27 lines
816 B
Lua
27 lines
816 B
Lua
|
animx=require 'animx'
|
||
|
|
||
|
anim=animx.newAnimation{
|
||
|
img='glitch_crab.png',
|
||
|
spritesPerRow=6,
|
||
|
interval=.03,
|
||
|
tileHeight=516/4 -- try removing this and adding noOfFrames=24
|
||
|
}:loop()
|
||
|
--[[
|
||
|
Note that unlike 'Working with TileSource' example we don't give
|
||
|
the number of quads cause there's blank space at the end of the animation.
|
||
|
So we leave it nil so that animX would calculate it on it's own
|
||
|
]]
|
||
|
|
||
|
animx.hideWarnings=true --try removing this with animation.xml present
|
||
|
anim:exportToXML('exported/animation.xml')
|
||
|
--[[
|
||
|
Note that animX will ignore any path thatchu give it!
|
||
|
You can see it as a feature or as a bug - up to you!
|
||
|
]]--
|
||
|
|
||
|
love.graphics.setNewFont(25)
|
||
|
function love.draw()
|
||
|
love.graphics.printf("He..he..he!!\nI can export this animation to XML!!",0,130,800,'center')
|
||
|
anim:draw(400,300,0,1,1,108/2,160/2)
|
||
|
end
|