--[[ MIT License Copyright (c) 2019 Semyon Entsov Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local center = {} function center:setupScreen(width, height) self._WIDTH = width self._HEIGHT = height self._MAX_WIDTH = 0 self._MAX_HEIGHT = 0 self._MAX_RELATIVE_WIDTH = 0 self._MAX_RELATIVE_HEIGHT = 0 self._SCREEN_WIDTH = love.graphics.getWidth() self._SCREEN_HEIGHT = love.graphics.getHeight() self._BORDERS = { ['t'] = 0, ['r'] = 0, ['b'] = 0, ['l'] = 0 } self:apply() return self end function center:setBorders(top, right, bottom, left) self._BORDERS.t = top self._BORDERS.r = right self._BORDERS.b = bottom self._BORDERS.l = left end function center:setMaxWidth(width) self._MAX_WIDTH = width end function center:setMaxHeight(height) self._MAX_HEIGHT = height end function center:setMaxRelativeWidth(width) self._MAX_RELATIVE_WIDTH = width end function center:setMaxRelativeHeight(height) self._MAX_RELATIVE_HEIGHT = height end function center:resize(width, height) self._SCREEN_WIDTH = width self._SCREEN_HEIGHT = height self:apply() end function center:apply() local available_width = self._SCREEN_WIDTH - self._BORDERS.l - self._BORDERS.r local available_height = self._SCREEN_HEIGHT - self._BORDERS.t - self._BORDERS.b local max_width = available_width local max_height = available_height if self._MAX_RELATIVE_WIDTH > 0 and available_width * self._MAX_RELATIVE_WIDTH < max_width then max_width = available_width * self._MAX_RELATIVE_WIDTH end if self._MAX_RELATIVE_HEIGHT > 0 and available_height * self._MAX_RELATIVE_HEIGHT < max_height then max_height = available_height * self._MAX_RELATIVE_HEIGHT end if self._MAX_WIDTH > 0 and self._MAX_WIDTH < max_width then max_width = self._MAX_WIDTH end if self._MAX_HEIGHT > 0 and self._MAX_HEIGHT < max_height then max_height = self._MAX_HEIGHT end if max_height / max_width > self._HEIGHT / self._WIDTH then self._CANVAS_WIDTH = max_width self._CANVAS_HEIGHT = self._CANVAS_WIDTH * (self._HEIGHT / self._WIDTH) else self._CANVAS_HEIGHT = max_height self._CANVAS_WIDTH = self._CANVAS_HEIGHT * (self._WIDTH / self._HEIGHT) end self._SCALE = self._CANVAS_HEIGHT / self._HEIGHT self._OFFSET_X = self._BORDERS.l + (available_width - self._CANVAS_WIDTH) / 2 self._OFFSET_Y = self._BORDERS.t + (available_height - self._CANVAS_HEIGHT) / 2 end function center:start() love.graphics.push() love.graphics.translate(self._OFFSET_X, self._OFFSET_Y) love.graphics.scale(self._SCALE, self._SCALE) end function center:finish() love.graphics.pop() end function center:toGame(x, y) return (x - self._OFFSET_X) / self._SCALE, (y - self._OFFSET_Y) / self._SCALE end return center