Destiny-dashing (enemy dashes)
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main.lua
111
main.lua
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@ -796,7 +796,18 @@ function Bird:destiny_x ()
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self.direction = right
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self.direction = right
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end
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end
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end
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end
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if ( self.species > 1 ) then
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if ( inRange( self.x, player.x - 30, player.x + 30 )
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and math.random(0,300) == 25 ) then
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if ( self.y < player.y ) then
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self.pointing = down
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else
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self.pointing = up
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end
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self:dash()
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end
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end
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self.moving = true
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self.moving = true
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end
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end
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@ -805,6 +816,18 @@ function Bird:destiny_y ()
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if ( self.y > player.y + 50 and math.random(0,100) == 25 ) then
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if ( self.y > player.y + 50 and math.random(0,100) == 25 ) then
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self.flying = 2
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self.flying = 2
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end
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end
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if ( self.species > 1 ) then
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if ( inRange( self.y, player.y - 30, player.y + 30 )
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and math.random(0,300) == 25 ) then
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if ( self.x < player.x ) then
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self.pointing = right
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else
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self.pointing = left
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end
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self:dash()
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end
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end
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end
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end
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@ -989,90 +1012,52 @@ end
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--------------------
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--------------------
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-- idk if Lua has macros, if it does, that'd be *WAY* better than this shit
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-- idk if Lua has macros, if it does, that'd be *WAY* better than this shit
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function isRight ( direction )
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function isRight ( direction ) return ( direction == 2 or direction == 12 or direction == 22 ) end
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return ( direction == 2 or direction == 12 or direction == 22 )
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function isLeft ( direction ) return ( direction == 1 or direction == 11 or direction == 21 ) end
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end
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function isUp ( direction ) return ( 10 <= direction and direction < 20 ) end
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function isDown ( direction ) return ( 20 <= direction and direction < 30 ) end
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function isLeft ( direction )
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return ( direction == 1 or direction == 11 or direction == 21 )
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end
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function isUp ( direction )
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return ( 10 <= direction and direction < 20 )
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end
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function isDown ( direction )
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return ( 20 <= direction and direction < 30 )
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end
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function setLeft ( direction )
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function setLeft ( direction )
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if ( isLeft(direction) ) then
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if ( isLeft(direction) ) then return direction
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return direction
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elseif ( isRight(direction) ) then return direction - 1
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elseif ( isRight(direction) ) then
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else return direction + 1
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return direction - 1
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else
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return direction + 1
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end
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end
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end
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end
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function unsetLeft ( direction )
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function unsetLeft ( direction )
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if ( isLeft(direction ) ) then
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if ( isLeft(direction ) ) then return direction - left
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return direction - left
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else return direction
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else
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return direction
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end
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end
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end
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end
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function setRight ( direction )
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function setRight ( direction )
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if ( isRight(direction) ) then
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if ( isRight(direction) ) then return direction
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return direction
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elseif ( isLeft(direction) ) then return direction + 1
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elseif ( isLeft(direction) ) then
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else return direction + 2
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return direction + 1
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else
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return direction + 2
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end
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end
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end
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end
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function unsetRight ( direction )
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function unsetRight ( direction )
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if ( isRight(direction ) ) then
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if ( isRight(direction ) ) then return direction - right
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return direction - right
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else return direction
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else
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return direction
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end
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end
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end
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end
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function setUp ( direction )
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function setUp ( direction )
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if ( isUp(direction) == true ) then
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if ( isUp(direction) == true ) then return direction
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return direction
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elseif ( isDown(direction) == true ) then return direction - 10
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elseif ( isDown(direction) == true ) then
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else return direction + up
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return direction - 10
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else
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return direction + up
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end
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end
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end
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end
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function unsetUp ( direction )
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function unsetUp ( direction )
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if ( isUp(direction ) ) then
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if ( isUp(direction ) ) then return direction - up
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return direction - up
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else return direction
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else
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return direction
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end
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end
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end
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end
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function setDown ( direction )
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function setDown ( direction )
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if ( isDown(direction) ) then
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if ( isDown(direction) ) then return direction
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return direction
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elseif ( isUp(direction) ) then return direction + 10
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elseif ( isUp(direction) ) then
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else return direction + down
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return direction + 10
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else
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return direction + down
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end
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end
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end
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end
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function unsetDown ( direction )
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function unsetDown ( direction )
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if ( isDown( direction ) ) then
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if ( isDown( direction ) ) then return direction - down
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return direction - down
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else return direction
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else
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return direction
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end
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end
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end
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end
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