27 lines
816 B
Lua
27 lines
816 B
Lua
animx=require 'animx'
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anim=animx.newAnimation{
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img='glitch_crab.png',
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spritesPerRow=6,
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interval=.03,
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tileHeight=516/4 -- try removing this and adding noOfFrames=24
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}:loop()
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--[[
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Note that unlike 'Working with TileSource' example we don't give
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the number of quads cause there's blank space at the end of the animation.
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So we leave it nil so that animX would calculate it on it's own
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]]
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animx.hideWarnings=true --try removing this with animation.xml present
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anim:exportToXML('exported/animation.xml')
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--[[
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Note that animX will ignore any path thatchu give it!
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You can see it as a feature or as a bug - up to you!
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]]--
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love.graphics.setNewFont(25)
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function love.draw()
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love.graphics.printf("He..he..he!!\nI can export this animation to XML!!",0,130,800,'center')
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anim:draw(400,300,0,1,1,108/2,160/2)
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end
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