.
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*/
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bool unbind() const { return !m_bind; }
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// reimplemented from StanzaExtension
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virtual const std::string& filterString() const;
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// reimplemented from StanzaExtension
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virtual StanzaExtension* newInstance( const Tag* tag ) const
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{
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return new ResourceBind( tag );
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}
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// reimplemented from StanzaExtension
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virtual Tag* tag() const;
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// reimplemented from StanzaExtension
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virtual StanzaExtension* clone() const
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{
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return new ResourceBind( *this );
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}
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private:
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std::string m_resource;
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JID m_jid;
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bool m_bind;
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};
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/**
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* @brief This is an implementation of a session creating StanzaExtension.
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*
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* @author Jakob Schroeter <js@camaya.net>
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* @since 1.0
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*/
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class SessionCreation : public StanzaExtension
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{
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public:
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/**
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* Constructs a new object.
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*/
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SessionCreation() : StanzaExtension( ExtSessionCreation ) {}
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/**
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* Destructor.
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*/
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~SessionCreation() {}
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// reimplemented from StanzaExtension
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virtual const std::string& filterString() const { return EmptyString; }
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// reimplemented from StanzaExtension
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virtual StanzaExtension* newInstance( const Tag* tag ) const
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{ (void)tag; return 0; }
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// reimplemented from StanzaExtension
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virtual Tag* tag() const;
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// reimplemented from StanzaExtension
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virtual StanzaExtension* clone() const
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{ return 0; }
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};
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virtual void handleStartNode() {}
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virtual bool handleNormalNode( Tag* tag );
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virtual void disconnect( ConnectionError reason );
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virtual void handleIqIDForward( const IQ& iq, int context );
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int getStreamFeatures( Tag* tag );
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int getSaslMechs( Tag* tag );
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int getCompressionMethods( Tag* tag );
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void processResourceBind( const IQ& iq );
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void processCreateSession( const IQ& iq );
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void sendPresence( Presence& pres );
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void createSession();
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void negotiateCompression( StreamFeature method );
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void connected();
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virtual void rosterFilled();
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virtual void cleanup();
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bool bindOperation( const std::string& resource, bool bind );
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void init();
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enum TrackContext
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{
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CtxResourceBind = 1000, // must be higher than the last element in ClientBase's TrackContext
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CtxResourceUnbind,
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CtxSessionEstablishment
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};
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RosterManager* m_rosterManager;
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NonSaslAuth* m_auth;
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Presence m_presence;
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bool m_resourceBound;
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bool m_forceNonSasl;
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bool m_manageRoster;
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int m_streamFeatures;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif // CLIENT_H__
|