21 lines
618 B
Lua
21 lines
618 B
Lua
animx=require 'animx'
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samurai=animx.newActor('res/spritesheet.png'):loopAll()
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samurai:getAnimation('dying'):bounce(-1)
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samurai:getAnimation('jumping'):setDelay(.5)
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love.graphics.setNewFont(30)
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function love.draw()
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samurai:draw(400,300,0,1,1,samurai:getWidth()/2,samurai:getHeight()/2)
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love.graphics.printf('-> '..samurai:getState():upper(),0,440,800,'center')
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end
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--Get all the states of samurai ('idle','blinking',etc) as a table
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local states,marker=samurai:getStates(),1
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samurai:switch(states[1])
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function love.keypressed(key)
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marker=(marker+1)>#states and 1 or (marker+1)
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samurai:switch(states[marker])
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end |