add enemies, waves, titlescreen, gameover, screen-loop, etc...
This commit is contained in:
parent
305a56dd29
commit
f25f65a610
Binary file not shown.
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.4 KiB |
1
conf.lua
1
conf.lua
|
@ -1,4 +1,5 @@
|
|||
function love.conf(t)
|
||||
t.window.resizable = true
|
||||
t.window.title = "Bats & Pray"
|
||||
t.window.vsync = 0
|
||||
end
|
||||
|
|
404
main.lua
404
main.lua
|
@ -1,57 +1,223 @@
|
|||
animx = require "lib/animx"
|
||||
class = require "lib/middleclass"
|
||||
|
||||
----------------------------------------
|
||||
-- CONSTANTS
|
||||
----------------------------------------
|
||||
left = 0; right = 1; up = 2; down = 3
|
||||
upleft = 4; downleft = 5; upright = 6; downright = 7
|
||||
menu = 0; game = 1; gameover = 2
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- LOVE
|
||||
----------------------------------------
|
||||
-- LOAD
|
||||
----------------------------------------
|
||||
--------------------
|
||||
function love.load ()
|
||||
left = 0; right = 1; up = 2; down = 3
|
||||
upleft = 4; downleft = 5; upright = 6; downright = 7
|
||||
mode = menu
|
||||
vScale = 0
|
||||
maxScore = 0
|
||||
|
||||
love.graphics.setDefaultFilter("nearest", "nearest", 0)
|
||||
|
||||
bg = love.graphics.newImage("art/bg/sky.png")
|
||||
a_ttf = love.graphics.newFont("art/font/alagard.ttf")
|
||||
lifeText = love.graphics.newText(a_ttf, "Press Enter")
|
||||
waveText = love.graphics.newText(a_ttf, "")
|
||||
bigText = love.graphics.newText(a_ttf, "Bats & Pray")
|
||||
|
||||
player = Bat:new()
|
||||
birdo = Bird:new( 10, 100 )
|
||||
birdtwo = Bird:new( 600, 10 )
|
||||
birdthree = Bird:new( 500, 200)
|
||||
|
||||
-- for compliance with Statute 43.5 (2019); all birds must report births to local Officials
|
||||
birdRegistry = {}
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
--------------------
|
||||
-- UPDATE
|
||||
----------------------------------------
|
||||
--------------------
|
||||
function love.update ( dt )
|
||||
player:update( dt )
|
||||
birdo:update( dt )
|
||||
birdtwo:update( dt )
|
||||
birdthree:update( dt )
|
||||
animx.update(dt)
|
||||
if ( mode == menu ) then
|
||||
menu_update( dt )
|
||||
elseif ( mode == game ) then
|
||||
game_update( dt )
|
||||
elseif ( mode == gameover ) then
|
||||
gameover_update( dt )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- DRAW
|
||||
----------------------------------------
|
||||
--------------------
|
||||
-- DRAW
|
||||
--------------------
|
||||
function love.draw ()
|
||||
if ( vScale > 0 ) then
|
||||
love.graphics.scale( vScale, vScale )
|
||||
end
|
||||
love.graphics.draw(bg, 0, 0)
|
||||
love.graphics.draw(bg, 512, 0)
|
||||
player:draw()
|
||||
birdo:draw()
|
||||
birdtwo:draw()
|
||||
birdthree:draw()
|
||||
|
||||
love.graphics.draw(waveText, 200, 220, 0, 2, 2)
|
||||
love.graphics.draw(lifeText, 125, 225, 0, 1.3, 1.3)
|
||||
love.graphics.draw(bigText, 300, 200, 0, 3.5, 3.5)
|
||||
|
||||
if ( mode == menu ) then
|
||||
menu_draw()
|
||||
elseif ( mode == game ) then
|
||||
game_draw()
|
||||
elseif ( mode == gameover ) then
|
||||
gameover_draw()
|
||||
end
|
||||
end
|
||||
|
||||
function love.resize ( width, height )
|
||||
vScale = height / 600
|
||||
end
|
||||
|
||||
----------------------------------------
|
||||
-- INPUT
|
||||
----------------------------------------
|
||||
function love.keypressed ( key )
|
||||
if ( mode == menu ) then
|
||||
menu_keypressed( key )
|
||||
elseif ( mode == game ) then
|
||||
game_keypressed( key )
|
||||
elseif ( mode == gameover ) then
|
||||
gameover_keypressed( key )
|
||||
end
|
||||
end
|
||||
|
||||
function love.keyreleased (key)
|
||||
if ( mode == menu ) then
|
||||
menu_keyreleased( key )
|
||||
elseif ( mode == game ) then
|
||||
game_keyreleased( key )
|
||||
elseif ( mode == gameover ) then
|
||||
gameover_keyreleased( key )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- MENU
|
||||
----------------------------------------
|
||||
-- LOAD
|
||||
--------------------
|
||||
function menu_load ()
|
||||
waveText:set("[Enter]")
|
||||
lifeText:set("")
|
||||
bigText:set("Bats & Pray")
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- UPDATE
|
||||
--------------------
|
||||
function menu_update ( dt )
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- DRAW
|
||||
--------------------
|
||||
function menu_draw ()
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- INPUT
|
||||
--------------------
|
||||
function menu_keypressed ( key )
|
||||
-- if ( key == "enter" ) then
|
||||
game_load()
|
||||
-- end
|
||||
end
|
||||
|
||||
function menu_keyreleased ( key )
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- GAMEOVER
|
||||
----------------------------------------
|
||||
-- LOAD
|
||||
--------------------
|
||||
function gameover_load ()
|
||||
mode = gameover
|
||||
lifeText:set("High Score")
|
||||
waveText:set(" " .. maxScore)
|
||||
bigText:set("Game Over")
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- UPDATE
|
||||
--------------------
|
||||
function gameover_update ( dt )
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- DRAW
|
||||
--------------------
|
||||
function gameover_draw ()
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- INPUT
|
||||
--------------------
|
||||
function gameover_keypressed ( key )
|
||||
-- if ( key == "enter" ) then
|
||||
game_load()
|
||||
-- end
|
||||
end
|
||||
|
||||
function gameover_keyreleased ( key )
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- GAME
|
||||
----------------------------------------
|
||||
-- LOAD
|
||||
--------------------
|
||||
function game_load ()
|
||||
mode = game
|
||||
lives = 4
|
||||
wave = 0
|
||||
waveText:set( "Wave " .. wave )
|
||||
lifeText:set( "Lives " .. lives )
|
||||
bigText:set( "" )
|
||||
|
||||
player = Bat:new()
|
||||
birdRegistry = {}
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- UPDATE
|
||||
--------------------
|
||||
function game_update ( dt )
|
||||
bird_n = table.maxn( birdRegistry )
|
||||
|
||||
if ( bird_n == 0 ) then
|
||||
nextWave()
|
||||
end
|
||||
|
||||
for i = 1,bird_n do
|
||||
birdRegistry[i]:update( dt )
|
||||
end
|
||||
|
||||
player:update( dt )
|
||||
animx.update(dt)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- DRAW
|
||||
--------------------
|
||||
function game_draw ()
|
||||
for i = 1,table.maxn(birdRegistry) do
|
||||
birdRegistry[i]:draw()
|
||||
end
|
||||
player:draw()
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- INPUT
|
||||
--------------------
|
||||
function game_keypressed ( key )
|
||||
if ( key == "right" ) then
|
||||
player.moving = true
|
||||
player.direction = right
|
||||
|
@ -60,10 +226,12 @@ function love.keypressed ( key )
|
|||
player.direction = left
|
||||
elseif ( key == "space" ) then
|
||||
player.flying = 2
|
||||
elseif ( key == "escape" ) then
|
||||
gameover_load()
|
||||
end
|
||||
end
|
||||
|
||||
function love.keyreleased (key)
|
||||
function game_keyreleased (key)
|
||||
if ( key == "right" and player.direction == right ) then
|
||||
if ( love.keyboard.isDown("left") ) then
|
||||
player.direction = left
|
||||
|
@ -79,6 +247,14 @@ function love.keyreleased (key)
|
|||
end
|
||||
end
|
||||
|
||||
----------------------------------------
|
||||
-- DRAW
|
||||
----------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- FLIER entity superclass
|
||||
|
@ -145,12 +321,18 @@ function Flier:physics_x ( dt )
|
|||
end
|
||||
end
|
||||
|
||||
if ( self.x < -10 ) then
|
||||
self.x = 800
|
||||
elseif ( self.x > 810 ) then
|
||||
self.x = 0
|
||||
end
|
||||
|
||||
self.x = self.x + self.x_vel * dt
|
||||
end
|
||||
|
||||
-- physics on the y-axis
|
||||
function Flier:physics_y ( dt )
|
||||
gravity = 2
|
||||
gravity = 1
|
||||
floor = 500
|
||||
|
||||
-- wing-flap
|
||||
|
@ -167,13 +349,15 @@ function Flier:physics_y ( dt )
|
|||
-- if on ground; stop gravity
|
||||
if ( self.y > floor ) then
|
||||
self.y = floor
|
||||
self.y_vel = 0
|
||||
self.flying = 2
|
||||
end
|
||||
|
||||
self.y = self.y + self.y_vel * dt
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- BAT player characters
|
||||
----------------------------------------
|
||||
|
@ -205,6 +389,42 @@ function Bat:initialize ()
|
|||
Flier.initialize( self, 50, 100, batActor )
|
||||
end
|
||||
|
||||
-- return whether or not the Bat's colliding with given object
|
||||
function Bat:checkCollision ( other )
|
||||
if ( colliding( self, other ) ) then
|
||||
-- print("COLLISION AT " .. self.x .. " " .. other.x )
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- check collisions with every bird
|
||||
function Bat:checkBirdCollisions ()
|
||||
for i = 1,table.maxn( birdRegistry ) do
|
||||
if ( self:checkCollision(birdRegistry[i]) ) then
|
||||
judgeCollision( self, birdRegistry[i] )
|
||||
return birdRegistry[i]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function Bat:update ( dt )
|
||||
self:physics( dt )
|
||||
self:checkBirdCollisions()
|
||||
end
|
||||
|
||||
function Bat:kill ()
|
||||
lives = lives - 1
|
||||
lifeText:set("Life " .. lives)
|
||||
self.y = -10
|
||||
self.x = 300
|
||||
|
||||
if ( lives <= 0 ) then
|
||||
gameover_load()
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------
|
||||
-- BIRD enemy characters
|
||||
|
@ -213,20 +433,36 @@ Bird = class('Bird', Flier)
|
|||
|
||||
function Bird:initialize ( x, y )
|
||||
-- animations
|
||||
birdSheet = love.graphics.newImage("art/sprites/bat.png")
|
||||
|
||||
species = math.random(1,2)
|
||||
|
||||
if ( species == 1 ) then
|
||||
flapFrames = { 2, 3, 4, 5 }
|
||||
else
|
||||
flapFrames = { 7, 8, 9, 10 }
|
||||
end
|
||||
|
||||
if ( species == 1 ) then
|
||||
idleFrames = { 1 }
|
||||
else
|
||||
idleFrames = { 6 }
|
||||
end
|
||||
|
||||
birdSheet = love.graphics.newImage("art/sprites/bird.png")
|
||||
birdFlapAnim = animx.newAnimation{
|
||||
img = birdSheet,
|
||||
tileWidth = 32,
|
||||
frames = { 2, 3, 4, 5 }
|
||||
tileHeight = 32,
|
||||
frames = flapFrames
|
||||
}:onAnimOver( function()
|
||||
player.actor:switch('idle')
|
||||
self.actor:switch('idle')
|
||||
end )
|
||||
|
||||
birdIdleAnim = animx.newAnimation {
|
||||
img = birdSheet,
|
||||
tileWidth = 32,
|
||||
frames = { 1 }
|
||||
tileHeight = 32,
|
||||
frames = idleFrames
|
||||
}
|
||||
|
||||
birdActor = animx.newActor {
|
||||
|
@ -235,6 +471,7 @@ function Bird:initialize ( x, y )
|
|||
}:switch('idle')
|
||||
|
||||
Flier.initialize( self, x, y, birdActor )
|
||||
|
||||
self.direction=right
|
||||
end
|
||||
|
||||
|
@ -243,25 +480,118 @@ function Bird:update ( dt )
|
|||
self:physics( dt )
|
||||
end
|
||||
|
||||
function Bird:kill ()
|
||||
index = indexOf(birdRegistry, self)
|
||||
table.remove( birdRegistry, index )
|
||||
end
|
||||
|
||||
|
||||
-- basic "ai" (determines where the bird should go)
|
||||
function Bird:destiny ()
|
||||
self:destiny_x()
|
||||
self:destiny_y()
|
||||
end
|
||||
|
||||
-- "ai" on x-axis
|
||||
-- "ai" on x-axis of species 1
|
||||
function Bird:destiny_x ()
|
||||
if ( self.x > 500 ) then
|
||||
self.direction = left
|
||||
elseif (self.x < 200) then
|
||||
self.direction = right
|
||||
if ( species == 1 ) then
|
||||
if ( self.x > 400 ) then
|
||||
self.direction = left
|
||||
elseif ( self.x < 200 ) then
|
||||
self.direction = right
|
||||
end
|
||||
else
|
||||
if ( self.x > player.x + 25 and math.random(0,50) == 25 ) then
|
||||
self.direction = left
|
||||
elseif ( self.x < player.x - 25 and math.random(0,50) == 25 ) then
|
||||
self.direction = right
|
||||
end
|
||||
end
|
||||
self.moving = true
|
||||
end
|
||||
|
||||
-- "ai" on y-axis
|
||||
-- "ai" on y-axis of species 1
|
||||
function Bird:destiny_y ()
|
||||
if ( self.y > player.y and math.random(0,50) == 25 ) then
|
||||
if ( self.y > player.y + 50 and math.random(0,100) == 25 ) then
|
||||
self.flying = 2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- GAME LOGIC
|
||||
----------------------------------------
|
||||
function nextWave ( )
|
||||
wave = wave + 1
|
||||
waveText:set("Wave " .. wave)
|
||||
if ( wave > maxScore) then
|
||||
maxScore = wave
|
||||
end
|
||||
|
||||
bird_n = wave * 3
|
||||
|
||||
for i = 1,bird_n do
|
||||
if ( i % 2 == 0 ) then
|
||||
birdRegistry[i] = Bird:new( math.random(-20, 0), math.random(0, 600) )
|
||||
else
|
||||
birdRegistry[i] = Bird:new( math.random(800, 820), math.random(0, 600) )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- assuming a and b are colliding, act accordingly
|
||||
-- aka, bounce-back or kill one
|
||||
function judgeCollision ( a, b )
|
||||
if ( a.y < b.y - 5 ) then
|
||||
b:kill()
|
||||
elseif ( a.y > b.y + 5 ) then
|
||||
a:kill()
|
||||
else
|
||||
-- new_vel = greatestAbs( a.x_vel, b.x_vel )
|
||||
a.x_vel = a.x_vel * -1
|
||||
b.x_vel = b.x_vel * -1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- UTIL blah blah blah
|
||||
----------------------------------------
|
||||
-- return whether or not two objects are colliding/overlapping
|
||||
function colliding ( a, b )
|
||||
if ( inRange(a.x, b.x - 16, b.x + 16) and inRange(a.y, b.y - 16, b.y + 16) ) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- return whether or not 'a' is within range
|
||||
function inRange ( a, min, max )
|
||||
if ( min < a and a < max ) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- return the num with greatest absolute value
|
||||
function greatestAbs ( a, b )
|
||||
if ( abs(a) > abs(b) ) then
|
||||
return a
|
||||
else
|
||||
return b
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function indexOf ( list, item )
|
||||
for i = 1,table.maxn(list) do
|
||||
if ( list[i] == item ) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
|
Ŝarĝante…
Reference in New Issue