Chat-O-Matic/application/Makefile

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Makefile
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include Make.pre
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## Haiku Generic Makefile v2.6 ##
## Fill in this file to specify the project being created, and the referenced
## Makefile-Engine will do all of the hard work for you. This handles any
## architecture of Haiku.
##
## For more information, see:
## file:///system/develop/documentation/makefile-engine.html
# The name of the binary.
NAME = $(APP_NAME)
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# The type of binary, must be one of:
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel driver
TYPE = APP
# If you plan to use localization, specify the application's MIME signature.
APP_MIME_SIG = $(APP_SIGNATURE)
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# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
# so that Pe and Eddie can fill them in for you.
#%{
# @src->@
# Specify the source files to use. Full paths or paths relative to the
# Makefile can be included. All files, regardless of directory, will have
# their object files created in the common object directory. Note that this
# means this Makefile will not work correctly if two source files with the
# same name (source.c or source.cpp) are included from different directories.
# Also note that spaces in folder names do not work well with this Makefile.
SRCS = \
application/Account.cpp \
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application/ChatProtocolAddOn.cpp \
application/ChatCommand.cpp \
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application/Contact.cpp \
application/Conversation.cpp \
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application/ImageCache.cpp \
application/Notifier.cpp \
application/ProtocolLooper.cpp \
application/ProtocolManager.cpp \
application/ProtocolSettings.cpp \
application/ProtocolTemplate.cpp \
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application/Server.cpp \
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application/StatusManager.cpp \
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application/TheApp.cpp \
application/User.cpp \
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application/Utils.cpp \
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application/preferences/AccountDialog.cpp \
application/preferences/AccountListItem.cpp \
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application/preferences/AppPreferences.cpp \
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application/preferences/PreferencesBehavior.cpp \
application/preferences/PreferencesChatWindow.cpp \
application/preferences/PreferencesNotifications.cpp \
application/views/AccountsMenu.cpp \
application/views/AccountMenuItem.cpp \
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application/views/RenderView.cpp \
application/views/ConversationAccountItem.cpp \
application/views/ConversationItem.cpp \
application/views/ConversationListView.cpp \
application/views/ConversationView.cpp \
application/views/InviteDialogue.cpp \
application/views/ReplicantStatusView.cpp \
application/views/ReplicantMenuItem.cpp \
application/views/RoomListRow.cpp \
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application/views/RosterItem.cpp \
application/views/RosterListView.cpp \
application/views/RosterView.cpp \
application/views/SendTextView.cpp \
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application/views/StatusMenuItem.cpp \
application/views/StatusView.cpp \
application/views/TemplateView.cpp \
application/views/UserItem.cpp \
application/views/UserListView.cpp \
application/views/UserPopUp.cpp \
application/windows/AccountsWindow.cpp \
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application/windows/ConversationInfoWindow.cpp \
application/windows/MainWindow.cpp \
application/windows/PreferencesWindow.cpp \
application/windows/RoomListWindow.cpp \
application/windows/RosterEditWindow.cpp \
application/windows/RosterWindow.cpp \
application/windows/TemplateWindow.cpp \
application/windows/UserInfoWindow.cpp
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# Specify the resource definition files to use. Full or relative paths can be
# used.
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RDEFS = ChatOMatic.rdef \
data/misc/Templates.rdef \
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data/icons/status/Away.rdef \
data/icons/status/Busy.rdef \
data/icons/status/Offline.rdef \
data/icons/status/Online.rdef \
data/icons/replicant/Away.rdef \
data/icons/replicant/Busy.rdef \
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data/icons/replicant/Icon.rdef \
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data/icons/replicant/ExitMenu.rdef \
data/icons/replicant/MessageReceived.rdef \
data/icons/replicant/Offline.rdef \
data/icons/replicant/Online.rdef \
data/icons/misc/Asterisk.rdef \
data/icons/misc/People-1.rdef \
data/icons/misc/People-2.rdef \
data/icons/misc/People-3.rdef \
data/icons/misc/People-4.rdef \
data/icons/misc/People-4+.rdef \
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data/icons/misc/Person.rdef \
data/icons/misc/Search.rdef \
data/icons/misc/Tool.rdef
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# Specify the resource files to use. Full or relative paths can be used.
# Both RDEFS and RSRCS can be utilized in the same Makefile.
RSRCS =
# End Pe/Eddie support.
# @<-src@
#%}
# Specify libraries to link against.
# There are two acceptable forms of library specifications:
# - if your library follows the naming pattern of libXXX.so or libXXX.a,
# you can simply specify XXX for the library. (e.g. the entry for
# "libtracker.so" would be "tracker")
#
# - for GCC-independent linking of standard C++ libraries, you can use
# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
#
# - if your library does not follow the standard library naming scheme,
# you need to specify the path to the library and it's name.
# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
LIBS = be columnlistview expat interface localestub runview shared translation $(STDCPPLIBS)
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# Specify additional paths to directories following the standard libXXX.so
# or libXXX.a naming scheme. You can specify full paths or paths relative
# to the Makefile. The paths included are not parsed recursively, so
# include all of the paths where libraries must be found. Directories where
# source files were specified are automatically included.
LIBPATHS =
# Additional paths to look for system headers. These use the form
# "#include <header>". Directories that contain the files in SRCS are
# NOT auto-included here.
SYSTEM_INCLUDE_PATHS = libs/ \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/interface)
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# Additional paths paths to look for local headers. These use the form
# #include "header". Directories that contain the files in SRCS are
# automatically included.
LOCAL_INCLUDE_PATHS =
# Specify the level of optimization that you want. Specify either NONE (O0),
# SOME (O1), FULL (O3), or leave blank (for the default optimization level).
OPTIMIZE :=
# Specify the codes for languages you are going to support in this
# application. The default "en" one must be provided too. "make catkeys"
# will recreate only the "locales/en.catkeys" file. Use it as a template
# for creating catkeys for other languages. All localization files must be
# placed in the "locales" subdirectory.
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LOCALES = en eo
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# Specify all the preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any) to
# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
# "-DDEBUG" on the compiler's command line.
DEFINES =
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# Specify the warning level. Either NONE (suppress all warnings),
# ALL (enable all warnings), or leave blank (enable default warnings).
WARNINGS =
# With image symbols, stack crawls in the debugger are meaningful.
# If set to "TRUE", symbols will be created.
SYMBOLS :=
# Includes debug information, which allows the binary to be debugged easily.
# If set to "TRUE", debug info will be created.
DEBUGGER :=
# Specify any additional compiler flags to be used.
COMPILER_FLAGS =
# Specify any additional linker flags to be used.
LINKER_FLAGS =
# Specify the version of this binary. Example:
# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
# This may also be specified in a resource.
APP_VERSION :=
# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
# location in the /dev hierarchy. Example:
# DRIVER_PATH = video/usb
# will instruct the "driverinstall" rule to place a symlink to your driver's
# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
# appear at /dev/video/usb when loaded. The default is "misc".
DRIVER_PATH =
## Include the Makefile-Engine
DEVEL_DIRECTORY := /boot/system/develop/
include $(DEVEL_DIRECTORY)/etc/makefile-engine
include Make.post
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CC = g++