animx=require 'animx' anim=animx.newAnimation{ img='glitch_asset.png', spritesPerRow=7, tileHeight=154, --I knew it'd be somewhere near 640/4! numberOfQuads=20 --try removing this! }:reverse() --reverse loop --[[ Note that If we don't give the tileHeight then it'd be defaulted to image-height which we of-course don't want!! ]] function love.draw() anim:draw(400,300,0,3,3,108/2,160/2) end