diff --git a/main.lua b/main.lua index 25d93b1..fb87af0 100644 --- a/main.lua +++ b/main.lua @@ -7,18 +7,35 @@ function love.load () left = 0; right = 1; up = 2; down = 3 upleft = 4; downleft = 5; upright = 6; downright = 7 - aBatFly = animx.newAnimation{ - img = "art/sprites/bat.png", - sprites_per_row = 5, - noOfFrames = 5 - }:loop() + batSheet = love.graphics.newImage("art/sprites/bat.png") + + batFlapAnim = animx.newAnimation{ + img = batSheet, + tileWidth = 32, + frames = { 2, 3, 4, 5 } + }:onAnimOver( function() + bat.actor:switch('idle') + end ) + + batIdleAnim = animx.newAnimation { + img = batSheet, + tileWidth = 32, + frames = { 1 } + } + + batActor = animx.newActor { + ['idle'] = batIdleAnim, + ['flap'] = batFlapAnim + }:switch('idle') + +-- batActor:switch('idle') bat = { x = 50, y = 200, y_vel = 0, x_vel = 0, moving = false, flying = false, direction = left, - animation = aBatFly + actor = batActor } -- for compliance with Statute 43.5 (2019); all birds must report births to local Officials @@ -51,13 +68,13 @@ function love.keypressed ( key ) if ( key == "right" ) then bat.moving = true bat.direction = right - aBatFly:flipX(true) elseif ( key == "left" ) then bat.moving = true bat.direction = left - aBatFly:flipX(false) elseif ( key == "space" ) then bat.flying = true + bat.actor:switch('flap') + bat.actor:getAnimation():restart() end end @@ -87,7 +104,12 @@ function flier_update ( flier, dt ) end function flier_draw ( flier ) - flier.animation:draw( flier.x, flier.y ) + if ( flier.direction == right ) then + flier.actor:flipX(true) + elseif (flier.direction == left) then + flier.actor:flipX(false) + end + flier.actor:draw( flier.x, flier.y ) end ---------------------------------------- @@ -104,18 +126,20 @@ end function flier_physics_x ( flier, dt ) max_vel = 300 min_vel = -300 + floor = 500 + turn = 300 if ( flier.moving ) then if ( flier.x_vel < max_vel and flier.direction == right ) then - flier.x_vel = flier.x_vel + (max_vel / 300) + flier.x_vel = flier.x_vel + (max_vel / turn) elseif ( flier.x_vel > min_vel and flier.direction == left ) then - flier.x_vel = flier.x_vel - (max_vel / 300) + flier.x_vel = flier.x_vel - (max_vel / turn) end else if ( flier.x_vel > 0 ) then - flier.x_vel = flier.x_vel - (max_vel / 600) + flier.x_vel = flier.x_vel - (max_vel / (turn * 3)) elseif ( flier.x_vel < 0 ) then - flier.x_vel = flier.x_vel + (max_vel / 600) + flier.x_vel = flier.x_vel + (max_vel / (turn * 3)) end end