Chat-O-Matic/libs/libmsn/switchboardserver.h

254 lines
9.5 KiB
C
Raw Normal View History

#ifndef __msn_switchboardserver_h__
#define __msn_switchboardserver_h__
/*
* switchboardserver.h
* libmsn
*
* Created by Mark Rowe on Mon Mar 22 2004.
* Refactored by Tiago Salem Herrmann on 08/2007.
* Copyright (c) 2004 Mark Rowe. All rights reserved.
* Copyright (c) 2007 Tiago Salem Herrmann. All rights reserved
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <message.h>
#include <authdata.h>
#include <connection.h>
#include <passport.h>
#include <p2p.h>
#include <string>
#include <cassert>
#include "libmsn_export.h"
namespace MSN
{
class NotificationServerConnection;
class FileTransferConnectionP2P;
/** Represents a connection to a MSN switchboard.
*/
class LIBMSN_EXPORT SwitchboardServerConnection : public Connection
{
private:
typedef void (SwitchboardServerConnection::*SwitchboardServerCallback)(std::vector<std::string> & args, int trid, void *);
typedef void (SwitchboardServerConnection::*SwitchboardServerCallback2)(std::vector<std::string> & args, int trid, unsigned int sessionID);
typedef struct
{
int chunks;
int receivedChunks;
std::string mime;
std::string body;
} MultiPacketSession;
public:
class AuthData : public ::MSN::AuthData
{
public:
std::string sessionID;
bool direct_connection;
std::string cookie;
const void *tag;
AuthData(Passport & username_, const std::string & sessionID_,
const std::string & cookie_, const void *tag_=NULL) :
::MSN::AuthData(username_), sessionID(sessionID_), cookie(cookie_), tag(tag_) {};
AuthData(Passport & username_, const void *tag_=NULL) :
::MSN::AuthData(username_), sessionID(""), cookie(""), tag(tag_) {};
};
SwitchboardServerConnection::AuthData auth;
/** A list of the users in this switchboard session.
*/
std::list<Passport> users;
P2P p2p;
SwitchboardServerConnection(AuthData & auth_, NotificationServerConnection &);
virtual ~SwitchboardServerConnection();
virtual void dispatchCommand(std::vector<std::string> & args);
/** Return a connection that is associated with @a fd.
*
* If @a fd is equal to @p sock, @c this is returned. Otherwise
* connectionWithSocket is sent to each FileTransferConnection
* until a match is found.
*
* @return The matching connection, if found. Otherwise, @c NULL.
*/
Connection *connectionWithSocket(void *sock);
std::map<std::string, MultiPacketSession> MultiPacketSessions;
/** Add a FileTransferConnection to the list of associated connections.
*/
void addFileTransferConnectionP2P(FileTransferConnectionP2P *);
/** Remove a FileTransferConnection from the list of associated connections.
*/
void removeFileTransferConnectionP2P(FileTransferConnectionP2P *);
/** Send a typing notification to the switchboard server.
*/
void sendTypingNotification();
/** Send a text action
*/
void sendAction(std::string action);
/** Send a Voice Clip
*/
void sendVoiceClip(std::string msnobject);
/** Send a Wink
*/
void sendWink(std::string msnobject);
/** Send Ink
*/
void sendInk(std::string image);
/** Send an emoticon
*/
void sendEmoticon(std::string alias, std::string file);
/** Send a nudge
*/
void sendNudge();
/** Send a keep alive message
*/
void sendKeepAlive();
/** Send a file
*/
void sendFile(MSN::fileTransferInvite ft);
/** Invite @a userName into this conversation.
*/
void inviteUser(Passport userName);
/** Response to a file transfer invitation
*/
void fileTransferResponse(unsigned int sessionID, std::string filename, bool response);
/** Cancel a file transfer in progress
*/
void cancelFileTransfer(unsigned int sessionID);
virtual void connect(const std::string & hostname, unsigned int port);
virtual void disconnect();
/** Send formatted message, returns the trID
*/
virtual int sendMessage(const Message *msg);
/** Send plain text message, returns the trID
*/
virtual int sendMessage(const std::string & s);
/** Add @a cb as a callback that will be called when a response is received
* a transaction ID of @a trid.
*/
virtual void addCallback(SwitchboardServerCallback, int trid, void *data);
// callback of msg acks
virtual void addP2PCallback(SwitchboardServerCallback2, int trid, unsigned int sessionID);
/** Remove callbacks for transaction ID @a trid.
*/
virtual void removeCallback(int trid);
virtual void removeP2PCallback(int trid);
virtual void socketConnectionCompleted();
enum SwitchboardServerState
{
SB_DISCONNECTED,
SB_CONNECTING,
SB_CONNECTED,
SB_WAITING_FOR_USERS,
SB_READY
};
SwitchboardServerState connectionState() const { return this->_connectionState; };
virtual NotificationServerConnection *myNotificationServer() { return &notificationServer; };
void callback_continueTransfer(std::vector<std::string> & args, int trid, unsigned int sessionID);
/** Request an emoticon
*/
void requestEmoticon(unsigned int id, std::string filename, std::string msnobject, std::string alias);
/** Request a voice clip
*/
void requestVoiceClip(unsigned int id, std::string filename, std::string msnobject);
/** Request a wink
*/
void requestWink(unsigned int id, std::string filename, std::string msnobject);
/** Request a display picture
*/
void requestDisplayPicture(unsigned int id, std::string filename, std::string msnobject);
protected:
virtual void handleIncomingData();
SwitchboardServerState _connectionState;
void setConnectionState(SwitchboardServerState s) { this->_connectionState = s; };
void assertConnectionStateIs(SwitchboardServerState s) { assert(this->_connectionState == s); };
void assertConnectionStateIsNot(SwitchboardServerState s) { assert(this->_connectionState != s); };
void assertConnectionStateIsAtLeast(SwitchboardServerState s) { assert(this->_connectionState >= s); };
private:
NotificationServerConnection & notificationServer;
std::list<FileTransferConnectionP2P *> _fileTransferConnectionsP2P;
std::map<int, std::pair<SwitchboardServerCallback, void *> > callbacks;
std::map<int, std::pair<SwitchboardServerCallback2, unsigned int> > callbacks2;
static std::map<std::string, void (SwitchboardServerConnection::*)(std::vector<std::string> &)> commandHandlers;
static std::map<std::string, void (SwitchboardServerConnection::*)(std::vector<std::string> &, std::string, std::string)> messageHandlers;
void registerCommandHandlers();
void registerMessageHandlers();
void handle_BYE(std::vector<std::string> & args);
void handle_JOI(std::vector<std::string> & args);
void handle_NAK(std::vector<std::string> & args);
void handle_MSG(std::vector<std::string> & args);
void callback_InviteUsers(std::vector<std::string> & args, int trid, void * data);
void callback_AnsweredCall(std::vector<std::string> & args, int trid, void * data);
void callback_messageACK(std::vector<std::string> & args, int trid, void * data);
void handleInvite(Passport from, const std::string & friendly, const std::string & mime, const std::string & body);
void handleNewInvite(Passport & from, const std::string & friendly, const std::string & mime, const std::string & body);
void message_plain(std::vector<std::string> & args, std::string mime, std::string body);
void message_invitation(std::vector<std::string> & args, std::string mime, std::string body);
void message_typing_user(std::vector<std::string> & args, std::string mime, std::string body);
void message_p2p(std::vector<std::string> & args, std::string mime, std::string body);
void message_datacast(std::vector<std::string> & args, std::string mime, std::string body);
void message_emoticon(std::vector<std::string> & args, std::string mime, std::string body);
public:
void message_ink(std::vector<std::string> & args, std::string mime, std::string body);
friend class Connection;
};
}
#endif