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screenshots | ||
LICENSE | ||
README.md | ||
center.lua |
center
Center is a simple library that dynamically aligns content to the center of game window.
Setup
local center = require "center"
center:setupScreen(600, 400)
function love.draw()
center:start()
-- draw here
center:finish()
end
function love.resize(width, height)
center:resize(width, height)
end
API
setupScreen
center:setupScreen(width, height)
Initializes Center
apply
center:apply()
Applies changes.
This function is responsible for the whole alignment process, so any function (except for setupScreen
and resize
) will not make sense without apply()
after it.
setMaxWidth
center:setMaxWidth(width)
Width of the content won't be greater than specified value (default value is 0, that means that there is no boundaries).
setMaxHeight
center:setMaxHeight(height)
Works the same as the previous one.
setMaxRelativeWidth
center:setMaxRelativeWidth(width)
The relative width of the content (actual width / available width) won't be greater than specified value (default value is 0, that means that there is no relative boundaries).
setMaxRelativeHeight
center:setMaxRelativeHeight(height)
Works the same as the previous one.
setBorders
center:setBorders(t, r, b, l)
Specify the available area for the content. Each argument represents how far the content should be placed from each side from top to left clockwise. The content is aligned to the center of this area.
For better understanding, illustrations will be added soon
start, finish
function love.draw()
center:start()
-- draw here
center:finish()
end
This pair of functions is supposed to be called once inside love.draw()
. Any rendering after center.finish()
affect the default canvas, so you can draw UI or anything else.
toGame
center:toGame(x, y)
Return position of a point in aligned coordinate system insead of default one.